Rebel does not start with any falcon.
A descent Privateer player will have a huge amount of Natives, almost
as many as a Rebel.
They start with 2 ship with N. dust off, and can start scooping at
turn 2.
Rebel need to raise hull tech to 3, than produce a falcon, starting
scooping at turn 5 or later.
Rebel Already reduce natives happiness and can scoop natives in enemy
base using psp.
I do not see trouble with Rebel claiming 75% of the natives on the
map, the privater can do the same, and the Solorian can claim almost
as many, using flare (probe) and 1 crew man base, and solar flare for
gathering.
EE will claim a huge % of the Amphibian using starting Mig and 1 man
base.
Natives need to brought back to Hw, happiness need to be raised, than
they need to be spreaded in 50K pack and they need to send the part to
the HW, with require pod speed ET, using hyp ship to send the part
home will give you a fuel crisis, use warp falcon, you need planets
close to the HW and you need high tech engines...
Any races using prisoners can get a much better and stronger economy a
lot faster than the rebel, especially the EE.
Rebel can be handled by any races with grav mine layer (or Well),
cloaking ships, are extremely open to boarding. Rebel have a lot of
weakness, try as a rebel to attack the Crystal, the UEA, The Borg
(after the first cube is up), the Priv, the Solorian, the Robot.
>> Stay informed about: Rebel Native Dust Off