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Realtime gameplay video of Colin McRae DIRT

 
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AirRaid

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Since: Jun 14, 2006
Posts: 171



(Msg. 1) Posted: Thu Mar 29, 2007 10:48 am
Post subject: Realtime gameplay video of Colin McRae DIRT
Archived from groups: alt>games>video>sony-playstation2, others (more info?)

http://www.gametrailers.com/gamepage.php?id=4609

It doesn't look nearly as good as the prerendered CG trailer that was
released a day or so ago (as expected) or the prerendered images that
were released last year. Also, CMR Dirt is only running at 30fps, but
it still looks pretty damn good-- which, admittedly, surprised me,
since I normally cannot stand racing games at 30fps.

I still wish Dirt could've been 60fps -- maybe there's hope for the PC
version when using a highend G80 / GeForce 8800 or R600 / Radeon
X2900XTX.

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Brenden D. Chase

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Since: Jan 29, 2007
Posts: 288



(Msg. 2) Posted: Thu Mar 29, 2007 8:23 pm
Post subject: Re: Realtime gameplay video of Colin McRae DIRT [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"AirRaid" <AirRaid1500 DeleteThis @gmail.com> wrote in message
news:1175190526.320410.52720@n59g2000hsh.googlegroups.com...
> http://www.gametrailers.com/gamepage.php?id=4609
>
> It doesn't look nearly as good as the prerendered CG trailer that was
> released a day or so ago (as expected) or the prerendered images that
> were released last year. Also, CMR Dirt is only running at 30fps, but
> it still looks pretty damn good-- which, admittedly, surprised me,
> since I normally cannot stand racing games at 30fps.
>
> I still wish Dirt could've been 60fps -- maybe there's hope for the PC
> version when using a highend G80 / GeForce 8800 or R600 / Radeon
> X2900XTX.
>

The trailer for CM Dirt was a mixture of CG and gameplay. This new video
looks to be all gameplay. And personally, there's not much difference
between the two. Very slight. IGN has a gushing write up about it. My
biggest draw other than the graphics is the model damage. If it's as
detailed as they are saying it is, that game is going to kick ass.

Here's the link: http://ps3.ign.com/articles/776/776490p1.html

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Gray One

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Since: Apr 05, 2007
Posts: 32



(Msg. 3) Posted: Thu Mar 29, 2007 9:10 pm
Post subject: Re: Realtime gameplay video of Colin McRae DIRT [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1175190526.320410.52720.DeleteThis@n59g2000hsh.googlegroups.com>,
AirRaid1500.DeleteThis@gmail.com says...
> http://www.gametrailers.com/gamepage.php?id=4609
>
> It doesn't look nearly as good as the prerendered CG trailer that was
> released a day or so ago (as expected) or the prerendered images that
> were released last year. Also, CMR Dirt is only running at 30fps, but
> it still looks pretty damn good-- which, admittedly, surprised me,
> since I normally cannot stand racing games at 30fps.

It looks very nice and if the crash physics are as shown even better
especially for online. That would sort the men from the boys as those
who shunt other drivers off the track could find themselves losing a
wheel or similar. Smile


> I still wish Dirt could've been 60fps -- maybe there's hope for the PC
> version when using a highend G80 / GeForce 8800 or R600 / Radeon
> X2900XTX.
>
>

I recall that motion blurring had been developed for use in games. I
think I read this about in PGR3. If they've used a similar technique
30fps is more then enough for you not to see flicker. Read the following
for an explanation.

http://www.100fps.com/how_many_frames_can_humans_see.htm

Motion blurring is a very good thing for gaming because the GPU & CPU
can do better things then having to worry about the number of frames per
second it has to put out.
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