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Next: Split vs. Merged?
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Since: May 28, 2006 Posts: 49
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(Msg. 1) Posted: Mon Jul 24, 2006 9:24 pm
Post subject: Priests/altar conversion Archived from groups: rec>games>roguelike>nethack (more info?)
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I just converted the minetown altar. Of course, the resident priest is
not happy. He wields a mace, but he appeared to be heading for the
door. This, I've never seen before.
>From past experience, I expect the other shoe to drop real soon. So I
whip a dagger at him. He blasts me (not the voice of his god) with a
lightning bolt, and then pummels me to death in two rounds. Oh well.
If I just let him go, would he have let me have the place?
p.s. Didn't leave a bones file. Nicely kitted out too. >> Stay informed about: Priests/altar conversion |
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Since: Feb 16, 2005 Posts: 287
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(Msg. 2) Posted: Mon Jul 24, 2006 10:43 pm
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Haakon Studebaker wrote:
> Best thing for killing priests is genociding "a", having free action and
> reflection. Disintegration resistance is helpful. If you're chaotic then
> it's win-win because the priest can be used for a guaranteed conversion to
> a chaotic altar AND make the endgame a little easier because there's one
> less boss demon.
OR makes it a bit harder, by giving the remaining demon lords an extra
chance to summon Demogorgon instead.
- John H. >> Stay informed about: Priests/altar conversion |
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Since: Feb 16, 2005 Posts: 300
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(Msg. 3) Posted: Mon Jul 24, 2006 11:49 pm
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ele366y.TakeThisOut@yahoo.com wrote in news:1153801490.289907.290160
@s13g2000cwa.googlegroups.com:
> I just converted the minetown altar. Of course, the resident priest is
> not happy. He wields a mace, but he appeared to be heading for the
> door. This, I've never seen before.
>
>>From past experience, I expect the other shoe to drop real soon. So I
> whip a dagger at him. He blasts me (not the voice of his god) with a
> lightning bolt, and then pummels me to death in two rounds. Oh well.
>
> If I just let him go, would he have let me have the place?
>
> p.s. Didn't leave a bones file. Nicely kitted out too.
>
>
Best thing for killing priests is genociding "a", having free action and
reflection. Disintegration resistance is helpful. If you're chaotic then
it's win-win because the priest can be used for a guaranteed conversion to
a chaotic altar AND make the endgame a little easier because there's one
less boss demon. >> Stay informed about: Priests/altar conversion |
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Since: Jun 15, 2005 Posts: 598
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(Msg. 4) Posted: Tue Jul 25, 2006 2:55 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 24 Jul 2006 23:49:16 -0500, Haakon Studebaker wrote:
>ele366y@yahoo.com wrote in news:1153801490.289907.290160
>@s13g2000cwa.googlegroups.com:
>
>> I just converted the minetown altar. Of course, the resident priest is
>> not happy. He wields a mace, but he appeared to be heading for the
>> door. This, I've never seen before.
>>
>>>From past experience, I expect the other shoe to drop real soon. So I
>> whip a dagger at him. He blasts me (not the voice of his god) with a
>> lightning bolt, and then pummels me to death in two rounds. Oh well.
>>
>> If I just let him go, would he have let me have the place?
>>
>> p.s. Didn't leave a bones file. Nicely kitted out too.
>>
>>
>
>Best thing for killing priests is genociding "a", having free action and
>reflection. Disintegration resistance is helpful. If you're chaotic then
>it's win-win because the priest can be used for a guaranteed conversion to
>a chaotic altar AND make the endgame a little easier because there's one
>less boss demon.
The best thing for killing priests is digging out the walls. Then
throw rocks in complete safety.
--
Welcome to NetHack. | I take what I'm given.
| You exploit the game.
All the best, | He's an abusive cheater.
Jove (Joe Bednorz) >> Stay informed about: Priests/altar conversion |
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Since: May 09, 2006 Posts: 41
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(Msg. 5) Posted: Tue Jul 25, 2006 3:55 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Haakon Studebaker wrote:
> Best thing for killing priests is
digging a hole in the wall and killing them without entering the temple?
Or letting your pet do it?
> genociding "a",
Won't they just summon 'S' instead?
> having free action and
> reflection. Disintegration resistance is helpful.
I can't remember getting the wide-angle disintigration beam without
excessive prayer.
> If you're chaotic then
> it's win-win because the priest can be used for a guaranteed conversion to
> a chaotic altar AND make the endgame a little easier because there's one
> less boss demon.
but be careful with Stormy around the big &. He tends to teleport in
your way.
Lars >> Stay informed about: Priests/altar conversion |
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Since: Aug 30, 2005 Posts: 143
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(Msg. 6) Posted: Tue Jul 25, 2006 3:55 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 24 Jul 2006 23:49:16 -0500, Haakon Studebaker wrote:
> ele366y.TakeThisOut@yahoo.com wrote in news:1153801490.289907.290160
> @s13g2000cwa.googlegroups.com:
>
>> I just converted the minetown altar. Of course, the resident priest is
>> not happy. He wields a mace, but he appeared to be heading for the
>> door. This, I've never seen before.
>>
>>>From past experience, I expect the other shoe to drop real soon. So I
>> whip a dagger at him. He blasts me (not the voice of his god) with a
>> lightning bolt, and then pummels me to death in two rounds. Oh well.
>>
>> If I just let him go, would he have let me have the place?
>>
>> p.s. Didn't leave a bones file. Nicely kitted out too.
>>
>>
>>
> Best thing for killing priests is genociding "a", having free action and
> reflection. Disintegration resistance is helpful. If you're chaotic then
> it's win-win because the priest can be used for a guaranteed conversion to
> a chaotic altar AND make the endgame a little easier because there's one
> less boss demon.
Funny thing...My priest managed to summon Yeenogu one of the altars on the
Quest (the one in the graveyard - the Temple of Nazlok, or whatever). But
the altar was still unaligned (e.g., Moloch)!! It took a handy soldier
ant to bring it over to Huang Ti, or whatever my God is  (I'm in it
for the sport - putting on =oConflict to see the pets duke it out).
Anyway, it seems like human sacrifice isn't a guarenteed conversion?
Also, a priest may not leave a corpse.
--LWM >> Stay informed about: Priests/altar conversion |
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Since: Feb 17, 2005 Posts: 532
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(Msg. 7) Posted: Tue Jul 25, 2006 7:29 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Jove wrote:
> Haakon Studebaker wrote:
> > ele366y DeleteThis @yahoo.com wrote:
>
> >> I just converted the minetown altar. Of course, the resident priest is
> >> not happy. He wields a mace, but he appeared to be heading for the
> >> door. This, I've never seen before.
Sounds like you had displacement or you were invisible so he
was searching for you.
> >> If I just let him go, would he have let me have the place?
No.
> >Best thing for killing priests is genociding "a", having free action and
> >reflection. Disintegration resistance is helpful. If you're chaotic then
> >it's win-win because the priest can be used for a guaranteed conversion to
> >a chaotic altar AND make the endgame a little easier because there's one
> >less boss demon.
All of those are nice but melee isn't the way to go.
> The best thing for killing priests is digging out the walls. Then
> throw rocks in complete safety.
And arrows and darts and every other missile you can find. Having
a couple of hundred spare rocks and darts left over after the priest
is dead is far less of a problem than running out while he's still
alive and wandering the dungeon for more while he heals and while
he picks up missiles to throw back at you.
Note that exactly which wall you dig out matters and exactly how
far away you are when you start throwing matters. I tried it once
and ended up in melee range with the priest. He walked up to me
and hit hard before I retreated and gathered more missiles. Once
I fired from standing where the wall used to be and when he died
I got zapped by lightning from the pissed off diety. The lighting
did not kill me but a combination of losing telepathy from murdering
the priest and the sudden appearance of a large crowd of wargs
who attacked me while I was blinded did.
So clear out the wall, measure how far you throw stuff, step back
far enough to be away from the lightning and priest but close enough
to hit. Then and only then start throwing. >> Stay informed about: Priests/altar conversion |
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Since: May 28, 2006 Posts: 49
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(Msg. 8) Posted: Tue Jul 25, 2006 7:34 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Everybody's missing something basic. I didn't really want to kill the
priest. I wanted to convert the altar, which usually has the side
effect of converting the priest into a hostile monster. Then one
usually has to kill or be killed, or of course have some other
solution.
The (unusual?) situation in this case is whether it is possible to
convert the altar, have the priest be 'angry', but not have the priest
try to kill you. >> Stay informed about: Priests/altar conversion |
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Since: Feb 17, 2005 Posts: 532
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(Msg. 9) Posted: Tue Jul 25, 2006 7:39 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ele3....RemoveThis@yahoo.com wrote:
>
> Everybody's missing something basic.
No, you're the one missing something basic.
> I didn't really want to kill the
> priest. I wanted to convert the altar, which usually has the side
> effect of converting the priest into a hostile monster. Then one
> usually has to kill or be killed, or of course have some other
> solution.
If you want to convert the altar then the priest is an
obstacle to handle first. It isn't a matter of what you want
but of what can be done.
> The (unusual?) situation in this case is whether it is possible to
> convert the altar, have the priest be 'angry', but not have the priest
> try to kill you.
No it is not in most circumstances. I would have to check but
the spell charm monster likely won't even work. >> Stay informed about: Priests/altar conversion |
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Since: Feb 25, 2005 Posts: 202
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(Msg. 10) Posted: Tue Jul 25, 2006 8:14 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 25, 2005 Posts: 112
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(Msg. 11) Posted: Tue Jul 25, 2006 8:31 am
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2006-07-25, Lars Kecke wrote:
> Haakon Studebaker wrote:
>> If you're chaotic then
>> it's win-win because the priest can be used for a guaranteed conversion to
>> a chaotic altar AND make the endgame a little easier because there's one
>> less boss demon.
>
> but be careful with Stormy around the big &. He tends to teleport in
> your way.
The fact that the alignment that can summon demon lords at ordinary altars
is also the alignment with the accident-loving Stormbringer as their best
artifact weapon always seemed like a very fine devteam trick to me. I'm
almost certain it's intentional.
regards,
Ohle
--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251
"We're going to have the best educated American people in the world."
--dubya >> Stay informed about: Priests/altar conversion |
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Since: May 25, 2005 Posts: 112
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(Msg. 12) Posted: Tue Jul 25, 2006 2:49 pm
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2006-07-25, ele366y.RemoveThis@yahoo.com wrote:
>
> Everybody's missing something basic. I didn't really want to kill the
> priest. I wanted to convert the altar, which usually has the side
> effect of converting the priest into a hostile monster. Then one
> usually has to kill or be killed, or of course have some other
> solution.
Which is why the canonical way to convert an attended altar is to kill the
attender first, preferrably by the method described by Jove and Doug above.
> The (unusual?) situation in this case is whether it is possible to
> convert the altar, have the priest be 'angry', but not have the priest
> try to kill you.
Which I think has already been answered to the negative. It might be
possible to pacify the priest or somehow make him leave the level, but
he'll always try to kill you.
regards,
Ohle
PS: I have absolutely no idea why you replied to my post,
<ea4kt6$1bic$1@gwdu112.gwdg.de>, above. You didn't even quote anything.
Are you aware how that influences the thread structure? Please reply to
those posts that your reply is about.
--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251
"We're going to have the best educated American people in the world."
--dubya >> Stay informed about: Priests/altar conversion |
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Since: Jun 26, 2006 Posts: 184
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(Msg. 13) Posted: Tue Jul 25, 2006 4:55 pm
Post subject: Re: Priests/altar conversion [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ele366y.TakeThisOut@yahoo.com wrote in
news:1153801490.289907.290160@s13g2000cwa.googlegroups.com:
> I just converted the minetown altar. Of course, the resident priest
> is not happy. He wields a mace, but he appeared to be heading for the
> door. This, I've never seen before.
>
>>From past experience, I expect the other shoe to drop real soon. So I
> whip a dagger at him. He blasts me (not the voice of his god) with a
> lightning bolt, and then pummels me to death in two rounds. Oh well.
>
> If I just let him go, would he have let me have the place?
>
> p.s. Didn't leave a bones file. Nicely kitted out too.
>
Did he actually go outside the "temple" per sey or did he just go to the
door? If the latter, I've never seen it otherwise he was stopping you
from leaving I guess.
--
(setq (chuck nil) car(chuck) ) >> Stay informed about: Priests/altar conversion |
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