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Since: Apr 21, 2006 Posts: 717
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(Msg. 1) Posted: Sun Jun 22, 2008 9:54 pm
Post subject: QuestHelper issue Archived from groups: alt>games>warcraft (more info?)
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I love this addon, I know it's not for everybody, but to me it makes
leveling easier to enjoy.
However, lately I've had issues with it. Maybe it's conflicting with
another mod or something, but it seems to constantly, and I mean
anywhere down to a few times a second, recalculate the optimal route. I
use cartographer so I get the arrow pointing in the direction of the
next quest, problem is, it keeps recalculating different optimal routes,
so the arrow is constantly flickering and changing directions.
Anyone else had this and know if it was a conflict with something? I
can't imagine it's just normal QH workings, since I'm at the point where
I keep it hidden all the time until I need to see where to go next and
turn it on briefly. >> Stay informed about: QuestHelper issue |
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Since: Nov 19, 2004 Posts: 1457
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(Msg. 2) Posted: Sun Jun 22, 2008 11:58 pm
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 22 Jun, 21:54, "Mark (newsgroups)" <marknewsgro....TakeThisOut@yahoo.com>
wrote:
> I love this addon, I know it's not for everybody, but to me it makes
> leveling easier to enjoy.
>
> However, lately I've had issues with it. Maybe it's conflicting with
> another mod or something, but it seems to constantly, and I mean
> anywhere down to a few times a second, recalculate the optimal route. I
> use cartographer so I get the arrow pointing in the direction of the
> next quest, problem is, it keeps recalculating different optimal routes,
> so the arrow is constantly flickering and changing directions.
>
> Anyone else had this and know if it was a conflict with something? I
> can't imagine it's just normal QH workings, since I'm at the point where
> I keep it hidden all the time until I need to see where to go next and
> turn it on briefly.
I get that too. It's very irritating and I don't even use the
waypoint arrow feature. I just have the one on the minimap and the
ant-trails on the main map. It's a bit annoying when you have the
quest tracker replace the blizzard one because it puts the quests in
order and animates them when it changes order. It's very distracting
having them always moving.
Unfortunately, I haven't found out why it does it but it doesn't do it
all the time for me.
steve.kaye >> Stay informed about: QuestHelper issue |
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Since: Nov 19, 2004 Posts: 1457
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(Msg. 3) Posted: Mon Jun 23, 2008 1:12 am
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 23 Jun, 08:29, Urbin <ur....DeleteThis@invalid.invalid> wrote:
> On Sun, 22 Jun 2008 23:58:39 -0700 (PDT), steve.kaye wrote:
> > On 22 Jun, 21:54, "Mark (newsgroups)" <marknewsgro....DeleteThis@yahoo.com>
> > wrote:
> > > I love this addon, I know it's not for everybody, but to me it makes
> > > leveling easier to enjoy.
>
> > > However, lately I've had issues with it. Maybe it's conflicting with
> > > another mod or something, but it seems to constantly, and I mean
> > > anywhere down to a few times a second, recalculate the optimal route. I
> > > use cartographer so I get the arrow pointing in the direction of the
> > > next quest, problem is, it keeps recalculating different optimal routes,
> > > so the arrow is constantly flickering and changing directions.
>
> > > Anyone else had this and know if it was a conflict with something? I
> > > can't imagine it's just normal QH workings, since I'm at the point where
> > > I keep it hidden all the time until I need to see where to go next and
> > > turn it on briefly.
>
> > I get that too. It's very irritating and I don't even use the
> > waypoint arrow feature. I just have the one on the minimap and the
> > ant-trails on the main map. It's a bit annoying when you have the
> > quest tracker replace the blizzard one because it puts the quests in
> > order and animates them when it changes order. It's very distracting
> > having them always moving.
>
> > Unfortunately, I haven't found out why it does it but it doesn't do it
> > all the time for me.
>
> I would expect that this happens when you are at a point where the distance
> (or whatever it uses to decide what is the "best" order) of various
> different orders are roughly equivalent and by moving a few yards, the
> second best swaps places with the best or mabye there are even more of the
> top order entries involved.
>
> Just speculating.
I guess that's what it's doing but it's algorithm must be wrong in
some way or other. I'm sure that its changed the order a number of
times whilst I've been standing still at a vendor in Shattrath. Also,
sometimes you'll start heading towards what it's recommended and then
it'll say that you've moved closer to another objective and recommend
that. Either that second objective was always better to do first or
it was wrong to correct the route. It does that even if you take a
direct route to the first objective. Obviously, it can't know every
hill that you have to go around and so it is acceptable if you don't
take a direct route to the first objective.
It should work similar to threat imo. An objective shouldn't be moved
to the top of the list until it is 110% better to do that before the
current objective. That way it wouldn't change its mind so much.
(That's assuming it doesn't already do that ofc)
steve.kaye >> Stay informed about: QuestHelper issue |
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Since: May 06, 2008 Posts: 53
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(Msg. 4) Posted: Mon Jun 23, 2008 1:50 am
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 23 Giu, 10:12, "steve.kaye" <nos... DeleteThis @giddy-kippers.co.uk> wrote:
> On 23 Jun, 08:29, Urbin <ur... DeleteThis @invalid.invalid> wrote:
>
>
>
>
>
> > On Sun, 22 Jun 2008 23:58:39 -0700 (PDT), steve.kaye wrote:
> > > On 22 Jun, 21:54, "Mark (newsgroups)" <marknewsgro... DeleteThis @yahoo.com>
> > > wrote:
> > > > I love this addon, I know it's not for everybody, but to me it makes
> > > > leveling easier to enjoy.
>
> > > > However, lately I've had issues with it. Maybe it's conflicting with
> > > > another mod or something, but it seems to constantly, and I mean
> > > > anywhere down to a few times a second, recalculate the optimal route. I
> > > > use cartographer so I get the arrow pointing in the direction of the
> > > > next quest, problem is, it keeps recalculating different optimal routes,
> > > > so the arrow is constantly flickering and changing directions.
>
> > > > Anyone else had this and know if it was a conflict with something? I
> > > > can't imagine it's just normal QH workings, since I'm at the point where
> > > > I keep it hidden all the time until I need to see where to go next and
> > > > turn it on briefly.
>
> > > I get that too. It's very irritating and I don't even use the
> > > waypoint arrow feature. I just have the one on the minimap and the
> > > ant-trails on the main map. It's a bit annoying when you have the
> > > quest tracker replace the blizzard one because it puts the quests in
> > > order and animates them when it changes order. It's very distracting
> > > having them always moving.
>
> > > Unfortunately, I haven't found out why it does it but it doesn't do it
> > > all the time for me.
>
> > I would expect that this happens when you are at a point where the distance
> > (or whatever it uses to decide what is the "best" order) of various
> > different orders are roughly equivalent and by moving a few yards, the
> > second best swaps places with the best or mabye there are even more of the
> > top order entries involved.
>
> > Just speculating.
>
> I guess that's what it's doing but it's algorithm must be wrong in
> some way or other. I'm sure that its changed the order a number of
> times whilst I've been standing still at a vendor in Shattrath. Also,
> sometimes you'll start heading towards what it's recommended and then
> it'll say that you've moved closer to another objective and recommend
> that. Either that second objective was always better to do first or
> it was wrong to correct the route. It does that even if you take a
> direct route to the first objective. Obviously, it can't know every
> hill that you have to go around and so it is acceptable if you don't
> take a direct route to the first objective.
>
> It should work similar to threat imo. An objective shouldn't be moved
> to the top of the list until it is 110% better to do that before the
> current objective. That way it wouldn't change its mind so much.
> (That's assuming it doesn't already do that ofc)
>
> steve.kaye- Nascondi testo citato
>
> - Mostra testo citato
Agree... also QH doesn't keep in mind that a 3lv higher quest is
possible... Usually with my dudu i noticed that QH doesn't show me
paths for quest > 36 (i'm 33) >> Stay informed about: QuestHelper issue |
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Since: Nov 19, 2004 Posts: 1457
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(Msg. 5) Posted: Mon Jun 23, 2008 2:04 am
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 23 Jun, 09:50, NarKoMechBass <NarkoMechB... RemoveThis @gmail.com> wrote:
> On 23 Giu, 10:12, "steve.kaye" <nos... RemoveThis @giddy-kippers.co.uk> wrote:
> > It should work similar to threat imo. An objective shouldn't be moved
> > to the top of the list until it is 110% better to do that before the
> > current objective. That way it wouldn't change its mind so much.
> > (That's assuming it doesn't already do that ofc)
>
> Agree... also QH doesn't keep in mind that a 3lv higher quest is
> possible... Usually with my dudu i noticed that QH doesn't show me
> paths for quest > 36 (i'm 33)
That might be configurable. It is certainly configurable that it
considers group quests possible after a few levels.
steve.kaye >> Stay informed about: QuestHelper issue |
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Since: Apr 28, 2008 Posts: 127
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(Msg. 6) Posted: Mon Jun 23, 2008 7:29 am
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 22 Jun 2008 23:58:39 -0700 (PDT), steve.kaye wrote:
> On 22 Jun, 21:54, "Mark (newsgroups)" <marknewsgro....TakeThisOut@yahoo.com>
> wrote:
> > I love this addon, I know it's not for everybody, but to me it makes
> > leveling easier to enjoy.
> >
> > However, lately I've had issues with it. Maybe it's conflicting with
> > another mod or something, but it seems to constantly, and I mean
> > anywhere down to a few times a second, recalculate the optimal route. I
> > use cartographer so I get the arrow pointing in the direction of the
> > next quest, problem is, it keeps recalculating different optimal routes,
> > so the arrow is constantly flickering and changing directions.
> >
> > Anyone else had this and know if it was a conflict with something? I
> > can't imagine it's just normal QH workings, since I'm at the point where
> > I keep it hidden all the time until I need to see where to go next and
> > turn it on briefly.
>
> I get that too. It's very irritating and I don't even use the
> waypoint arrow feature. I just have the one on the minimap and the
> ant-trails on the main map. It's a bit annoying when you have the
> quest tracker replace the blizzard one because it puts the quests in
> order and animates them when it changes order. It's very distracting
> having them always moving.
>
> Unfortunately, I haven't found out why it does it but it doesn't do it
> all the time for me.
I would expect that this happens when you are at a point where the distance
(or whatever it uses to decide what is the "best" order) of various
different orders are roughly equivalent and by moving a few yards, the
second best swaps places with the best or mabye there are even more of the
top order entries involved.
Just speculating.
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin >> Stay informed about: QuestHelper issue |
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Since: May 17, 2007 Posts: 220
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(Msg. 7) Posted: Mon Jun 23, 2008 8:41 am
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article
<31212b6c-9633-40e0-9ec6-d3af99a95778.RemoveThis@x35g2000hsb.googlegroups.com>,
"steve.kaye" <nospam.RemoveThis@giddy-kippers.co.uk> wrote:
> On 23 Jun, 09:50, NarKoMechBass <NarkoMechB....RemoveThis@gmail.com> wrote:
> > On 23 Giu, 10:12, "steve.kaye" <nos....RemoveThis@giddy-kippers.co.uk> wrote:
>
> > > It should work similar to threat imo. An objective shouldn't be moved
> > > to the top of the list until it is 110% better to do that before the
> > > current objective. That way it wouldn't change its mind so much.
> > > (That's assuming it doesn't already do that ofc)
> >
> > Agree... also QH doesn't keep in mind that a 3lv higher quest is
> > possible... Usually with my dudu i noticed that QH doesn't show me
> > paths for quest > 36 (i'm 33)
>
> That might be configurable. It is certainly configurable that it
> considers group quests possible after a few levels.
>
> steve.kaye
I found that annoying too.
You can stop that rearranging thing by typing: /qh track
I thought someone posted this option here and I was waiting for them to
do it again. I couldn't remember this command so I looked it up:
http://wow.curse.com/downloads/details/9924/download/53074/
Scroll down to where it says "Version 0.46 05/14/2008"
Quite a few other adjustable options mentioned here too.
--
Hypanthia, Night Elf, Shadow Priest, Enchantress/Herbalist.
Darkfury, Gnome, Rogue, Miner/Jewel Crafter.
Py, Dwarf, Hunter, Herbalist/Alchemist.
Bigpotpie, Tauren, Hunter, Herbalist/Alchemist. >> Stay informed about: QuestHelper issue |
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Since: Nov 19, 2004 Posts: 675
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(Msg. 8) Posted: Mon Jun 23, 2008 1:37 pm
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 23 Jun 2008 07:29:30 GMT, Urbin <urbin.DeleteThis@invalid.invalid> wrote:
>On Sun, 22 Jun 2008 23:58:39 -0700 (PDT), steve.kaye wrote:
>> On 22 Jun, 21:54, "Mark (newsgroups)" <marknewsgro....DeleteThis@yahoo.com>
>> wrote:
>> I get that too. It's very irritating and I don't even use the
>> waypoint arrow feature. I just have the one on the minimap and the
>> ant-trails on the main map. It's a bit annoying when you have the
>> quest tracker replace the blizzard one because it puts the quests in
>> order and animates them when it changes order. It's very distracting
>> having them always moving.
>>
>> Unfortunately, I haven't found out why it does it but it doesn't do it
>> all the time for me.
>
>I would expect that this happens when you are at a point where the distance
>(or whatever it uses to decide what is the "best" order) of various
>different orders are roughly equivalent and by moving a few yards, the
>second best swaps places with the best or mabye there are even more of the
>top order entries involved.
This seems to be the case from my limited use of it. Seems very good
though.
You can turn that panel off if the "shuffling quests" distracts you.
Just click the minus symbol when you mouse over the right hand-panel.
Palindrome >> Stay informed about: QuestHelper issue |
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Since: Nov 19, 2004 Posts: 675
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(Msg. 9) Posted: Mon Jun 23, 2008 1:42 pm
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 23 Jun 2008 01:50:14 -0700 (PDT), NarKoMechBass
<NarkoMechBass RemoveThis @gmail.com> wrote:
>... also QH doesn't keep in mind that a 3lv higher quest is
>possible... Usually with my dudu i noticed that QH doesn't show me
>paths for quest > 36 (i'm 33)
There's an option in " /qh settings " (don't use the quotes of course)
to set the level spread higher or lower. It's under Filters and then
select Level Offset.
Palindrome >> Stay informed about: QuestHelper issue |
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Since: Sep 26, 2005 Posts: 402
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(Msg. 10) Posted: Mon Jun 23, 2008 5:11 pm
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urbin wrote:
> I would expect that this happens when you are at a point where the distance
> (or whatever it uses to decide what is the "best" order) of various
> different orders are roughly equivalent and by moving a few yards, the
> second best swaps places with the best or mabye there are even more of the
> top order entries involved.
That's what I though myself (I have same problem), but even if one
waypoint is considerably closer it still flickers between them in my game. >> Stay informed about: QuestHelper issue |
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Since: Apr 21, 2006 Posts: 717
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(Msg. 11) Posted: Mon Jun 23, 2008 5:27 pm
Post subject: Re: QuestHelper issue [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thomas Jespersen wrote:
> Urbin wrote:
>
>> I would expect that this happens when you are at a point where the
>> distance
>> (or whatever it uses to decide what is the "best" order) of various
>> different orders are roughly equivalent and by moving a few yards, the
>> second best swaps places with the best or mabye there are even more of
>> the
>> top order entries involved.
>
> That's what I though myself (I have same problem), but even if one
> waypoint is considerably closer it still flickers between them in my game.
Yes. And it does it while standing still too. And as Steve says, it does
it even if you move directly towards the objective it's just told you to
go to.
Sometimes I can go for a few minutes with it stable, but then other
times it just constantly flickers and adjust, standing still, moving,
whatever.
Never used to do this at all, so I'm guessing something is slightly wrong.
Not sure what minus sign Palindrome is refering to. I know I can disable
the arrow on my screen, but the same thing happens with the ant trail
anyway, so it's kind of defeating the point of the tool. >> Stay informed about: QuestHelper issue |
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