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Cuthbert Gurdlestone

External


Since: Jan 04, 2005
Posts: 1134



(Msg. 1) Posted: Mon Feb 26, 2007 2:56 am
Post subject: Random questions
Archived from groups: alt>games>the-sims (more info?)

1. Has anyone made an add-on with which you can remove clothes from a
sim's closet? Some of my sims have too many outfits to wade through.

2. Can someone direct me to some sites where people have designed some
nice rooftop cafes and otherwise cool-looking restaurants and cafes,
better than the rather pedestrian ones they have in the game?

3. How does one change whether a lot is residential or commercial after
it's been built on? I know I did this before, but I forget what I did.

4. Has anyone created a dog-walker for sims who have a pooch but don't
have time to walk him every day?

Thx.

--
--Cuth

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maxon

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Since: Jan 17, 2007
Posts: 612



(Msg. 2) Posted: Mon Feb 26, 2007 4:55 am
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Cuthbert Gurdlestone" <chgurdlestone1154.DeleteThis@earthlink.net> wrote in message
news:RHvEh.4101$PL.2922@newsread4.news.pas.earthlink.net...
> 1. Has anyone made an add-on with which you can remove clothes from a
> sim's closet? Some of my sims have too many outfits to wade through.

No - a lot of us would like that, it's a major annoyance. I belive JFade is
having a think about it as part of his skinners hack but whether he'll be
able to do it is another thing. I was hoping that Maxis might give us that
ability with Seasons but I suspect I hope in vain. I'm not sure if you can
remove things with SimPE. You might be able to. JFade's skinners tool is,
he says, due in March/April. When I see the annoucement, I'll post about it
here if you like or you could either keep an eye out at MATY or JFade's own
site.

> 2. Can someone direct me to some sites where people have designed some
> nice rooftop cafes and otherwise cool-looking restaurants and cafes,
> better than the rather pedestrian ones they have in the game?
>
> 3. How does one change whether a lot is residential or commercial after
> it's been built on? I know I did this before, but I forget what I did.

The code is
changelotzoning residential/community/dorm/secret society/greek
>
> 4. Has anyone created a dog-walker for sims who have a pooch but don't
> have time to walk him every day?

That would be a nice mod I think - I don't know of one.

Best wishes
maxon

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Gumby

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Since: Jan 19, 2007
Posts: 272



(Msg. 3) Posted: Mon Feb 26, 2007 9:57 am
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

maxon wrote:
> "Cuthbert Gurdlestone" <chgurdlestone1154 DeleteThis @earthlink.net> wrote:
>> 3. How does one change whether a lot is residential or commercial after
>> it's been built on? I know I did this before, but I forget what I did.
>
> The code is
> changelotzoning residential/community/dorm/secret society/greek

That will *not*, however, do anything about the curbside facilities
(phone/mailbox/trashcan type), so changing a commercial lot into a
residential/Greek/dorm lot and moving people in would probably be a bad
idea. Smile

--
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004]
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maxon

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Since: Jan 17, 2007
Posts: 612



(Msg. 4) Posted: Mon Feb 26, 2007 9:57 am
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Gumby" <gumbyjd.TakeThisOut@eastlink.spammersmustdie.ca> wrote in message
news:47BEh.100781$Fd.70096@edtnps90...
> maxon wrote:
> > "Cuthbert Gurdlestone" <chgurdlestone1154.TakeThisOut@earthlink.net> wrote:
> >> 3. How does one change whether a lot is residential or commercial after
> >> it's been built on? I know I did this before, but I forget what I did.
> >
> > The code is
> > changelotzoning residential/community/dorm/secret society/greek
>
> That will *not*, however, do anything about the curbside facilities
> (phone/mailbox/trashcan type), so changing a commercial lot into a
> residential/Greek/dorm lot and moving people in would probably be a bad
> idea. Smile

Nope - you can either plan ahead and start the lot out as what you want it
to be in the end or download BUYABLE versions of the 'curbside facilities'.
All that really happens is that on residential lots without a mailbox, you
either don't get any bills at all or you get regular visits from the repo
man, also there's nowhere for the rubbish to ultimately go. With community
lots, you don't have a community phone but you can buy that anyway. In
neither case is the lot unplayable.

Best wishes
maxon
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Gumby

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Since: Jan 19, 2007
Posts: 272



(Msg. 5) Posted: Mon Feb 26, 2007 8:57 pm
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

maxon wrote:
> Nope - you can either plan ahead and start the lot out as what you want it
> to be in the end or download BUYABLE versions of the 'curbside facilities'.
> All that really happens is that on residential lots without a mailbox, you
> either don't get any bills at all or you get regular visits from the repo
> man, also there's nowhere for the rubbish to ultimately go. With community
> lots, you don't have a community phone but you can buy that anyway. In
> neither case is the lot unplayable.

Oh? I'd heard that the mailbox was still in charge of visitor
control (ie, having people be able to ring your doorbell and you being
able to greet them) as in TS1... Good to know, then.

--
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004]
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maxon

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Since: Jan 17, 2007
Posts: 612



(Msg. 6) Posted: Tue Feb 27, 2007 12:57 am
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

No - that's controlled by the Visitor Controller or Lot Populator or some
such term - forgotten. Anyway, it's a separate invisible token on the lot.
It might be Visitor Controller on home lots and Lot Populator on community
lots but don't quote me.

Best wishes
maxon

"Gumby" <gumbyjd DeleteThis @eastlink.spammersmustdie.ca> wrote in message
news:yIKEh.37$ka5.3@edtnps90...
> Oh? I'd heard that the mailbox was still in charge of visitor
> control (ie, having people be able to ring your doorbell and you being
> able to greet them) as in TS1... Good to know, then.
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Jeanie

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Since: Jul 12, 2005
Posts: 3067



(Msg. 7) Posted: Thu Mar 01, 2007 7:56 pm
Post subject: Re: Random questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Cuthbert Gurdlestone" <chgurdlestone1154.RemoveThis@earthlink.net> wrote in message
news:RHvEh.4101$PL.2922@newsread4.news.pas.earthlink.net...
> 1. Has anyone made an add-on with which you can remove clothes from a
> sim's closet? Some of my sims have too many outfits to wade through.
>
> 2. Can someone direct me to some sites where people have designed some
> nice rooftop cafes and otherwise cool-looking restaurants and cafes,
> better than the rather pedestrian ones they have in the game?
>
> 3. How does one change whether a lot is residential or commercial after
> it's been built on? I know I did this before, but I forget what I did.
>
> 4. Has anyone created a dog-walker for sims who have a pooch but don't
> have time to walk him every day?
>
> Thx.
>
> --
> --Cuth

Cuth, there are always some pretty good commercial lots available at MTS2.
Have you checked around there?

Jeanie
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