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Relations Question

 
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Author Message
geelpete

External


Since: Aug 23, 2006
Posts: 4



(Msg. 1) Posted: Sat Sep 16, 2006 9:56 am
Post subject: Relations Question
Archived from groups: rec>games>int-fiction (more info?)

Three questions, elaborated below, if anyone has the time. I'd very
much appreciate an answer to one or all.

1) How do I implement "know about" as a relation verb?
2) Why is my "know" relation being applied to every single NPC in my
game, with an error attached?
3) Why does the player start the game "knowing" something she
shouldn't?

Thanks!

I'm trying to set up a simple knowing relation.

Code==========================================================

Knowing relates various people to various objects.

The verb to know (he knows, they know, he knew, it is known, he knows)
implies the knowing relation.

End Code======================================================

QUESTION 1: First, I wonder how I'd do "know about" as a verb. I tried


Code=========================================================

The verb to know about implies the knowing relation.

End Code======================================================

but got
Problem. You wrote 'The verb to know about implies the knowing
relation' : but new verbs can't be defined with infinitive alone, and
should have all parts supplied: for instance, 'The verb to sport (he
sports, they sport, he sported, it is sported, he is sporting) ...'

QUESTION 2: Anyhow, I can live without "know about." However, I'm
running into a problem when I type "relations" in game. I get a couple
of normal relations print out, then I get pages of this, listing each
of my NPCs over and over again (this is just a tiny sample).

Chuck >=>
[** Programming error: (object number 25686) has no property call to
send message **]

Chuck >=>
[** Programming error: (object number 25686) has no property call to
send message **]

Chuck >=>
[** Programming error: (object number 25686) has no property call to
send message **]

QUESTION 3: In addition, the player apparently starts the game knowing
something she shouldn't. I have a line

Code==============================================================

After examining the widget: now the player knows the whoosit.

End Code==========================================================

But all my "if" statement relying on knowing the whoosit report during
play that the player knows the whoosit before she's ever examine the
widget. I've searched my code for every know statement (there aren't a
lot so far), but I get nothing.

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geelpete

External


Since: Aug 23, 2006
Posts: 4



(Msg. 2) Posted: Sat Sep 16, 2006 10:14 am
Post subject: Re: Relations Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sorry--Just realized I posted this in the wrong group.


geelpete wrote:
> Three questions, elaborated below, if anyone has the time. I'd very
> much appreciate an answer to one or all.
>
> 1) How do I implement "know about" as a relation verb?
> 2) Why is my "know" relation being applied to every single NPC in my
> game, with an error attached?
> 3) Why does the player start the game "knowing" something she
> shouldn't?
>
> Thanks!
>
> I'm trying to set up a simple knowing relation.
>
> Code==========================================================
>
> Knowing relates various people to various objects.
>
> The verb to know (he knows, they know, he knew, it is known, he knows)
> implies the knowing relation.
>
> End Code======================================================
>
> QUESTION 1: First, I wonder how I'd do "know about" as a verb. I tried
>
>
> Code=========================================================
>
> The verb to know about implies the knowing relation.
>
> End Code======================================================
>
> but got
> Problem. You wrote 'The verb to know about implies the knowing
> relation' : but new verbs can't be defined with infinitive alone, and
> should have all parts supplied: for instance, 'The verb to sport (he
> sports, they sport, he sported, it is sported, he is sporting) ...'
>
> QUESTION 2: Anyhow, I can live without "know about." However, I'm
> running into a problem when I type "relations" in game. I get a couple
> of normal relations print out, then I get pages of this, listing each
> of my NPCs over and over again (this is just a tiny sample).
>
> Chuck >=>
> [** Programming error: (object number 25686) has no property call to
> send message **]
>
> Chuck >=>
> [** Programming error: (object number 25686) has no property call to
> send message **]
>
> Chuck >=>
> [** Programming error: (object number 25686) has no property call to
> send message **]
>
> QUESTION 3: In addition, the player apparently starts the game knowing
> something she shouldn't. I have a line
>
> Code==============================================================
>
> After examining the widget: now the player knows the whoosit.
>
> End Code==========================================================
>
> But all my "if" statement relying on knowing the whoosit report during
> play that the player knows the whoosit before she's ever examine the
> widget. I've searched my code for every know statement (there aren't a
> lot so far), but I get nothing.

 >> Stay informed about: Relations Question 
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