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Proposed new alchemical item - a Flashstone

 
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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 1) Posted: Thu Sep 21, 2006 3:49 am
Post subject: Proposed new alchemical item - a Flashstone
Archived from groups: rec>games>frp>dnd (more info?)

Flashstone (30gp, 1lb)

Thrown/used just as a thunderstone, same area of effect (10'R) and
costs/weighs the same.

When this detonates, however, it causes a bright flash, rather like a
Flare spell but with heat included.

Anything highly flammable in the area of effect (like a Web spell) is
immediately consumed, though permanent fires are not started since the
effect is over too quick.

Any creatures caught within the area of effect take 1hp of fire damage
(no save) and must make a Fortitude save or be dazzled, as the Flare
spell, for 1 minute. Anyone warned that the Flashstone was about to go
off can close/avert their eyes and automatically make their saving
throw.

So, basically, it has two uses. Offensive and defensive (to get
yourself out of a Web). What do you think?

Richard

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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 2) Posted: Thu Sep 21, 2006 6:17 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Jasin Zujovic wrote:
> > Doesn't this item already exist? It sounds familiar...
>
> Alchemist's fire? Smile

This is alchemist's fire from the SRD:

Alchemist's Fire
You can throw a flask of alchemist's fire as a splash weapon. Treat
this attack as a ranged touch attack with a range increment of 10 feet.


A direct hit deals 1d6 points of fire damage. Every creature within 5
feet of the point where the flask hits takes 1 point of fire damage
from the splash. On the round following a direct hit, the target takes
an additional 1d6 points of damage. If desired, the target can use a
full-round action to attempt to extinguish the flames before taking
this additional damage. Extinguishing the flames requires a DC 15
Reflex save. Rolling on the ground provides the target a +2 bonus on
the save. Leaping into a lake or magically extinguishing the flames
automatically smothers the fire.

---

I see this more as a monotov cocktail, whose principal aim is to burn
creatures and things. The Flashstone is more about a very rapid but
quite bright burn (I'm pretty sure you can get chemicals that do this
sort of thing). I've given it the thunderstone's area of effect (i.e. a
bit more than the above), lower damage (so you can stamp on one
yourself if you need to get out of a Web without suffering too much
damage) and a Flare effect.

Richard

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Ubiquitous

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Since: Sep 05, 2004
Posts: 241



(Msg. 3) Posted: Thu Sep 21, 2006 7:46 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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richard DeleteThis @skaro.demon.co.uk wrote:

>Flashstone (30gp, 1lb)
>
>Thrown/used just as a thunderstone, same area of effect (10'R) and
>costs/weighs the same.
>
>When this detonates, however, it causes a bright flash, rather like a
>Flare spell but with heat included.
>
>Anything highly flammable in the area of effect (like a Web spell) is
>immediately consumed, though permanent fires are not started since the
>effect is over too quick.

Doesn't this item already exist? It sounds familiar...

--
Those who cheered Bush back then as he described the enormous task ahead,
only to turn into (or back into) bitter critics with no strategic
alternatives to offer, have to be judged fundamentally unserious about
America's national security.
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 4) Posted: Thu Sep 21, 2006 8:17 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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richard d wrote:
> Flashstone (30gp, 1lb)
>
> Thrown/used just as a thunderstone, same area of effect (10'R) and
> costs/weighs the same.
>
> When this detonates, however, it causes a bright flash, rather like a
> Flare spell but with heat included.
>
> Anything highly flammable in the area of effect (like a Web spell) is
> immediately consumed, though permanent fires are not started since the
> effect is over too quick.
>
> Any creatures caught within the area of effect take 1hp of fire damage
> (no save) and must make a Fortitude save or be dazzled, as the Flare
> spell, for 1 minute. Anyone warned that the Flashstone was about to go
> off can close/avert their eyes and automatically make their saving
> throw.
>
> So, basically, it has two uses. Offensive and defensive (to get
> yourself out of a Web). What do you think?

People not reading this bulletin board would think that
the 1 hp damage was in addition to those 2d4 hp damage
that are stated in the description of Web, or would they?
Wink

Again, I'd rather change Web than invent items to counter
it's "overpoweredness"...

LL
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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 5) Posted: Thu Sep 21, 2006 8:33 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Lorenz.Lang.RemoveThis@gmx.de wrote:
> People not reading this bulletin board would think that
> the 1 hp damage was in addition to those 2d4 hp damage
> that are stated in the description of Web, or would they?
> Wink

No - the 1hp happens instad of the 2d4. Like I said in the other
newsgroup, you might get a little singed, but not seriousl damaged.

>
> Again, I'd rather change Web than invent items to counter
> it's "overpoweredness"...
>
> LL

I've actually come round to thinking the other way around now. Any
fantasy world should be able to accomodate the "reality" of a spell
like "Web" just as it is. The world makes the adjustment, in the sense
that the people within the world, working on the basis of "necessity is
the mother of invention", figure out a way to neuteralise something
that is so obviously powerful.

If it was not possible to do so then there would be a gradual
gravitating of everyone towards "Web" spells - i.e. wands of Web,
potions of Web (can you do that), spellcasters always taking Web, more
and more people becoming spellcasters, and so on.

Richard

Richard
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Peter

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Since: Sep 21, 2006
Posts: 3



(Msg. 6) Posted: Thu Sep 21, 2006 8:48 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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This is derived from Steven Brust's Lord Paarfi series, isn't it? If
that's the case, it would probably be a good idea for them to be fairly
easy to make, since (as I recall) some of the protagonists were
enchanting them pretty often.

->Peter

richard d wrote:
> Flashstone (30gp, 1lb)
>
> Thrown/used just as a thunderstone, same area of effect (10'R) and
> costs/weighs the same.
>
> When this detonates, however, it causes a bright flash, rather like a
> Flare spell but with heat included.
>
> Anything highly flammable in the area of effect (like a Web spell) is
> immediately consumed, though permanent fires are not started since the
> effect is over too quick.
>
> Any creatures caught within the area of effect take 1hp of fire damage
> (no save) and must make a Fortitude save or be dazzled, as the Flare
> spell, for 1 minute. Anyone warned that the Flashstone was about to go
> off can close/avert their eyes and automatically make their saving
> throw.
>
> So, basically, it has two uses. Offensive and defensive (to get
> yourself out of a Web). What do you think?
>
> Richard
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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 7) Posted: Thu Sep 21, 2006 9:34 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Peter wrote:
> This is derived from Steven Brust's Lord Paarfi series, isn't it? If
> that's the case, it would probably be a good idea for them to be fairly
> easy to make, since (as I recall) some of the protagonists were
> enchanting them pretty often.

I've never heard of Steven Brust's Lord Paarfi series. What is it?

Richard
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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 8) Posted: Thu Sep 21, 2006 9:40 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Reginald Blue wrote:
> Irrespective of it's use against Web (which, btw, I disagree is overpowered,
> but that's neither here nor there), I like this item. You'll need a DC for
> the craft check for this, and a cost.

The cost is 30gp to purchase it (as above) and I believe the cost to
make it is 1/3 of that by the standard rules (or do I need to provide
another cost?).

Craft DC I would again make as a thunderstone, i.e. 25, rather than
alchemist's fire, because this is basically a bomb and I would have
thought that bombs were harder to make than monotov cocktails.

Richard
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Peter

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Since: Sep 21, 2006
Posts: 3



(Msg. 9) Posted: Thu Sep 21, 2006 9:47 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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They're formally called the Khaavren Romances. If you're familiar with
his Dragaera/Jhereg series, the Khaavren books are set in the same
world, but centuries earlier. Brust wrote them in the style of
Alexander Dumas, specifically the Three Musketeers books. The books are
purportedly written by Lord Paarfi of Roundwood (although they do have
Brust's name on them). Brust captures of the style of Dumas quite well.

http://en.wikipedia.org/wiki/Steven_Brust

If you're NOT familiar with the Dragaera/Jhereg series, I highly
recommend them. I don't know if Brust ever roleplayed, but it certainly
wouldn't surprise me; the series has a strong roleplaying flavor, in
the best sense of the word. He presents an interesting view of what a
high-magic society would be like, one in which resurrection spells, for
example, are widely available. And he's one of the more skilled modern
writers around.

Sorry to have gone a bit OT. Incidentally, in the Khaavren books it IS
flashstones which the characters use, and the effects are rather like
what you described - perhaps a little weaker, though.

->Peter

--
Peter Maranci - pmaranci.RemoveThis@gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/

richard d wrote:
> Peter wrote:
> > This is derived from Steven Brust's Lord Paarfi series, isn't it? If
> > that's the case, it would probably be a good idea for them to be fairly
> > easy to make, since (as I recall) some of the protagonists were
> > enchanting them pretty often.
>
> I've never heard of Steven Brust's Lord Paarfi series. What is it?
>
> Richard
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Jasin Zujovic

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Since: Aug 21, 2004
Posts: 1923



(Msg. 10) Posted: Thu Sep 21, 2006 9:55 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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In article <rPSdndSGyaI15o_YnZ2dnUVZ_tWdnZ2d.RemoveThis@giganews.com>,
weberm.RemoveThis@polaris.net says...

> >Flashstone (30gp, 1lb)
> >
> >Thrown/used just as a thunderstone, same area of effect (10'R) and
> >costs/weighs the same.
> >
> >When this detonates, however, it causes a bright flash, rather like a
> >Flare spell but with heat included.
> >
> >Anything highly flammable in the area of effect (like a Web spell) is
> >immediately consumed, though permanent fires are not started since the
> >effect is over too quick.
>
> Doesn't this item already exist? It sounds familiar...

Alchemist's fire? Smile


--
Jasin Zujovic
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richard d

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Since: May 02, 2006
Posts: 99



(Msg. 11) Posted: Thu Sep 21, 2006 10:02 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Ok - intriguing.

I'm pretty sure I've come across something like this in the real-world
- maybe my chemistry lessons 20+ years ago. Is it phosphorous that
burns in this way - fast and bright - or is it something else?

Richard
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3/4 Dwarf

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Since: Sep 21, 2006
Posts: 10



(Msg. 12) Posted: Thu Sep 21, 2006 10:50 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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richard d wrote:
> Ok - intriguing.
>
> I'm pretty sure I've come across something like this in the real-world
> - maybe my chemistry lessons 20+ years ago. Is it phosphorous that
> burns in this way - fast and bright - or is it something else?
>
> Richard

I think you're thinking of Magnesium. Silvery metal?
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Peter

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Since: Sep 21, 2006
Posts: 3



(Msg. 13) Posted: Thu Sep 21, 2006 11:12 am
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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Marcel Beaudoin wrote:
> Certain other elements/compounds will burst into flame upon contact with
> oxygen or moisture.

Kind of like usenet itself. Or at least certain posters.

Sorry, I couldn't resist. Very Happy

->Peter

--
Peter Maranci - pmaranci.TakeThisOut@gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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Reginald Blue

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Since: Feb 24, 2005
Posts: 265



(Msg. 14) Posted: Thu Sep 21, 2006 12:04 pm
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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richard d wrote:
> Flashstone (30gp, 1lb)
>
> Thrown/used just as a thunderstone, same area of effect (10'R) and
> costs/weighs the same.
>
> When this detonates, however, it causes a bright flash, rather like a
> Flare spell but with heat included.
>
> Anything highly flammable in the area of effect (like a Web spell) is
> immediately consumed, though permanent fires are not started since the
> effect is over too quick.
>
> Any creatures caught within the area of effect take 1hp of fire damage
> (no save) and must make a Fortitude save or be dazzled, as the Flare
> spell, for 1 minute. Anyone warned that the Flashstone was about to go
> off can close/avert their eyes and automatically make their saving
> throw.
>
> So, basically, it has two uses. Offensive and defensive (to get
> yourself out of a Web). What do you think?

Irrespective of it's use against Web (which, btw, I disagree is overpowered,
but that's neither here nor there), I like this item. You'll need a DC for
the craft check for this, and a cost.

--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]
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Reginald Blue

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Since: Feb 24, 2005
Posts: 265



(Msg. 15) Posted: Thu Sep 21, 2006 12:52 pm
Post subject: Re: Proposed new alchemical item - a Flashstone [Login to view extended thread Info.]
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richard d wrote:
> Reginald Blue wrote:
>> Irrespective of it's use against Web (which, btw, I disagree is
>> overpowered, but that's neither here nor there), I like this item.
>> You'll need a DC for the craft check for this, and a cost.
>
> The cost is 30gp to purchase it (as above) and I believe the cost to
> make it is 1/3 of that by the standard rules (or do I need to provide
> another cost?).
>
> Craft DC I would again make as a thunderstone, i.e. 25, rather than
> alchemist's fire, because this is basically a bomb and I would have
> thought that bombs were harder to make than monotov cocktails.

Sorry, missed seeing the cost in your original post. My bad.

--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]
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