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Ramming weirdness in a recent game

 
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ashrangildowan

External


Since: May 10, 2005
Posts: 10



(Msg. 1) Posted: Sat Dec 29, 2007 11:01 am
Post subject: Ramming weirdness in a recent game
Archived from groups: alt>games>vgaplanets4 (more info?)

In a recent battle, many of my exceedlingly large and armored ships
refused to ram and thus took unreasonable amounts of damage from small
ships. They would be sitting within ramming range of several ships...
no explody. I'm still trying to figure this one out. One idea I've had
is that they targetted one ship for a ram, it moved far away, and it
refused to retarget the many close targets available. I don't have the
time right now to test this. But if this is the case, I would consider
this VCR behaviour buggy. Any other thoughts on what could create this
behaviour?

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GFM GToeroe

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Since: Jul 28, 2005
Posts: 196



(Msg. 2) Posted: Sat Dec 29, 2007 11:40 am
Post subject: Re: Ramming weirdness in a recent game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Dez., 19:01, ashrangildo....RemoveThis@gmail.com wrote:
> In a recent battle, many of my exceedlingly large and armored ships
> refused to ram and thus took unreasonable amounts of damage from small
> ships. They would be sitting within ramming range of several ships...
> no explody. I'm still trying to figure this one out. One idea I've had
> is that they targetted one ship for a ram, it moved far away, and it
> refused to retarget the many close targets available. I don't have the
> time right now to test this. But if this is the case, I would consider
> this VCR behaviour buggy. Any other thoughts on what could create this
> behaviour?


attack mod is important. But wait for the new vcr. RAM is better
there...

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