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Prisoners changing colors

 
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Next:  VGA Planets 4: Dec 7th, 2007 HOST.EXE 4.000.212  
Author Message
Phaidros

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Since: May 16, 2007
Posts: 89



(Msg. 1) Posted: Mon Feb 11, 2008 11:56 pm
Post subject: Prisoners changing colors
Archived from groups: alt>games>vgaplanets4 (more info?)

It seems even Rebels have no patriotism in their bones.

I had a gang of Rebels working in my Draconian labor mines. They were
tough workers and produced minerals and a nice income. Then I thought
let's give them some more work to do and built them a few labor camps.

Now they declare to be Cyborgs and refuse to work in my labor mines,
denying me both minerals and income. As Cyborgs they do work in the
new labor camps, though.

Phaidros

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Lord Owl

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Since: Apr 17, 2007
Posts: 33



(Msg. 2) Posted: Tue Feb 12, 2008 3:01 am
Post subject: Re: Prisoners changing colors [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

A Rebel prisoner RXX code perhaps Smile? No seriously, send a bug report
including the last two turns to Tim/Magik if you're sure of your facts.

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Nyh

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Since: Feb 05, 2008
Posts: 6



(Msg. 3) Posted: Tue Feb 12, 2008 6:34 am
Post subject: Great Labor Mine Bug in 212e [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

This is also happening to me. I'm bird and the prisoners are centaur.
They worked great untill this new host was released. Now they claim to
be cyborg. This hurts a lot!
Please, fix this fast!

Thx for all.

On Feb 12, 12:01 pm, Lord Owl <lord.....TakeThisOut@gmx.de> wrote:
> A Rebel prisoner RXX code perhaps Smile? No seriously, send a bug report
> including the last two turns to Tim/Magik if you're sure of your facts.
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KlingonKommand

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Since: May 29, 2004
Posts: 447



(Msg. 4) Posted: Tue Feb 12, 2008 3:08 pm
Post subject: Re: Prisoners changing colors [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sounds like some kind of escape plot. Look for tunnels, and count your
prisoners.
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Nyh

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Since: Feb 05, 2008
Posts: 6



(Msg. 5) Posted: Wed Feb 13, 2008 6:25 am
Post subject: Great Labor Mine Bug in 212e [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 12, 4:08 pm, KlingonKommand <P....TakeThisOut@nurk.fnord> wrote:
> Sounds like some kind of escape plot. Look for tunnels, and count your
> prisoners.

Are you kidding me?
Labor Camps work perfect
Labor Mines ARE BUGGED in host 212e.

I'm bird. All my prisoners are from the same race, and it's CENTAUR.
All the labor camps and mines, BEFORE host 212e worked fine and
prisoners died as they should.
With host 212e:

Planets with only labor camps, here is the log (i have only 1 of
this):
Labor Camp #X reports X colonists prisoners have perished.
Labor camps have generated X supplies and X mc.

Planets with labor camps and mines, here is their log (I have 5 of
them, all the same kind of log):
Labor Camp #X reports X colonists prisoners have perished.
Labor camps have generated X supplies and X mc.
Cyborg prisoners refuse to work in the labor mine. They are just
standing around pouting.

Planets with only labor mines, here is the log (I have also only 1 of
this):
Cyborg prisoners refuse to work in the labor mine. They are just
standing around pouting.

I have checked that labor mines didn't produce mineral and didn't kill
prisoners, but I'm not sure whether they have produced money or not.
In fact I think they have produced some amount of money, but I can't
say for sure.
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JohnJack

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Since: Feb 13, 2008
Posts: 1



(Msg. 6) Posted: Wed Feb 13, 2008 4:58 pm
Post subject: Re: Great Labor Mine Bug in 212e [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 13, 9:25 am, Nyh <javi... DeleteThis @gmail.com> wrote:
> On Feb 12, 4:08 pm, KlingonKommand <P... DeleteThis @nurk.fnord> wrote:
>
> > Sounds like some kind of escape plot. Look for tunnels, and count your
> > prisoners.
>
> Are you kidding me?
> Labor Camps work perfect
> Labor Mines ARE BUGGED in host 212e.
>
> I'm bird. All my prisoners are from the same race, and it's CENTAUR.
> All the labor camps and mines, BEFORE host 212e worked fine and
> prisoners died as they should.
> With host 212e:
>
> Planets with only labor camps, here is the log (i have only 1 of
> this):
> Labor Camp #X reports X colonists prisoners have perished.
> Labor camps have generated X supplies and X mc.
>
> Planets with labor camps and mines, here is their log (I have 5 of
> them, all the same kind of log):
> Labor Camp #X reports X colonists prisoners have perished.
> Labor camps have generated X supplies and X mc.
> Cyborg prisoners refuse to work in the labor mine. They are just
> standing around pouting.
>
> Planets with only labor mines, here is the log (I have also only 1 of
> this):
> Cyborg prisoners refuse to work in the labor mine. They are just
> standing around pouting.
>
> I have checked that labor mines didn't produce mineral and didn't kill
> prisoners, but I'm not sure whether they have produced money or not.
> In fact I think they have produced some amount of money, but I can't
> say for sure.

I have had the same problem. On 5 bases in 1 game (I have a ton of
prisoners). And no, they didn't produce income either. I should have
received 6900 on one base (900 from 300 labour camps, 6000 from 500
mineral mines). I'm also birds, so it's a fry and baked planet and
there is >4k of each mineral in the planet. I need the minerals and
the money. This needs to be fixed quickly.
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