Perhaps call them the Petaybee?
BUILDINGS
== Forbidden Structures ==
* Smelter
* Mine
* City (Undercity ok)
* Public Space Ports
* Terraformer
* Anti-Aircraft Gun
* Laser Cannon
* Ion Cannon
* Note 1
WORLDBRAIN (Racial Building 1)
Tech Level : 0 (Planet Tech level irrelevant)
Cost : (1000mc + 100 Supply Units) * pre-existing
Worldbrains
Maintenance : #Worldbrains^2 * 10 Food
Limit per planet : 1 per million colonists
Only 1 additional Worldbrain can be built in a base each turn.
Each million colonists allow an additional Worldbrain to be built.
PRODUCTION
* 1000 MC, 100 Med Units
* Acts as 1 virtual Training Center per Worldbrain. (Growth Rate not
reduced). Note 2
* Acts as 10 virtual Mines per Worldbrain. (Happiness not impacted).
* Acts as 1 virtual Smelter per Worldbrain. (Happiness not impacted).
* Acts as 10 Anti-Aircraft Gun per Worldbrain. (Requires Ord)
* Acts as 2 Ion Cannons per Worldbrain. (Requires Ord)
SPECIAL
*Worldbrain/Colonist ratio (WC ratio) is calculated by
#Worldbrain/colonists/1 million.
* If the WC ratio) < 1, growth is reduced to 50% normal.
* If Food is not available for maintenance, Soil of planet is reduced
by #Worldbrains * 10.
* If Soil is 0, then all Worldbrains in base are destroyed.
* If population is reduced below WC ratio < 1, Worldbrains are
destroyed until ratio >= 1.
* Population cannot be willingly be lowered enough to reduce WC ratio
below 1. Movement of such population is blocked.
* At least 2 Worldbrains will increase Soil by #Worldbrains * 2 (unless
Maintenance is not paid).
* Climate is moved towards 25 by #Worldbrains * 2 (max change of 20)
(Farmable range is 5 to 45) Note 3
* Ship hulls and Buildings constructed are limited in Tech to
#Worldbrains in the base. Hull and Planet Tech are irrelevant.
* Worldbrains cannot be Ground Chunneled to another planet. If a
Ground Chunnel is initiated, the base will be moved, but all
Worldbrains will be destroyed. The soil rating of the original planet
will also be reduced by half.
NOTES
* Note 1 : The Pod Launcher is available, but Life Pods cannot be
launched.
* Note 2 : Normal Training Centers can be built, impacting growth as
normal.
* Note 3 : Unless climate changed to exactly 25, climate will oscillate
back and forth from turn to turn. For example a planet with a climate
of 23 and has 3 Worldbrains, will be changed to a climate of 29. The
next turn it will drop back to 23. This oscillation will always remain
within the Petaybee farming range, so it's just an interesting quirk.
SHIPS
Tech 1 "Kernal" Minimum or no armament, medium speed. Carries
100,000 colonists that are automatically loaded when Kernal is built
(will not be built if 100,000 will reduce Worldbrain/population ratio
below 1). Guests cannot be transferred to or from this ship. The only
way to offload them is to Recycle the ship. Other cargo (perhaps
200kt) can be transferred as normal.
Tech 3 "Seed" is a larger, faster version of the Kernal. Carries
250,000 colonists with the same limitations as the Kernal. Cargo would
be about 500kt.
Tech 7 "Cutting" is a much more massive version of the Kernal.
Carries 1,000,000 colonists with the same limitations as the Kernal.
Cargo would be about 2000kt.
I'd picture their warships as mostly Ord using, perhaps such weapons
could have their PD odds reduced by half or something.
A bit different than you were invisioning though.
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