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Next: Help me choose a rogue build
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Since: Nov 15, 2005 Posts: 79
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(Msg. 1) Posted: Wed Aug 23, 2006 5:08 am
Post subject: PvP: Rogue vs Warrior or Hunter Archived from groups: alt>games>warcraft (more info?)
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Hi,
I have a 60 Rogue. I don't remember my exact spec, but it is something
like 20/8/20 (I know I have 8 in combat, the others are 20 something
each). I have Cold Blood and Preparation (I believe that is the name -
clears all rogue cooldowns).
I have about 300 agility and about 720 attack power. Health is about
4000.
Anyway, I am curious how other rogues deal with hunters and warriors.
For hunters, I can usually do OK if I see them first, but even then it
can be difficult if I can't keep them stun locked. If they see me
first, all I can do is run and even then I usually die. They send
their pet which does good damage, and hit me with scatter shot,
concussion shot and scorpid sting at least. So they can get some range
on me, I can't move fast, and vanish is useless because of the DoT from
scorpid sting. Also, it seems that the hunter can fire from very close
range - seems to be the case with scatter shot at least. Not to
mention their ice traps, which in theory I can disarm, but not in
battle! And to top it off, their aimed shot crits me for over 1000
(sometimes 2000) so it only takes them a few hits while I am walking
slowly with my concussion before I am dead. It seems my only chance
against a good hunter is to keep them stuned as much as possible - and
again, if they see me first, there is no way I can figure out how that
is ever going to happen.
Secondly, against warriors. They seem to be able to constantly dodge
my gouge and kidney shots. If I do get them stunned, I can't do too
much damage because of all their armor. Is expose armor any good here?
I have never really used it. But the big problem it seems is that
they can do massive damage. I get these 1800+ crits from mortal strike
or whatever it is called and overpower. Many times I have gotten a
warrior down to about 10% health and then I am no longer able to stun
them due to cooldowns, etc., and even though I am at about full health,
they hit me twice and I am dead. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Jun 22, 2006 Posts: 11
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(Msg. 2) Posted: Wed Aug 23, 2006 8:26 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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flopbucket wrote:
> Hi,
>
> I have a 60 Rogue. I don't remember my exact spec, but it is something
> like 20/8/20 (I know I have 8 in combat, the others are 20 something
> each). I have Cold Blood and Preparation (I believe that is the name -
> clears all rogue cooldowns).
>
> I have about 300 agility and about 720 attack power. Health is about
> 4000.
>
> Anyway, I am curious how other rogues deal with hunters and warriors.
> For hunters, I can usually do OK if I see them first, but even then it
> can be difficult if I can't keep them stun locked. If they see me
> first, all I can do is run and even then I usually die. They send
> their pet which does good damage, and hit me with scatter shot,
> concussion shot and scorpid sting at least. So they can get some range
> on me, I can't move fast, and vanish is useless because of the DoT from
> scorpid sting. Also, it seems that the hunter can fire from very close
> range - seems to be the case with scatter shot at least. Not to
> mention their ice traps, which in theory I can disarm, but not in
> battle! And to top it off, their aimed shot crits me for over 1000
> (sometimes 2000) so it only takes them a few hits while I am walking
> slowly with my concussion before I am dead. It seems my only chance
> against a good hunter is to keep them stuned as much as possible - and
> again, if they see me first, there is no way I can figure out how that
> is ever going to happen.
>
> Secondly, against warriors. They seem to be able to constantly dodge
> my gouge and kidney shots. If I do get them stunned, I can't do too
> much damage because of all their armor. Is expose armor any good here?
> I have never really used it. But the big problem it seems is that
> they can do massive damage. I get these 1800+ crits from mortal strike
> or whatever it is called and overpower. Many times I have gotten a
> warrior down to about 10% health and then I am no longer able to stun
> them due to cooldowns, etc., and even though I am at about full health,
> they hit me twice and I am dead.
Both of these classes are fairly problematic for a rogue.
Warriors. I have found that while evasion will mean that you get
overpowered, it does mean that you will most likely dodge the 1.8k
mortal strikes, which is a good thing, and I think overpower is on a 5
second cooldown.
So, keep them stunned as much as you can, when you can no longer keep
them stunned you need to pop evasion.
I would try something along the lines of:
CS, SS, Gouge, Cold Blood Evis, Blind, Stealth, Sap, Stealth, CS, SS
Gouge, Preperation, Cold Blood Evis, Blind, Stealth, Sap, Stealth, CS,
SS, Gouge, Evis
You need to be waiting out the blind and sap as long as possible to try
and remove the diminishing returns problem when you open with cheap
shot again.
If you can pull off that combo the warrior will be dropped from 100-0,
probably without hitting you.
I would probably try a similar sort of thing against a hunter. The
problem with the hunter is that you will have to skip the "Stealth,
Sap, Stealth" and vanish and cheap shot as the pet will make it so
you cannot leave combat mode. And when you vanish, you need to make
sure that you are right next to the hunter to immediately open with
cheap shot as the pet may take you out of stealth. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Nov 15, 2005 Posts: 79
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(Msg. 3) Posted: Wed Aug 23, 2006 8:50 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> What I discovered yesterday was that when I set my pet on aggressive
> and it was on a rogue, vanish doesn't help at all. Explanation:
> When vanishing, you become stealthed and the player who had you
> selected before the vanish looses it's target. Now that's good, a
> player possibly can't retarget fast enough until the rogue is out
> of range and invisible, especially not when he's ranged. But what
> happens when you vanish and an aggressive pet is 2 inches away
> from you? You become stealthed, and the pet looses it's target.
> But because you're still very close to the pet, it can still see
> you. And because it's set on aggressive it will select and kill
> you.
Good point. I actually had a question about that. In AB a week or so
ago, I was in bad shape against a hunter and his pet. The hunter was
at distance shooting and the pet was on me. I blinded the pet,
vanished, hit sprint and ran far up the hill near the lumber mill. I
stopped to check out the situation - still in stealth - and see if it
was safe. However, after about 3 or 4 seconds, the pet came running
around the corner and attacked me, like he never lost site of me at
all. I did not have a hunters mark on me. Keep in mind the pet was
blinded for some seconds while I had sprint and vanish on and stayed
stealth. Is that normal or did I experience something "funny". And,
in case you want to know how it turned out, when the pet started to
attack me and knocked me out of stealth, it was only a few moments
before the hunter himself caught up and got me with 1000 crit...
Thanks for the tips all... >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: May 03, 2005 Posts: 1710
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(Msg. 4) Posted: Wed Aug 23, 2006 5:40 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Caphel" <porkster DeleteThis @gmail.com> wrote:
> I would probably try a similar sort of thing against a hunter. The
> problem with the hunter is that you will have to skip the "Stealth,
> Sap, Stealth" and vanish and cheap shot as the pet will make it so
> you cannot leave combat mode. And when you vanish, you need to make
> sure that you are right next to the hunter to immediately open with
> cheap shot as the pet may take you out of stealth.
A small addition: I've not PvPed much with my hunter yet, but started
to do a little AV again because I want rank 3.
What I discovered yesterday was that when I set my pet on aggressive
and it was on a rogue, vanish doesn't help at all. Explanation:
When vanishing, you become stealthed and the player who had you
selected before the vanish looses it's target. Now that's good, a
player possibly can't retarget fast enough until the rogue is out
of range and invisible, especially not when he's ranged. But what
happens when you vanish and an aggressive pet is 2 inches away
from you? You become stealthed, and the pet looses it's target.
But because you're still very close to the pet, it can still see
you. And because it's set on aggressive it will select and kill
you.
Just something to consider, don't know how to handle this though.
Maybe by gouging the pet before the vanish?
Chris (AV is less than funny when half your DPS can die, though
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (60) on EN Scarshield L. [RPPvP]
Maethor - Best friend (60) on EN Scarshield L. [RPPvP]
Sian - Best friend (60) on EN Scarshield L. [RPPvP] >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Apr 06, 2006 Posts: 146
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(Msg. 5) Posted: Wed Aug 23, 2006 11:27 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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flopbucket wrote:
> Anyway, I am curious how other rogues deal with hunters and warriors.
> For hunters, I can usually do OK if I see them first, but even then it
> can be difficult if I can't keep them stun locked. If they see me
> first, all I can do is run and even then I usually die.
This is rather normal. Whoever sees first, usually wins. See it from
the hunters point of view, who will also bitch that he will only win
when he sees you first. That's balance.
> Also, it seems that the hunter can fire from very close
> range - seems to be the case with scatter shot at least. Not to
> mention their ice traps, which in theory I can disarm, but not in
> battle!
Engineers can build a bomb that will make the pet flee for 10 seconds
and is useable by anyone, not sure how it is called in english though.
Pet Bomb - Blind - Disarm - Vanish - Cheap Shot
> Secondly, against warriors. They seem to be able to constantly dodge
> my gouge and kidney shots. If I do get them stunned, I can't do too
> much damage because of all their armor.
Yes, this is the problem with your hemo build (most likely,
20/8/20 is a very unaccurate description). Looks to me like your
equipment doesn't match your build, f.e. not enough +hit items.
> Is expose armor any good here?
I'm not sure I would want anyone out of stunlock with a hemo build
and waste combo points for expose armor instead of kidney.
With a combat build I would say yes, because then you rely on
doing more damage in less time instead of stunlocks.
> I have never really used it. But the big problem it seems is that
> they can do massive damage. I get these 1800+ crits from mortal strike
> or whatever it is called and overpower.
Well, they _are_ warriors. They are the rock, you are the scissors.
Against warriors you need equipment without +dodge and with +hit
and a talent build with Parry and Riposte - and if you can, items
which increase parry (unfortunately rare). Using evasion to not get
hit by mortal strike - well, overpower does cost just 5 rage. All you
manage with this is that you allow him to do the same damage to
you with less rage (as he most likely buffed overpower via talent
anyway to serve you nice crits every other overpower with his slow
2handed weapon) _and_ save rage for mortal strikes. It's very unlikely
he will use the rage for mortal strike while you are in evasion (unless
he is really desperate), instead he will save the rage. But guess what
will happen the second your evasion runs out..
If he dual wields though, then evasion might be an option. He will
serve you overpowers again but they will do much less damage
and you dodge much more attacks with fast dual wields than
against slow 2H, so you have a better tradeoff normal attacks
vs. overpower attacks. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 6) Posted: Thu Aug 24, 2006 2:03 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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killmyspam.DeleteThis@gmx.de a écrit :
> flopbucket wrote:
> > Anyway, I am curious how other rogues deal with hunters and warriors.
> > For hunters, I can usually do OK if I see them first, but even then it
> > can be difficult if I can't keep them stun locked. If they see me
> > first, all I can do is run and even then I usually die.
>
> This is rather normal. Whoever sees first, usually wins. See it from
> the hunters point of view, who will also bitch that he will only win
> when he sees you first. That's balance.
>
> > Also, it seems that the hunter can fire from very close
> > range - seems to be the case with scatter shot at least. Not to
> > mention their ice traps, which in theory I can disarm, but not in
> > battle!
>
> Engineers can build a bomb that will make the pet flee for 10 seconds
> and is useable by anyone, not sure how it is called in english though.
> Pet Bomb - Blind - Disarm - Vanish - Cheap Shot
>
It's called flash bomb, and by the way, what kills a hunter isn't
stunlock (which can be broken and countered in an instant, and our high
dodge rate and chain armour make that instant really likely), but the
crippling poison.
Two crippling poisons and you boost your chances by a large amount.
> > Secondly, against warriors. They seem to be able to constantly dodge
> > my gouge and kidney shots. If I do get them stunned, I can't do too
> > much damage because of all their armor.
>
> Yes, this is the problem with your hemo build (most likely,
> 20/8/20 is a very unaccurate description). Looks to me like your
> equipment doesn't match your build, f.e. not enough +hit items.
>
I assume it's cold blood/imp backstab/preparation dagger pvp build.
21/8/22
> > Is expose armor any good here?
>
> I'm not sure I would want anyone out of stunlock with a hemo build
> and waste combo points for expose armor instead of kidney.
> With a combat build I would say yes, because then you rely on
> doing more damage in less time instead of stunlocks.
>
> > I have never really used it. But the big problem it seems is that
> > they can do massive damage. I get these 1800+ crits from mortal strike
> > or whatever it is called and overpower.
>
> Well, they _are_ warriors. They are the rock, you are the scissors.
> Against warriors you need equipment without +dodge and with +hit
> and a talent build with Parry and Riposte - and if you can, items
> which increase parry (unfortunately rare). Using evasion to not get
> hit by mortal strike - well, overpower does cost just 5 rage. All you
> manage with this is that you allow him to do the same damage to
> you with less rage (as he most likely buffed overpower via talent
> anyway to serve you nice crits every other overpower with his slow
> 2handed weapon) _and_ save rage for mortal strikes. It's very unlikely
> he will use the rage for mortal strike while you are in evasion (unless
> he is really desperate), instead he will save the rage. But guess what
> will happen the second your evasion runs out..
>
> If he dual wields though, then evasion might be an option. He will
> serve you overpowers again but they will do much less damage
> and you dodge much more attacks with fast dual wields than
> against slow 2H, so you have a better tradeoff normal attacks
> vs. overpower attacks.
On the contrary, evasion rocks against warriors. it reduces their hit
rate down to 1 hit every 5 seconds, which is a crit, and they don't
gain any rage for 15 seconds. It basically gives you all the time in
the world to expose their armour before starting a devastating
stunlock.
If you can't survive a couple overpowers due to evasion, then sorry,
but you're outgeared. Warriors are not designed to two-shot people of
similar level and "rank". >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Apr 06, 2006 Posts: 146
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(Msg. 7) Posted: Thu Aug 24, 2006 5:02 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Babe Bridou wrote:
> On the contrary, evasion rocks against warriors. it reduces their hit
> rate down to 1 hit every 5 seconds, which is a crit, and they don't
> gain any rage for 15 seconds. It basically gives you all the time in
> the world to expose their armour before starting a devastating
> stunlock.
The thread creator complained about his inability to keep the
warrior stunlocked. Suggesting to stunlock the warrior as answer
is..uhm..
> If you can't survive a couple overpowers due to evasion, then sorry,
> but you're outgeared. Warriors are not designed to two-shot people of
> similar level and "rank".
You get 1 crit every 5 seconds _for sure_, _together_ with 1/3 white
hits.
So after he thrusted his slow 2H weapon twice down your throat,
there is not much left - unless I missed the fact that rogue armor
scales as much as weapon damages in high end equipment..
But okay, if you define the fact that when you lose with your technique
the other guy just has to be overgeared or he would have lost..well,
a simple point of view. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Nov 19, 2004 Posts: 1556
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(Msg. 8) Posted: Thu Aug 24, 2006 5:09 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Urs Steiner wrote:
> > Good point. I actually had a question about that. In AB a week or so
> > ago, I was in bad shape against a hunter and his pet. The hunter was
> > at distance shooting and the pet was on me. I blinded the pet,
> > vanished, hit sprint and ran far up the hill near the lumber mill. I
> > stopped to check out the situation - still in stealth - and see if it
> > was safe. However, after about 3 or 4 seconds, the pet came running
> > around the corner and attacked me, like he never lost site of me at
> > all. I did not have a hunters mark on me. Keep in mind the pet was
> > blinded for some seconds while I had sprint and vanish on and stayed
> > stealth. Is that normal or did I experience something "funny". And,
> > in case you want to know how it turned out, when the pet started to
> > attack me and knocked me out of stealth, it was only a few moments
> > before the hunter himself caught up and got me with 1000 crit...
>
> the hunter might have used a flare? Not sure how this works on vanished
> targets, ...
The Hunter's flare would have taken the Rogue out of stealth then the
pet could attack not the other way around (pet attacked and took him
out of stealth)
steve.kaye >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Oct 13, 2005 Posts: 515
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(Msg. 9) Posted: Thu Aug 24, 2006 12:15 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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flopbucket wrote:
>> What I discovered yesterday was that when I set my pet on aggressive
>> and it was on a rogue, vanish doesn't help at all. Explanation:
>> When vanishing, you become stealthed and the player who had you
>> selected before the vanish looses it's target. Now that's good, a
>> player possibly can't retarget fast enough until the rogue is out
>> of range and invisible, especially not when he's ranged. But what
>> happens when you vanish and an aggressive pet is 2 inches away
>> from you? You become stealthed, and the pet looses it's target.
>> But because you're still very close to the pet, it can still see
>> you. And because it's set on aggressive it will select and kill
>> you.
>
> Good point. I actually had a question about that. In AB a week or so
> ago, I was in bad shape against a hunter and his pet. The hunter was
> at distance shooting and the pet was on me. I blinded the pet,
> vanished, hit sprint and ran far up the hill near the lumber mill. I
> stopped to check out the situation - still in stealth - and see if it
> was safe. However, after about 3 or 4 seconds, the pet came running
> around the corner and attacked me, like he never lost site of me at
> all. I did not have a hunters mark on me. Keep in mind the pet was
> blinded for some seconds while I had sprint and vanish on and stayed
> stealth. Is that normal or did I experience something "funny". And,
> in case you want to know how it turned out, when the pet started to
> attack me and knocked me out of stealth, it was only a few moments
> before the hunter himself caught up and got me with 1000 crit...
the hunter might have used a flare? Not sure how this works on vanished
targets, ...
Urs
--
mail: urs [dot] steiner [at] switzerland [dot] org
* * * <- Tribbles ¬ <- Fraction Tribbles. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Mar 03, 2006 Posts: 681
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(Msg. 10) Posted: Thu Aug 24, 2006 2:06 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Christian Stauffer" <wildcard666.TakeThisOut@bluewin.ch> wrote in message
news:echsu7$r5u$1@atlas.ip-plus.net...
> "Caphel" <porkster.TakeThisOut@gmail.com> wrote:
>
>> I would probably try a similar sort of thing against a hunter. The
>> problem with the hunter is that you will have to skip the "Stealth,
>> Sap, Stealth" and vanish and cheap shot as the pet will make it so
>> you cannot leave combat mode. And when you vanish, you need to make
>> sure that you are right next to the hunter to immediately open with
>> cheap shot as the pet may take you out of stealth.
>
> A small addition: I've not PvPed much with my hunter yet, but started
> to do a little AV again because I want rank 3.
> What I discovered yesterday was that when I set my pet on aggressive
> and it was on a rogue, vanish doesn't help at all. Explanation:
> When vanishing, you become stealthed and the player who had you
> selected before the vanish looses it's target. Now that's good, a
> player possibly can't retarget fast enough until the rogue is out
> of range and invisible, especially not when he's ranged. But what
> happens when you vanish and an aggressive pet is 2 inches away
> from you? You become stealthed, and the pet looses it's target.
> But because you're still very close to the pet, it can still see
> you. And because it's set on aggressive it will select and kill
> you.
Vanish isn't just a "turn off combat and go into stealth" skill, Blizzard
describe it as a kind of improved stealth for 10 seconds... anything
standing right on top of a vanished rogue shouldn't be able to see it.
--
Doc
'Virtute et armis!'
Llane server
60 Warrior
60 Rogue
60 Hunter >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: May 03, 2005 Posts: 1710
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(Msg. 11) Posted: Thu Aug 24, 2006 2:06 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Doc" <the.doc.is.in.RemoveThis@REMOVETHISgmail.com> wrote:
> Vanish isn't just a "turn off combat and go into stealth" skill, Blizzard
> describe it as a kind of improved stealth for 10 seconds... anything
> standing right on top of a vanished rogue shouldn't be able to see it.
Hrm.. Depends on how far improved it's intended to be, but it's far from
impossible to spot a rogue that just vanished if you look in his
direction and he's not too far away...
Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (60) on EN Scarshield L. [RPPvP]
Maethor - Best friend (60) on EN Scarshield L. [RPPvP]
Sian - Best friend (60) on EN Scarshield L. [RPPvP] >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 12) Posted: Fri Aug 25, 2006 5:13 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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killmyspam.RemoveThis@gmx.de a écrit :
> Babe Bridou wrote:
> > On the contrary, evasion rocks against warriors. it reduces their hit
> > rate down to 1 hit every 5 seconds, which is a crit, and they don't
> > gain any rage for 15 seconds. It basically gives you all the time in
> > the world to expose their armour before starting a devastating
> > stunlock.
>
> The thread creator complained about his inability to keep the
> warrior stunlocked. Suggesting to stunlock the warrior as answer
> is..uhm..
>
With a good expose armour applied before starting it, on an arms
warrior with crit gear and no shield, the stunlock is devastating if
executed properly.
> > If you can't survive a couple overpowers due to evasion, then sorry,
> > but you're outgeared. Warriors are not designed to two-shot people of
> > similar level and "rank".
>
> You get 1 crit every 5 seconds _for sure_, _together_ with 1/3 white
> hits.
Hits that simply don't connect for the duration of the evasion. Rogues
have naturally a high dodge rating (1% per 14.5 agi), and on top of
that get a chance to parry attacks. There's also the natural miss rate
of the warrior. All in all, during the 15 seconds of your evasion, you
are not hit by anything that isn't an overpower.
The warrior will stop earning rage, and you have all the time in the
world to build a powerful expose armour in relative safety.
> So after he thrusted his slow 2H weapon twice down your throat,
> there is not much left - unless I missed the fact that rogue armor
> scales as much as weapon damages in high end equipment..
The slow 2H weapon does not crit an overpower for 2k damage, full stop.
If it does, sorry, you're vastly outgeared and need more stamina and
more armour. That coming from a holy priest.
2k damage is in a whole lot of situations manageable with mortal
strike, maybe - but the evading rogue will dodge it.
If all else fails, insert some riposte here.
Bandage somewhere as part of your stunlock. In the end, the warrior has
no more armour than a clothie, and you are in control.
> But okay, if you define the fact that when you lose with your technique
> the other guy just has to be overgeared or he would have lost..well,
> a simple point of view.
No, I'm saying that if I get two-shot by overpowers during evasion then
I'm outgeared. And by the way, all this comes not from me, but from
some asshat in my previous guild that is commonly viewed as one of the
very best pvp rogue on my server (he did some duel videos as well). >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Jun 28, 2006 Posts: 7
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(Msg. 13) Posted: Fri Aug 25, 2006 5:41 am
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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flopbucket schrieb:
> Good point. I actually had a question about that. In AB a week or so
> ago, I was in bad shape against a hunter and his pet. The hunter was
> at distance shooting and the pet was on me. I blinded the pet,
> vanished, hit sprint and ran far up the hill near the lumber mill. I
> stopped to check out the situation - still in stealth - and see if it
> was safe. However, after about 3 or 4 seconds, the pet came running
> around the corner and attacked me, like he never lost site of me at
> all. I did not have a hunters mark on me. Keep in mind the pet was
> blinded for some seconds while I had sprint and vanish on and stayed
> stealth. Is that normal or did I experience something "funny". And,
> in case you want to know how it turned out, when the pet started to
> attack me and knocked me out of stealth, it was only a few moments
> before the hunter himself caught up and got me with 1000 crit...
I can't confirm this since I don't play a rogue at the moment, but I've
read that there's a bug that prevents pets from losing their target
when Vanish is used. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Aug 14, 2005 Posts: 4783
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(Msg. 14) Posted: Fri Aug 25, 2006 3:03 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 25 Aug 2006 05:41:18 -0700, "Paws" <pawlowss DeleteThis @gmail.com> wrote:
>I can't confirm this since I don't play a rogue at the moment, but I've
>read that there's a bug that prevents pets from losing their target
>when Vanish is used.
Apparently that's "working as intended" behaviour... no rogue I know
agrees.
--
EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sagart - Undead Priest (lvl 55)
Sgoildubh - Human Mage (lvl 44)
Beag - Dwarf Paladin (lvl 42)
Sealgair - Dwarf Hunter (lvl 37) >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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Since: Jul 30, 2006 Posts: 399
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(Msg. 15) Posted: Fri Aug 25, 2006 10:12 pm
Post subject: Re: PvP: Rogue vs Warrior or Hunter [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 25 Aug 2006 15:03:00 +0100, Catriona R
<catrionarNOSPAM.DeleteThis@totalise.co.uk> wrote:
>On 25 Aug 2006 05:41:18 -0700, "Paws" <pawlowss.DeleteThis@gmail.com> wrote:
>
>>I can't confirm this since I don't play a rogue at the moment, but I've
>>read that there's a bug that prevents pets from losing their target
>>when Vanish is used.
>
>Apparently that's "working as intended" behaviour...
what? that makes a mockery of "an improved stealth mode for10
seconds"...
>no rogue I know agrees.
add me to your list. >> Stay informed about: PvP: Rogue vs Warrior or Hunter |
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