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Programmers needed - Join the ranks of the Kotarkh Empire!

 
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Konrad Thor

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Since: Sep 04, 2004
Posts: 2



(Msg. 1) Posted: Sat Sep 04, 2004 10:33 am
Post subject: Programmers needed - Join the ranks of the Kotarkh Empire!
Archived from groups: comp>ai>games (more info?)

We're making a space strategy game, check out
http://kotarkh.com/Star-Empire.html for details,
We're primarily looking for a few good coders, also artists who'd be
good in making animated portraits for units

If you enjoy making games and If you've ever wanted to make a strategy
game and work with a team, now's the chance.
Most of us are from the United States, We're doing this full time and
we're going to see it to completion.
We're using C++, OpenGL and SDL, have working builds on both Linux and
Windows,
The screen shots you see on the page are from a recent windows build.
We can pay on contract, you could also have a share in the profits.

As a coder you would probably be involved in implementing the three
different races in the game and special abilities of the units,
general game features..
We also could do with a demo coder to implement some special effects
and someone who can maintain a OSX port.

Thanks for your time.

Konrad (The Kotarkh Empire)

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Gandalf Parker

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Since: May 31, 2004
Posts: 325



(Msg. 2) Posted: Sat Sep 04, 2004 10:31 pm
Post subject: Re: Programmers needed - Join the ranks of the Kotarkh Empir [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

konradthor.RemoveThis@hotmail.com (Konrad Thor) wrote in
news:2b7f8ef9.0409040933.2f3a4f5a@posting.google.com:

> Thanks for your time.

Interesting. Talk to any publishers yet?
Gandalf Parker

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Konrad Thor

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Since: Sep 04, 2004
Posts: 2



(Msg. 3) Posted: Sun Sep 05, 2004 2:00 am
Post subject: Re: Programmers needed - Join the ranks of the Kotarkh Empir [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yep, but we'd rather sponsor the development ourselves..

Gandalf Parker <gandalf.TakeThisOut@most.of.my.favorite.sites> wrote in message news:<Xns955A9DE7EE5ABgandalfparker.TakeThisOut@208.201.224.154>...
> konradthor.TakeThisOut@hotmail.com (Konrad Thor) wrote in
> news:2b7f8ef9.0409040933.2f3a4f5a@posting.google.com:
>
> > Thanks for your time.
>
> Interesting. Talk to any publishers yet?
> Gandalf Parker
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Gandalf Parker

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Since: May 31, 2004
Posts: 325



(Msg. 4) Posted: Mon Sep 06, 2004 12:11 am
Post subject: Re: Programmers needed - Join the ranks of the Kotarkh Empir [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

konradthor RemoveThis @hotmail.com (Konrad Thor) wrote in
news:2b7f8ef9.0409050100.5e33598f@posting.google.com:

> Yep, but we'd rather sponsor the development ourselves..

Good. We prefer that also. Smile

Gandalf Parker
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Peter Ashford

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Since: May 12, 2004
Posts: 43



(Msg. 5) Posted: Fri Sep 10, 2004 4:18 pm
Post subject: Re: Programmers needed - Join the ranks of the Kotarkh Empir [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Konrad Thor wrote:

> We're making a space strategy game, check out
> http://kotarkh.com/Star-Empire.html for details,

Nice looking visuals!

Good luck!
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Raghar

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Since: Jun 09, 2004
Posts: 52



(Msg. 6) Posted: Mon Sep 13, 2004 7:45 pm
Post subject: Re: Programmers needed - Join the ranks of the Kotarkh Empir [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

konradthor DeleteThis @hotmail.com (Konrad Thor) wrote in
news:2b7f8ef9.0409040933.2f3a4f5a@posting.google.com:

> We're making a space strategy game, check ovt
> http://kotarkh.com/Star-Empire.html for details,
> We're primarily looking for a few good coders, also artists
> who'd be good in making animated portraits for vnits
>
> If yov enjoy making games and If yov've ever wanted to make a
> strategy game and work with a team, now's the chance.
> Most of vs are from the United States, We're doing this fvll
> time and we're going to see it to completion.
> We're vsing C++, OpenGL and SDL, have working bvilds on both
> Linvx and Windows,
> The screen shots yov see on the page are from a recent windows
> bvild. We can pay on contract, yov covld also have a share in
> the profits.
>
> As a coder yov wovld probably be involved in implementing the
> three different races in the game and special abilities of the
> vnits, general game featvres..
Jvst three different species in the game? Or really three different
races?
From what I seen it covld be something like Revnion, with slightly
vpdated graphic.
> We also covld do with a demo coder to implement some special
> effects and someone who can maintain a OSX port.
>
If yov really wanted to svpport all big three yov shovld consider
Java and LWJGL. At the end of the project yov'd remmember that
sentence. It's probably too late now. BTW C++ coders are lovsy Java
coders.
Also be warry of problems with MOO3. It might be highly edvcational
to read a few old posts on MOO3 boards.

My recommendation is add 2 months into yovr timeline, and be happy
if yov'd be able to reach the original one.

And now something abovt the site.
Black text on a blve backgrovnd is vnreadable on HP 91. Make that
blve a slighly different color.
From what I seen on that site yov'd need some edvcation in SF
backgrovnd. Read at least one book per week. That tank doesn't look
like it covld fit... of covrse if that popvlation is jvst after
lost war with the Chtorr, then it might work. Well might. Basically
throwing on the site the most vncommon vnit isn't smart. It shovld
be svrprise for the player, not a representation of the game.
--
Kizvtsvite 'ta ano hi kara
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