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Since: Feb 17, 2007 Posts: 273
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(Msg. 1) Posted: Thu Aug 23, 2007 3:59 pm
Post subject: RESPEC! (finally) Archived from groups: alt>games>coh (more info?)
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Oh, thank GOD I finally was able to respec my squishy elec/elec blaster
Rose Arise (VIRTUE). She's my oldest character and I have a lot of love
for her, but leveling her has been really painful, because she dies too
easily.
Until Now!
I have a lot more confidence in her now that I dropped some things that
weren't helping her. She had two teleport powers which did not get used
much - I traded those for stealth and invisibility. 'Cause I'm a chicken!
I kept maneuvers, because it helps protect my team as well as myself,
but dropped tactics in favor of health. Stamina is next on my list.
I also dropped lighting field in favor of Tesla cage. I kept Air
Superiority, but I really want to stay out of melee, so that's only for
foes who fly to me.
I was really happy to get invisibility, so Rose can scout around in
unsafe places unseen. JOY! I realize she can't attack while invisible
(unlike my controller, who has superior invisibility) but she can safely
snoop around or rest while invisible, and that will certainly help.
It's nice to know ahead of time which powers really need to be slotted.
I didn't put any slots in brawl, which freed up two slots for
something I actually use, that used to be tied up in a useless power. >> Stay informed about: RESPEC! (finally) |
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Since: Jun 05, 2007 Posts: 108
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(Msg. 2) Posted: Thu Aug 23, 2007 3:59 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Aug 23, 1:59 pm, ToolPackinMama <philnbl....DeleteThis@comcast.net> wrote:
> Oh, thank GOD I finally was able to respec my squishy elec/elec blaster
> Rose Arise (VIRTUE). She's my oldest character and I have a lot of love
> for her, but leveling her has been really painful, because she dies too
> easily.
>
> Until Now!
>
> I have a lot more confidence in her now that I dropped some things that
> weren't helping her. She had two teleport powers which did not get used
> much - I traded those for stealth and invisibility. 'Cause I'm a chicken!
No, you just wisely realize that sometime you just want to find the
hostage and be done with the mission, rather than grind through the
masses.
Or, like a recent blades of artemis mission Spectrum had, there were
40 different mobs in the instanced graveyard outdoor area, any one of
which could be "the one". So you find the boss, find the hostage,
deal with them while you have a full set of inspires, and then grind
through the rest until its cleared or everyone has to log off to eat
or sleep or whatever.
>
> I kept maneuvers, because it helps protect my team as well as myself,
> but dropped tactics in favor of health. Stamina is next on my list.
>
Stamina...totally...rocks....! I respec's Spectrum and sold off all
my yellow and red enhancements, and then only kept a few goodies with
the intention of reslotting with IO's instead. Meanwhile, poor Spec
went from "walking tree of Life" with never a lack for health or
endurance to a second-line healer who had to watch his end use
constantly.
> I also dropped lighting field in favor of Tesla cage. I kept Air
> Superiority, but I really want to stay out of melee, so that's only for
> foes who fly to me.
Air superiority works on all targets and can be effective to sometime
kill a villian's toggles.
>
> I was really happy to get invisibility, so Rose can scout around in
> unsafe places unseen. JOY! I realize she can't attack while invisible
> (unlike my controller, who has superior invisibility) but she can safely
> snoop around or rest while invisible, and that will certainly help.
>
> It's nice to know ahead of time which powers really need to be slotted.
> I didn't put any slots in brawl, which freed up two slots for
> something I actually use, that used to be tied up in a useless power.
Yup and Spectrum had not been respec'd since the ED nerf wars, so some
slots were juggled.
Ended up with Hover, Flight, (love my FREEBIRD SET) Teleport friend,
Stealth, Invisibility, Grant invisibility (which gives a defensive
buff like maneuvers--dunno if it is as effective, depends on how you
slot it methinks) Running, Health and Stamina >> Stay informed about: RESPEC! (finally) |
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Since: Jan 08, 2005 Posts: 1816
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(Msg. 3) Posted: Thu Aug 23, 2007 5:42 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Amigoid <lbrown-amigoid RemoveThis @comcast.net> looked up from reading the entrails
of the Chinese stock spammer to utter "The Augury is good, the signs
say:
<snip>
>Air superiority works on all targets and can be effective to sometime
>kill a villian's toggles.
It shouldn't since it has no stun component only knockup, and
knockup/down/back doesn't drop toggles.
What it is really good for is putting something down where it can't
attack for a bit.
I recently had a mission where Farrago (SS/Elec) dribbled a boss for
about 12 or so consecutive hits; jab >punch >jab >air superiority
>repeat. Every hit bounced him into the air to land with another thud.
Jab(with one of those 20% knockdown enhancements, air superiority
(knockup)and punch (which has a natural knockback/down).
It's really fun when things like that happen - he never got even one
swing on me before he dropped.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: RESPEC! (finally) |
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Since: Feb 17, 2007 Posts: 273
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(Msg. 4) Posted: Fri Aug 24, 2007 2:29 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Amigoid wrote:
> On Aug 23, 1:59 pm, ToolPackinMama <philnbl....RemoveThis@comcast.net> wrote:
>> I also dropped lighting field in favor of Tesla cage. I kept Air
>> Superiority, but I really want to stay out of melee, so that's only for
>> foes who fly to me.
>
> Air superiority works on all targets and can be effective to sometime
> kill a villian's toggles.
Oh I love Air Superiority. It's a very good melee power for anybody. My
scrapper took it instead of hover at level 6, and I know that was smart.
It's a great interrupt, and does good damage too. >> Stay informed about: RESPEC! (finally) |
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Since: Feb 17, 2007 Posts: 273
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(Msg. 5) Posted: Fri Aug 24, 2007 6:56 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Shenanigunner wrote:
> Somewhere, ToolPackinMama wrote:
>>>> I also dropped lighting field in favor of Tesla cage. I kept Air
>>>> Superiority, but I really want to stay out of melee, so that's only for
>>>> foes who fly to me.
>
>>> Air superiority works on all targets and can be effective to sometime
>>> kill a villian's toggles.
>
>> Oh I love Air Superiority. It's a very good melee power for anybody. My
>> scrapper took it instead of hover at level 6, and I know that was smart.
>> It's a great interrupt, and does good damage too.
>
> Yes, if you want Fly, AS is almost always a better choice than Hover. I
> have Hover on my blaster and some binds that switch her between Fly and
> Hover for higher-acc combat, but in general Hover's pretty useless except
> as an early temp travel power. It is much more useful if you can spare a
> couple of slots for flight speed - it goes from painful to almost useful in
> speed with just one SO or two DOs.
Hover is actually useful at any level for anybody with ranged attacks,
but for a melee character it IMHO is rarely justified in the earliest
levels (under 14), when better attacks or shields are more needed. My
scrapper skipped Hover, took Air Superiority at 6, got fly at level 14,
and that's fine for him.
Hover is really good for indoor flying if you also have Swift. When I
respec'ed, I took the extra spot out of hover and put it into swift
instead. That makes hover faster and generally more versatile, with
only one enhancement. I like at least two slots in swift: one for
running, one for flight. Both walking/running and hover/fly become
palpably faster - then I use a slot in fly for endurance reduction.
I learned that it's painful to do without fly. I developed a couple of
non-flyers, and hated them. I don't think jump or super-speed is as
generally useful as Fly. I make do with the raptor pack until 14. For
me, Fly is essential for long-distance travel. >> Stay informed about: RESPEC! (finally) |
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Since: Mar 16, 2007 Posts: 84
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(Msg. 6) Posted: Fri Aug 24, 2007 7:49 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Somewhere, ToolPackinMama wrote:
>>> I also dropped lighting field in favor of Tesla cage. I kept Air
>>> Superiority, but I really want to stay out of melee, so that's only for
>>> foes who fly to me.
>> Air superiority works on all targets and can be effective to sometime
>> kill a villian's toggles.
> Oh I love Air Superiority. It's a very good melee power for anybody. My
> scrapper took it instead of hover at level 6, and I know that was smart.
> It's a great interrupt, and does good damage too.
Yes, if you want Fly, AS is almost always a better choice than Hover. I
have Hover on my blaster and some binds that switch her between Fly and
Hover for higher-acc combat, but in general Hover's pretty useless except
as an early temp travel power. It is much more useful if you can spare a
couple of slots for flight speed - it goes from painful to almost useful in
speed with just one SO or two DOs.
--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel >> Stay informed about: RESPEC! (finally) |
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Since: Feb 17, 2007 Posts: 273
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(Msg. 7) Posted: Fri Aug 24, 2007 10:56 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Robotech_Master wrote:
> On Sat, 25 Aug 2007 02:32:08 GMT, Vorlonagent <nojtspam RemoveThis @otfresno.com> wrote:
>
>> His real reavel power is super-speed and he uses Hover to get over
>> vertical obstables.
>
> I strongly suggest getting the Good vs. Evil pack and using the free
> jump pack for that kind of thing.
Yeah! The jump pack is awesome! I also like the Pocket D teleport
power. I use that a lot. >> Stay informed about: RESPEC! (finally) |
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Since: Jan 11, 2005 Posts: 247
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(Msg. 8) Posted: Sat Aug 25, 2007 2:11 am
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I tend to use Hover for the extra few percentage points in Defense it
offers, and use a hover/fly bindkit so that I'm in hover (and getting
that bonus/using less End) while standing still.
--
Chris Meadows aka | WWW: http://www.terrania.us | Somebody
Robotech_Master | ICQ: 5477383 AIM: RoboMastr | help, I'm
robotech.master RemoveThis @gmail.com | Skype, LJ-Gizmo: Robotech_Master | trapped in
robotech RemoveThis @eyrie.org | Yahoo: robotech_master_2000 | a sig file! >> Stay informed about: RESPEC! (finally) |
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Since: Jun 19, 2006 Posts: 181
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(Msg. 9) Posted: Sat Aug 25, 2007 2:32 am
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Shenanigunner" <nsp.DeleteThis@NOnitrosyncreticSPAM.com> wrote in message
news:Xns9996825152521KilzFoezDaid@216.168.3.44...
> Yes, if you want Fly, AS is almost always a better choice than Hover. I
> have Hover on my blaster and some binds that switch her between Fly and
> Hover for higher-acc combat, but in general Hover's pretty useless except
> as an early temp travel power. It is much more useful if you can spare a
> couple of slots for flight speed - it goes from painful to almost useful
> in
> speed with just one SO or two DOs.
VA dropped flight and kept hover. I really wanted to drop Hover too but he
wouldn't let me. We had a huge argument about it. His real reavel power
is super-speed and he uses Hover to get over vertical obstables. There were
also several times where it czme in handy in the 46-48 level range when he
was out doing level 50-invinvible missions. he couldn't fight anything
directly and win so his energy melee powers were useless. So I flew and
targeted the tank and shot at whatever he was fighting.
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 41 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 40 Mastermind (Robots/Traps), Guardian
Lemon Tree (F), Level 40 Scrapper (Spine/Invuln), Liberty
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: RESPEC! (finally) |
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Since: Jan 11, 2005 Posts: 247
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(Msg. 10) Posted: Sat Aug 25, 2007 2:53 am
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 25 Aug 2007 02:32:08 GMT, Vorlonagent <nojtspam.TakeThisOut@otfresno.com> wrote:
> His real reavel power is super-speed and he uses Hover to get over
> vertical obstables.
I strongly suggest getting the Good vs. Evil pack and using the free
jump pack for that kind of thing.
--
Chris Meadows aka | WWW: http://www.terrania.us | Somebody
Robotech_Master | ICQ: 5477383 AIM: RoboMastr | help, I'm
robotech.master.TakeThisOut@gmail.com | Skype, LJ-Gizmo: Robotech_Master | trapped in
robotech.TakeThisOut@eyrie.org | Yahoo: robotech_master_2000 | a sig file! >> Stay informed about: RESPEC! (finally) |
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Since: Mar 16, 2007 Posts: 84
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(Msg. 11) Posted: Sat Aug 25, 2007 6:06 am
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Somewhere, ToolPackinMama wrote:
>>> His real reavel power is super-speed and he uses Hover to get over
>>> vertical obstables.
>> I strongly suggest getting the Good vs. Evil pack and using the free
>> jump pack for that kind of thing.
> Yeah! The jump pack is awesome! I also like the Pocket D teleport
> power. I use that a lot.
And the VIP badge! Don't forget the freakin' VIP badge!
(Seriously, those two powers make the whole $10 worth it. You can buy just
the power set for that if you already have both games.)
--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel >> Stay informed about: RESPEC! (finally) |
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Since: Jan 08, 2005 Posts: 1816
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(Msg. 12) Posted: Sat Aug 25, 2007 12:34 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ToolPackinMama <philnblanc.TakeThisOut@comcast.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>Shenanigunner wrote:
>> Somewhere, ToolPackinMama wrote:
>>>>> I also dropped lighting field in favor of Tesla cage. I kept Air
>>>>> Superiority, but I really want to stay out of melee, so that's only for
>>>>> foes who fly to me.
>>
>>>> Air superiority works on all targets and can be effective to sometime
>>>> kill a villian's toggles.
>>
>>> Oh I love Air Superiority. It's a very good melee power for anybody. My
>>> scrapper took it instead of hover at level 6, and I know that was smart.
>>> It's a great interrupt, and does good damage too.
>>
>> Yes, if you want Fly, AS is almost always a better choice than Hover. I
>> have Hover on my blaster and some binds that switch her between Fly and
>> Hover for higher-acc combat, but in general Hover's pretty useless except
>> as an early temp travel power. It is much more useful if you can spare a
>> couple of slots for flight speed - it goes from painful to almost useful in
>> speed with just one SO or two DOs.
>
>Hover is actually useful at any level for anybody with ranged attacks,
>but for a melee character it IMHO is rarely justified in the earliest
>levels (under 14), when better attacks or shields are more needed. My
>scrapper skipped Hover, took Air Superiority at 6, got fly at level 14,
>and that's fine for him.
>
>Hover is really good for indoor flying if you also have Swift. When I
>respec'ed, I took the extra spot out of hover and put it into swift
>instead. That makes hover faster and generally more versatile, with
>only one enhancement. I like at least two slots in swift: one for
>running, one for flight. Both walking/running and hover/fly become
>palpably faster - then I use a slot in fly for endurance reduction.
>
>I learned that it's painful to do without fly. I developed a couple of
>non-flyers, and hated them. I don't think jump or super-speed is as
>generally useful as Fly. I make do with the raptor pack until 14. For
>me, Fly is essential for long-distance travel.
It's the laziest power for sure, just point and go.
Superjump is probably the most fun power; leaping from rooftop to
rooftop "feels" super in a way fly never really does.
But god does it suffer if you get even minimal lag since you're nice
smooth arc starts looking like a sawtooth as you lag and fall, then
resume arcing upward, repeat - good way to get motion sick.
That said, most of my characters are fliers, either because they're
squishy ranged characters, a winged concept, or melee that use Air
Superiority (which is one of the best melee powers in the game, since if
timed right (no animation running) on a non-immune critter it has a 100%
chance to knockup [or had anyway].
Taking jumpkick for instance to route to SJ is a much less effective
way, since it has a long and silly animation and doesn't have near the
knocking power of air sup. Took it once, won't take it again.
The forward summersault to kick upwards with the feet is fine, but they
just had to add a backward flip to it which is just inane.
You don't jump forward really since you end up standing where you were
after the upkick, so there's absolutely no reason to then do a backflip
to land exactly where you already are instead of just standing up.
A good extra second of useless animation.
The new temp powers from mayhems/safeguard and other missions make it
easy to not take an actual travel power until much later.
Farrago, when I restarted playing her last week, was 22 and had no
travel power - I made a deal with myself and put a bid on insect wings
(since I couldn't afford to bid on draconic) - if I got the wings, 24
would be fly, if not it would be aid other (elec has no self heal and
needs aid self).
One of my other characters waited until 28 (I think) to actually take
fly - a villain, since you get a flight pack from the atlas mayhem, then
a jump pack from the KR mayhem, then a rocket pack from one of Marshall
brass's missions, then another flight pack from a sky raider contact in
Sharkhead.
Harder to do on the hero side, since you don't get the rocket and second
jetpack.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: RESPEC! (finally) |
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Since: Feb 17, 2007 Posts: 273
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(Msg. 13) Posted: Sat Aug 25, 2007 1:31 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Xocyll wrote:
> ToolPackinMama <philnblanc.TakeThisOut@comcast.net> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the signs
> say:
>> I learned that it's painful to do without fly. I developed a couple of
>> non-flyers, and hated them. I don't think jump or super-speed is as
>> generally useful as Fly. I make do with the raptor pack until 14. For
>> me, Fly is essential for long-distance travel.
>
> It's the laziest power for sure, just point and go.
> Superjump is probably the most fun power; leaping from rooftop to
> rooftop "feels" super in a way fly never really does.
> But god does it suffer if you get even minimal lag since you're nice
> smooth arc starts looking like a sawtooth as you lag and fall, then
> resume arcing upward, repeat - good way to get motion sick.
Never mind what happens if the mapserver fails completely while you are
flying 100 yards above the ground. If you are bounced, you log back on
into whatever hole or mob you fell into with nothing activated and a big
health deficit. >> Stay informed about: RESPEC! (finally) |
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Since: Dec 07, 2005 Posts: 19
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(Msg. 14) Posted: Sat Aug 25, 2007 4:56 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 24 Aug 2007 19:49:54 -0000, Shenanigunner
<nsp RemoveThis @NOnitrosyncreticSPAM.com> wrote:
>Yes, if you want Fly, AS is almost always a better choice than Hover. I
>have Hover on my blaster and some binds that switch her between Fly and
>Hover for higher-acc combat, but in general Hover's pretty useless except
>as an early temp travel power. It is much more useful if you can spare a
>couple of slots for flight speed - it goes from painful to almost useful in
>speed with just one SO or two DOs.
I'm constantly amazed at the number of people who say this. Hover is
not a travel power. It is one of the few defensive powers a blaster
can have. My blaster would never have survived without hover. The
first thing I always did in every fight was jump up and start
hovering. This kept me out of the reach of the nasty alpha strikes of
a whole lot of bad guys. In group combat, it usually kept the aggro
off me and down with the scrappers and tanks like it is supposed to
be. I never put speed enhancements in hover, only defense bufs and
maybe endurance reducers, depending on how I was doing overall on END
at the time.
Granted, with a melee type, hover is pretty useless. Why bother
hovering when you have to stay near the ground anyway...
- Anarien >> Stay informed about: RESPEC! (finally) |
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Since: Mar 16, 2007 Posts: 84
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(Msg. 15) Posted: Sat Aug 25, 2007 7:06 pm
Post subject: Re: RESPEC! (finally) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Somewhere, ToolPackinMama wrote:
> Xocyll wrote:
>> Superjump is probably the most fun power; leaping from rooftop to
>> rooftop "feels" super in a way fly never really does.
> Never mind what happens if the mapserver fails completely while you
> are flying 100 yards above the ground. If you are bounced, you log
> back on into whatever hole or mob you fell into with nothing activated
> and a big health deficit.
You can have the same thing - which is a rare combination of circumstances
- happen while you're flying.
I've never had the problem occur. And while I like Fly for its efficiency
(point, go, run get a beer), I agree that SJ is more game-fun than any
other travel power.
--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel >> Stay informed about: RESPEC! (finally) |
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| Related Topics: | COH Respec difficulty - Is it just me or have they ramped up the first respec mission in IP a bit? The door mish and hunt are basically the same --and I even reminded the others to not click the glowies (difficulty enhancers). Team consisted of 26-31, with the leader at 26..
Issue 8 respec? - I know that the devs have stated that they don't want people to assume a new issue will always mean a free respec, but does anybody know if they've specifically stated whether I8 will include a freespec? -- [The address listed is a spam trap. To reply...
Issue 8 respec? - I know that the devs have stated that they don't want people to assume a new issue will always mean a free respec, but does anybody know if they've specifically stated whether I8 will include a freespec? -- [The address listed is a spam trap. To reply...
Issue 8 respec? - I know that the devs have stated that they don't want people to assume a new issue will always mean a free respec, but does anybody know if they've specifically stated whether I8 will include a freespec? -- [The address listed is a spam trap. To reply...
Issue 8 respec? - I know that the devs have stated that they don't want people to assume a new issue will always mean a free respec, but does anybody know if they've specifically stated whether I8 will include a freespec? -- [The address listed is a spam trap. To reply... |
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