"George M. Reagan" <georgeunderscorereagan.RemoveThis@hotmail.com> wrote in message
news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com...
> Quakers:
>
> I've just noticed a Quake1 (QuakeWorld) server running co-op at the
> following ip:
>
> 64.32.143.201
>
> I've never played Q1 co-op. Let me know if you want to check it out.
Sounds interesting. I hopped on one of these servers (perhaps this one),
though nobody else was playing, just to check it out. The thing is,
QuakeWorld is multiplayer-only, so this required someone to write a mod in
order to do co-op, which is one reaosn it's so rare. I can't vouch for how
well it works or how bug-free it is. (Regular Quake co-op was built into the
game, of course, but you'd only want to try it on LAN or perhaps a very fast
connection to a nearby server.)
In case anyone is curious, the Speed Demos Archive includes co-op as well as
solo run-throughs of all the Quake levels and many custom levels as well.
(Standard co-op runs are two players, but "mad co-ops" use up to 7.)
http://www.planetquake.com/sda/
The Quake done Quick team also has a complete co-op run through of Quake on
Nightmare skill called "Quake done double Quick". [The entire game is
completed in 12 minutes and 35 seconds, not including intermissions and
level changes, and not worrying about killing every monster or exposing
every secret. Each level is shown from both points of view, so the film
takes longer to watch. They also use no self or teamplay damage so they can
boost each other more (but don't take as much advantage of it as they
could), but avoid bunnyhopping (so it is not as fast as it could be).]
http://www.planetquake.com/qdq/