Thank you, I've read those articles but I think that what I am looking
for is the inside economics of the games. Specifically I think it would
be interesting in creating agents which focus in the goods
exchange/develop of the game rather than fighting etc.
I am looking for the RTS games because MMORPGs are way too complicated
for the research I am trying to do. And also it is difficult to
experiment in those kind of games because one does not have enough
control over them.
I have found the article I mentioned in last post, it is about ORTS
(open real time strategy) from University of Alberta (
http://www.cs.ualberta.ca/~mburo/orts/orts.html )
but I think there is no article about economics or something similar.
Cheers,
Omar.
Josip Almasi wrote:
> xtracto wrote:
>
>> Hi, I am looking for any source related to Economics in Real Time
>> Strategy , anything from Academia or game-development side.
>>
>> I will begin a research in this area so I would like to know if there
>> is any work currently done and also would like to read some backgrounds
>> in the economic side of the games.
>>
>> I remember reading something about RTS researching by some Canadian
>> university, but I am not sure if it was related to economics.
>
>
> And I'm not sure it's related to RTS:) But here's some about MMORPGs:
>
> Everquest ecnonomy
> http://www.newscientist.com/news/news.jsp?id=ns99991847
>
> Virtual island sells for $26,500 in cyber assets
> http://www.newscientist.com/article.ns?id=dn6807
>
> Regards... >> Stay informed about: RTS economics.