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Since: Nov 06, 2006 Posts: 839
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(Msg. 61) Posted: Mon Mar 17, 2008 3:45 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)
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In article <yZSdndVKc-hG0EDanZ2dnUVZ_qainZ2d RemoveThis @comcast.com>, "boolWorm"
<zip> says...
> "Leo" <Anonymous RemoveThis @anonymous.com> wrote in message
> news:tpoot350u827ekitmndj9dgkvuaf1poqks@4ax.com...
>
> > I think a game can be both an adventure game and an rpg too,
> > both a strategy game and an rpg as well. But again, arguing over the
> > distinction misses the point.
>
> I would have to disagree, to the extent that words and labels matter. I
> appreciate that you think the "rpg" genre has drifted from what you want it
> to be, or what you like about it, but I can say the same thing.
No, it is you who are trying to claim the expression for your own little
sub-genre.
> It's just
> that you and I like different things, and I would consider what you like
> about rpgs to already have a perfectly servicable category: adventure game.
> Myself, I like stats and a good system of rules for battle and exploration
> and items etc. There is no existing game category which encompasses what I
> like, other than RPG. So I'm a bit disappointed when people hold up PS:T as
> the epitome of what they're looking for in an RPG, because what they like
> about it is its adventure game aspects rather than its RPG aspects.
Not at all, it is the RPG aspects that they like.
> The best stats based RPG of the past decade was Wizardry 8, but it's hard to
> find anybody who even appreciates the game from that perspective - even
> recognizes that it was well done.
I agree completely - arguable it was the culminating point of this sub-
genre - they fixed a lot of what was broken in previous Wizardry games.
The CRPG genre has moved on, though. Note that there is no Wizardry 9
in the offing.
- Gerry Quinn >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Mar 15, 2008 Posts: 24
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(Msg. 62) Posted: Mon Mar 17, 2008 3:45 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Gerry Quinn" <gerryq DeleteThis @indigo.ie> wrote in message
news:MPG.2248a2877731c27598977b@news.indigo.ie...
> In article <yZSdndVKc-hG0EDanZ2dnUVZ_qainZ2d DeleteThis @comcast.com>, "boolWorm"
> <zip> says...
>> "Leo" <Anonymous DeleteThis @anonymous.com> wrote in message
>> news:tpoot350u827ekitmndj9dgkvuaf1poqks@4ax.com...
>>
>> > I think a game can be both an adventure game and an rpg too,
>> > both a strategy game and an rpg as well. But again, arguing over the
>> > distinction misses the point.
>>
>> I would have to disagree, to the extent that words and labels matter. I
>> appreciate that you think the "rpg" genre has drifted from what you want
>> it
>> to be, or what you like about it, but I can say the same thing.
>
> No, it is you who are trying to claim the expression for your own little
> sub-genre.
It's the historical and well accepted meaning of the phrase "RPG". When a
non-RPG game is said to have "RPG" elements, everybody knows what that
means: stats, quantitative character advancement, and a ruleset governing
the use of those stats (generally, though not necessarily, combat-focused).
To use your literal parsing of RPG, we could look at vertical scrolling
shootemups, pinball games, and flight simulators. We're either role playing
a pilot of a Z-Wing Fighter, or a guy standing in front of a pinball
machine, or a pilot of a Cesna. Full stop, they're all RPGs.
So you see, "Role Playing" is too vague a term, and too general an idea, to
define anything. Was one not "role playing" in King's Quest?
Would what people liked about PS:T fit perfectly well within the adventure
game genre?
Of course it would.
The stuff about it that sucked was precisely the stuff that made it an RPG
rather than an adventure game. >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Nov 06, 2006 Posts: 839
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(Msg. 63) Posted: Mon Mar 17, 2008 3:49 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <RYydnbwFGtTXzkDanZ2dnUVZ_qKgnZ2d.DeleteThis@comcast.com>, "boolWorm"
<zip> says...
> "Gerry Quinn" <gerryq.DeleteThis@indigo.ie> wrote in message
> news:MPG.224757df998a5144989774@news.indigo.ie...
>
> > I don't deride the older games that pioneered the field, and did their
> > best with the technology available. I even enjoy some of those games,
> > and games like them. But the CRPG genre is not bound or defined by the
> > tropes they over-used, and its future does not lie in cloning them.
>
> Game design is a field that pre-dates PnP RPGs. The art of designing a
> system of stats and rules for an RPG is broadly the same as went into
> designing a board game 50 years ago.
>
> This art of game design - that has nothing to do with the storytelling
> aspects that you long for out of a game - will never be used up or dried
> out. It can be completely abandoned as an irrelevant appendage to true
> "gaming" however, and that would be unfortunate.
>
> The funny thing is, while we argue over stats/ruleset vs story, the most
> successful current single player cRPG games, Morrowind and Oblivion, are
> abysmal failures in *both* aspects.
I disagree - I think they are quite good in terms of rulesets, and okay
in terms of story. The rulesets can be exploited, but that's only
relevant to people who care about your definition of CRPG.
> On the other hand, the most successful MMORPG, WoW, is successful precisely
> because Blizzard understands stats/rulesset game design so well.
That's one of the reasons it is successful, but by no means the only
one. Certainly they understand balance, and the need for it in multi-
player games.
- Gerry Quinn >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Nov 06, 2006 Posts: 839
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(Msg. 64) Posted: Mon Mar 17, 2008 3:52 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <0mpqt3ltpgpvv0ln8c9kr4hskcuincfaca.DeleteThis@4ax.com>,
zaghadka.DeleteThis@hotmail.com says...
> On Sat, 15 Mar 2008 16:12:11 -0000, in comp.sys.ibm.pc.games.rpg, Gerry Quinn
> wrote:
>
> >In PS:T the character makes choices that affect his present and future
> >(and reveal his past). That's where the role-playing comes in.
>
> Have you played it more than once? PS:T is a fantastic illusion. It's really
> linear as all get out. The best it gives you as a real "choice" is that you can
> be mean or nice to your companions, and with Ignus and Ravel, it doesn't even
> give you that.
>
Actually I never finished it. But the part I played, I liked.
- Gerry Quinn >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Nov 06, 2006 Posts: 839
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(Msg. 65) Posted: Mon Mar 17, 2008 3:54 pm
Post subject: Re: King Of Dragon Pass (was Re: RPG Report & Planescape: Torment) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <c7edf274-4283-4579-acd4-
a0a8ae3bbbdb.TakeThisOut@k13g2000hse.googlegroups.com>, bvanevery.TakeThisOut@gmail.com says...
> On Mar 16, 3:14 pm, David T. Bilek <davidbi....TakeThisOut@att.net> wrote:
> > On Sun, 16 Mar 2008 18:36:01 GMT, Zaghadka <zagha....TakeThisOut@hotmail.com>
> > wrote:
> >
> > >[regarding Planescape: Torment]
> >
> > >The writing was good, I'll give them that. I enjoyed the game, but I don't
> > >understand why people treat it like it's fine literature, philosophy, or deep
> > >art. It is a very shallow work, IMHO.
> >
> > What cRPG do you consider not shallow?
>
> King Of Dragon Pass by A-Sharp. http://a-sharp.com/kodp/ I've yet to
> play its equal. Best story elements of any game I've played in any
> genre. That doesn't make it a perfect game, as it suffers from some
> RPG chrome treadmill leveling up issues. But I'm disappointed that
> David Dunham didn't try again and went to work for PopCap, even though
> I'm sure it was a rational decision for him.
I'm not sure KoDP really fits in the CRPG category. It's form is that
of the 'Dictator' strategy genre, but of course it does something very
different with the form. I don;t know where to put it.
- Gerry Quinn >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Dec 17, 2007 Posts: 182
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(Msg. 66) Posted: Mon Mar 17, 2008 4:25 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Justisaur <justisaur.DeleteThis@gmail.com> wrote:
>What really blew it for me the first time was I was trying to be a
>really 'good' guy and I decided to wipe out the zombies in the
>necropolis instead of doing whatever dastardly deed it was they wanted
>out of me. I did so, and hit a roadblock - no continuing the game for
>me, since the only way to open the door to the next area is if the
>zombie did it for you.
Hmm... I did same thing, playing a "paladin" I didn't see any reason
why I should surrender to a bunch zombies and so killed them all after
they attacked. I don't recall having any trouble progressing with
game after that.
>There were a bunch of other issues I'd had with the game up to that
>point, that was the last straw, and a really big one for me.
>
>o.k. I'll go away now, and leave you to your group PST love-in.
I've always thought Planescape: Torment was a good but overrated game.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge.DeleteThis@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db // >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Dec 17, 2007 Posts: 182
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(Msg. 67) Posted: Mon Mar 17, 2008 4:50 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Leo" <Anonym... RemoveThis @anonymous.com> wrote:
> The best stats based RPG of the past decade was Wizardry 8, but it's hard to
> find anybody who even appreciates the game from that perspective - even
> recognizes that it was well done.
Wolfing <wolfing1 RemoveThis @gmail.com> wrote:
>You found one here!
David T. Bilek <davidbilek RemoveThis @att.net> wrote:
>I thought Wizardry 7 was the pinnacle of the Wizardry series,
>actually.
Stats-wise Wizardry 8 was a big improvement on Wizardry 7. The character
advancement system in Wizardry 7 was prone to abuse and not as well
balanced.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge RemoveThis @csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db // >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Dec 17, 2007 Posts: 182
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(Msg. 68) Posted: Mon Mar 17, 2008 5:04 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Wolfing <wolfing1.RemoveThis@gmail.com> wrote:
>LOL I know of them because I saw one once by curiosity. It's stupid
>IMHO, basically, you read a lot of text, click through 10 or so
>screens with a background (office, house, etc) and a picture of a
>chick, then you have to decide between several options, you select and
>then the rest of the game depends on that decision, eventually,
>'getting laid' with one or more (or none) of the chicks in the game.
>Basically, a decision tree with pictures.
There's also different sort of Japanese dating sim that's actually
more of a resource management game. In games like Tokimeki Memorial
you're trying to build number of stats in a limitted amount of time.
The ultimate goal is more innocent, you're just trying to get a girl to
confess their love for you before graduating from high school.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge.RemoveThis@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db // >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Feb 17, 2008 Posts: 9
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(Msg. 69) Posted: Mon Mar 17, 2008 5:35 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 17 Mar 2008 06:26:09 -0700 (PDT), Wolfing <wolfing1.TakeThisOut@gmail.com>
wrote:
>On Mar 16, 12:43 pm, "boolWorm" <zip> wrote:
>> "Leo" <Anonym....TakeThisOut@anonymous.com> wrote in message
>>
><snip>
>> The best stats based RPG of the past decade was Wizardry 8, but it's hard to
>> find anybody who even appreciates the game from that perspective - even
>> recognizes that it was well done.
>
>You found one here!
I thought Wizardry 7 was the pinnacle of the Wizardry series,
actually.
-David >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Jan 01, 2008 Posts: 142
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(Msg. 70) Posted: Mon Mar 17, 2008 6:18 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 17 Mar 2008 06:26:09 -0700 (PDT), Wolfing <wolfing1.RemoveThis@gmail.com>
wrote:
>On Mar 16, 12:43 pm, "boolWorm" <zip> wrote:
>> "Leo" <Anonym....RemoveThis@anonymous.com> wrote in message
>>
><snip>
>> The best stats based RPG of the past decade was Wizardry 8, but it's hard to
>> find anybody who even appreciates the game from that perspective - even
>> recognizes that it was well done.
>
>You found one here!
And me - I reinstall it from time to time, and play with unusual (for
me) party combos.
Never did get very far with my solo Fairy Ninja... >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Apr 01, 2006 Posts: 3065
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(Msg. 71) Posted: Mon Mar 17, 2008 6:35 pm
Post subject: Re: King Of Dragon Pass (was Re: RPG Report & Planescape: Torment) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake Zaghadka <zaghadka RemoveThis @hotmail.com>, Mon, 17 Mar 2008 04:08:47 GMT,
Anno Domini:
>On Sun, 16 Mar 2008 16:49:34 -0700 (PDT), in comp.sys.ibm.pc.games.rpg, Brandon
>J. Van Every wrote:
>
>>On Mar 16, 3:14 pm, David T. Bilek <davidbi... RemoveThis @att.net> wrote:
>>> On Sun, 16 Mar 2008 18:36:01 GMT, Zaghadka <zagha... RemoveThis @hotmail.com>
>>> wrote:
>>>
>>> >[regarding Planescape: Torment]
>>>
>>> >The writing was good, I'll give them that. I enjoyed the game, but I don't
>>> >understand why people treat it like it's fine literature, philosophy, or deep
>>> >art. It is a very shallow work, IMHO.
>>>
>>> What cRPG do you consider not shallow?
>>
>>King Of Dragon Pass by A-Sharp. http://a-sharp.com/kodp/ I've yet to
>>play its equal. Best story elements of any game I've played in any
>>genre. That doesn't make it a perfect game, as it suffers from some
>>RPG chrome treadmill leveling up issues. But I'm disappointed that
>>David Dunham didn't try again and went to work for PopCap, even though
>>I'm sure it was a rational decision for him.
>>
>Thanks for the tip. I'll be sure to check that one out.
Nah, Leather Goddesses of Phobos or Leisuresuit Larry - nothing has come
close in the roleplaying dept since! <EG>
--
Nostromo >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Apr 01, 2006 Posts: 3065
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(Msg. 72) Posted: Mon Mar 17, 2008 6:41 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake Zaghadka <zaghadka DeleteThis @hotmail.com>, Mon, 17 Mar 2008 03:34:10 GMT,
Anno Domini:
>The opening passage about "War never changes" however struck me as the sort of
>fatuous thing folks come up with after smoking a bong. "Are we playing the
>game, or is the game playing us?" Oh well. Can't win them all. ;^)
You're such an anti-disestablishmentarian sometimes Zag! ;-p
--
Nostromo >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Mar 15, 2008 Posts: 24
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(Msg. 73) Posted: Mon Mar 17, 2008 8:51 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Gerry Quinn" <gerryq DeleteThis @indigo.ie> wrote in message
news:MPG.2248a34737e5c37998977c@news.indigo.ie...
> In article <RYydnbwFGtTXzkDanZ2dnUVZ_qKgnZ2d DeleteThis @comcast.com>, "boolWorm"
> <zip> says...
>> The funny thing is, while we argue over stats/ruleset vs story, the most
>> successful current single player cRPG games, Morrowind and Oblivion, are
>> abysmal failures in *both* aspects.
>
> I disagree - I think they are quite good in terms of rulesets, and okay
> in terms of story. The rulesets can be exploited, but that's only
> relevant to people who care about your definition of CRPG.
There is a big difference between "can be exploited" and "can't not be
exploited without careful self-nerfing".
This was a game flaw in the minds of lots of players, the vast majority of
whom don't care about what defines an RPG. They just want a game to be fun.
>> On the other hand, the most successful MMORPG, WoW, is successful
>> precisely
>> because Blizzard understands stats/rulesset game design so well.
>
> That's one of the reasons it is successful, but by no means the only
> one. Certainly they understand balance, and the need for it in multi-
> player games.
Blizzard's success, historically, has been almost entirely due to the fact
that their game systems (stats, rules, balance) have been so good -
including their single player games. Blizzard North had fantastic success
by taking tried and true Roguelike ideas and commercializing them - ideas
that are 100% stats and rule systems and 0% storytelling. Blizzard's
success is proof of the utility, in terms of fun, of good game systems.
Your attempts to marginalize this fact do not coincide with reality. >> Stay informed about: RPG Report & Planescape: Torment |
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Since: Jan 10, 2005 Posts: 1529
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(Msg. 74) Posted: Mon Mar 17, 2008 11:15 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Jan 16, 2007 Posts: 11
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(Msg. 75) Posted: Mon Mar 17, 2008 11:27 pm
Post subject: Re: RPG Report & Planescape: Torment [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 17, 11:51 pm, "boolWorm" <zip> wrote:
>
> Blizzard's success, historically, has been almost entirely due to the fact
> that their game systems (stats, rules, balance) have been so good -
> including their single player games. Blizzard North had fantastic success
> by taking tried and true Roguelike ideas and commercializing them - ideas
> that are 100% stats and rule systems and 0% storytelling. Blizzard's
> success is proof of the utility, in terms of fun, of good game systems.
> Your attempts to marginalize this fact do not coincide with reality.
Ok, why have I never been interested in Blizzard's games? I'll have
to check their back catalog. Certainly I've never cared about
Warcraft or Starcraft.
Cheers,
Brandon Van Every >> Stay informed about: RPG Report & Planescape: Torment |
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