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Prboom/Freedoom Level 7 help needed

 
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Roy Carin

External


Since: May 22, 2007
Posts: 6



(Msg. 1) Posted: Mon May 21, 2007 10:56 pm
Post subject: Prboom/Freedoom Level 7 help needed
Archived from groups: alt>games>doom, others (more info?)

I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
I'm at Level 7 "Dead Simple"; on this level, there are many
plasma-firing enemies.

Or at least there used to be; I've toasted them Smile , and I can exit the
level whenever I want; however, there are some items that seem to be in
"secret" areas that I can't get to.

I can see these areas using the IDDT cheat code, and I can even go into
them using the "noclipping" cheat, but I don't want to cheat.

In an attempt to get into the secret areas, I've felt-up so many walls
that the walls are starting to blush Wink

The secret areas don't open up when you push on their walls, and I can
find no switches that open up those areas. Can someone tell me how to
get into those "secret" areas?


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Raymond Martineau

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Since: Nov 15, 2006
Posts: 37



(Msg. 2) Posted: Tue May 22, 2007 5:27 am
Post subject: Re: Prboom/Freedoom Level 7 help needed [Login to view extended thread Info.]
Archived from groups: alt>games>doom (more info?)

On Tue, 22 May 2007 01:23:51 GMT, Roy Carin
<roy_carin_mail-nospam.TakeThisOut@yahoo.com.au> wrote:

>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>I'm at Level 7 "Dead Simple"; on this level, there are many
>plasma-firing enemies.
>
[...]
>
>The secret areas don't open up when you push on their walls, and I can
>find no switches that open up those areas. Can someone tell me how to
>get into those "secret" areas?

Play deathmatch against other human or AI players. There is no other
way to enter that area.

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David Damerell

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Since: Apr 06, 2005
Posts: 1031



(Msg. 3) Posted: Tue May 22, 2007 5:55 am
Post subject: Re: Prboom/Freedoom Level 7 help needed [Login to view extended thread Info.]
Archived from groups: alt>games>doom, others (more info?)

Quoting Roy Carin <roy_carin_mail-nospam.RemoveThis@yahoo.com.au>:
>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>I'm at Level 7 "Dead Simple"; on this level, there are many
>plasma-firing enemies.
>Or at least there used to be; I've toasted them Smile , and I can exit the
>level whenever I want; however, there are some items that seem to be in
>"secret" areas that I can't get to.

The original "Dead Simple" had a small area only accessible in Deathmatch
- it contains a Deathmatch start. Perhaps Freedoom reproduces that?
--
David Damerell <damerell.RemoveThis@chiark.greenend.org.uk> Distortion Field!
Today is Gorgonzoladay, May - a weekend.
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RjY

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Since: Dec 14, 2004
Posts: 8



(Msg. 4) Posted: Tue May 22, 2007 10:21 am
Post subject: Re: Prboom/Freedoom Level 7 help needed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Damerell said:
>Quoting Roy Carin <roy_carin_mail-nospam.TakeThisOut@yahoo.com.au>:
>>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>>I'm at Level 7 "Dead Simple"; on this level, there are many
>>plasma-firing enemies.
>>Or at least there used to be; I've toasted them Smile , and I can exit the
>>level whenever I want; however, there are some items that seem to be in
>>"secret" areas that I can't get to.
>
>The original "Dead Simple" had a small area only accessible in Deathmatch
>- it contains a Deathmatch start. Perhaps Freedoom reproduces that?

I just checked it in a map editor and they do only open in deathmatch
(the triggers are inside the areas themselves)

The fact that there are items in there that aren't marked
multiplayer-only is a bug, albeit a minor one that many other pwads
suffer from.

--
http://rjy.org.uk/
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Roy Carin

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Since: May 22, 2007
Posts: 6



(Msg. 5) Posted: Tue May 22, 2007 10:56 am
Post subject: Re: Prboom/Freedoom Level 7 help needed [Login to view extended thread Info.]
Archived from groups: alt>games>doom, others (more info?)

On 05/22/2007 05:21 AM, RjY wrote:
> David Damerell said:
>> Quoting Roy Carin <roy_carin_mail-nospam.RemoveThis@yahoo.com.au>:
>>> I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>>> I'm at Level 7 "Dead Simple"; on this level, there are many
>>> plasma-firing enemies.
>>> Or at least there used to be; I've toasted them Smile , and I can exit the
>>> level whenever I want; however, there are some items that seem to be in
>>> "secret" areas that I can't get to.
>> The original "Dead Simple" had a small area only accessible in Deathmatch
>> - it contains a Deathmatch start. Perhaps Freedoom reproduces that?
>
> I just checked it in a map editor and they do only open in deathmatch
> (the triggers are inside the areas themselves)
>
> The fact that there are items in there that aren't marked
> multiplayer-only is a bug, albeit a minor one that many other pwads
> suffer from.
>

Thank you Riy, David, and Raymond. You've freed me from having to obsess
about those areas. This also explains why they are not marked secret.
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