Dorrinal Blackmantle wrote:
> John, thanks for representing Tremere. Do you have a decklist or any
> interesting tech to share? You can email me at dorrinal.DeleteThis@hotmail.com if
> you want to keep secret tech, well, secret.
Nah, my decklists aren't secret. It wouldn't make too much sense to
keep garbage secret anyway.
Here's the decklist of what I played yesterday.
Deck Name : D&D Nerds
Author : John Eno
Description :
Tremere/!Tremere wall/toolbox.
Crypt [12 vampires] Capacity min: 3 max: 8 average: 5.25
------------------------------------------------------------
1x Kij Dansky 8 AUS DOM THA obt priscus !Tremere:2
1x Bryan Van Duesen 7 DOM THA aus pre !Tremere:2
2x Carna, The Princes 7 AUS DOM THA primogen Tremere:3
1x Eugenio Estevez 6 AUS THA dom for Tremere:3
1x Selena 6 AUS DOM THA !Tremere:3
1x Aisling Sturbridge 5 AUS THA dom Tremere:2
1x Hannigan 5 AUS THA dom !Tremere:2
1x Blythe Candeleria 3 THA aus Tremere:2
1x Ehrich Weiss 3 dom tha Tremere:3
1x Martin Franckel 3 AUS tha Tremere:3
1x Masika St. John 3 THA Tremere:3
Library [90 cards]
------------------------------------------------------------
Master [15]
1x Academic Hunting Ground
2x Arcane Library
1x Barrens, The
4x Blood Doll
1x Chantry
1x Dreams of the Sphinx
1x Giant's Blood
1x Rumor Mill, Tabloid Newspaper, The
1x Society of Leopold
1x University Hunting Ground
1x WMRH Talk Radio
Action [12]
6x Govern the Unaligned
4x Magic of the Smith
2x Revelations
Action Modifier [7]
4x Conditioning
3x Seduction
Ally [1]
1x Neighborhood Watch Commander (Hunter)
Combat [26]
6x Apportation
2x Aura Reading
6x Movement of the Mind
2x Soul Burn
10x Theft of Vitae
Equipment [4]
1x .44 Magnum
1x Bowl of Convergence
1x IR Goggles
1x Sniper Rifle
Reaction [24]
4x Eagle's Sight
2x Enhanced Senses
6x Forced Awakening
2x Spirit's Touch
6x Telepathic Misdirection
4x Wake with Evening's Freshness
Retainer [1]
1x Charnas the Imp
Crafted with : Anarch Revolt Deck Builder. [Sat Jul 15 10:09:29 2006]
I've been working on this and playing it a bunch - it's actually a
slightly tweaked version of what I played at the NERQ, and I'd built it
a while before that. At this point, I feel like I either need to go all
bruise/bleed with it or make it even more wallish - preying on Mr.
Peal's imbued was very frustrating, as there was really nothing I could
do to go forward once he had a dork out with an Ivory Bow.
I'm more likely to make it a wall deck, given my preferred playstyle,
so here are the changes I'll likely make if I play it again:
-1 Rumor Mill (was intended to be used as intercept to give out, but
the only time I ever tapped it was for my own guys)
-1 Dreams of the Sphinx (not really necessary if the deck is more
focused)
+1 KRCG
+1 Smiling Jack
-1 Magic of the Smith (between 3 MotS and one Bowl, I'll probably see
the Bowl early, and that's normally what I dig for first)
-2 Conditioning
-3 Seduction
+2 Wind Dance
+2 Soul Burn
+1 Neighborhood Watch Commander
+2 Precognition
-1 Charnas the Imp (he's great, but he kept coming back to bite me in
the ass)
John Eno
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