Olumide wrote in news:c837e7e8.0409042005.594f3499@posting.google.com:
> Here's one more reason to have a medic on your team:
>
> "... when there is a a medic on a team ALL players on that team spawn
> with 10 EXTRA health points." - Quote from the RTCW Instruction manual
> (little red book).
>
> Now I know why I sometimes spawn with 100 health points sometimes but
> 110 at other times. (I used to think it was due to server discretion.)
>
> - VH/RTN/LE
And with 2 medics, its 115; 3=120; 4+=125
From Ifurita's RTCW & ET 4 Newbies Site
http://planetwolfenstein.com/4newbies/index.htm
Medic Factoids
* A full energy bar is good for 4 med packs. Each med pack consumes 25%
of an energy bar. Med packs are the only item which requires a medic to
expend energy
* Each med pack heals 20 points of damage (assuming difficulty = 3)
* A medic starts out with 10 needles - these never get restocked unless
you die and respawn
* When a team mate is revived, they regenerate back to 60 health (In ET
this can go to 100)
* Medics are the only class which regenerates health when wounded. You
regenerate at approximately 2 points per second
* The number of medics on a team increase the starting health level of
all team members as follows
Number of medics on team Starting health(Medic) Starting health
(Other)
0 NA 100
1 100 110
2 123 115
3 134 120
4+ 140 125
>> Stay informed about: Did you know ... (RTCW Trivia)