On 16 Mrz., 15:49, KlingonKommand <P....RemoveThis@nurk.fnord> wrote:
> Do undercities help power AA guns, or just cities?
I do not know if it was taken from the new code for the actual
releases but in new combat code (whose release is near) we have:
w = Min(UCity+City;C/100k)
h = Min(Fac^2/200k;w)
v = h+w
BaseGen = [Min(200;v) + Max(0;v-200)^0.865] * 12
BaseGen supports base IC and AA guns with energy.
In words:
1) base IC and AA guns no longer have own power supplies
2) undercities, cities and factories generate energy for the base
defense systems
3) Maximum energy supply is reached if all cities, undercities and
factories are full of colonists.
4) It does not help to build more structures then your colonists can
maintain.
5) Till 10M colonists the max energy output grows proportionally then
it becomes flater.
Example: 10M colonists could maintain 100 cities and sqr(20M)=4472
factories. They have 50 cities and 3000 factories:
w=Min(50;10M/100k)=Min(50;100)=50
h=Min(3000^2/200000;50)=Min(45;50)=45
v=50+45=95
BaseGen=95*12=1140
11 base IC or 110 AA guns could permanently fire.
A 50M world with 10000 factories and 500 cities has a
BaseGen=(200+(1000-200)^0.865)*12~6300
63 base IC or 630 AA guns could permanently fire.
This does not mean that more defense were wasted as the base battery
has a limit of 1M energy units. Which means that in the last case the
battery is full after 158 ticks.
Then 10000 AA guns could fire for a duration of 10 ticks ful salvos.
Gabor