"RobP" <robertapollard.TakeThisOut@hotmail.com> wrote in message
news:vsabj.15771$S37.11364@fe3.news.blueyonder.co.uk...
> Played HTTR last night and actually had a good time running the scenario.
> I have also thought about combat feedback. This is going to sound dumb,
> but how about little fade in and out text over units showing losses. You
> could even animate the text to 'float' up a little to draw the player's
> attention. Something like '2nd coy 20 killed' and so on.
>
> RobP
Yea, lots of wargames should use ballon help type popups. TOAW3 could really
use a feature like thatas I hate hovering my mouse cursor over somehting
then having to read what it sayus at the bottom of the screen. I have this
one strat game called Knights of Honor and I don't even need to read the
manul to figure out how to play it because it has extensive popups using
semi-transparent windows. All developers should buy a copy of this game to
see how it should be done.
http://en.wikipedia.org/wiki/Knights_of_Honor_(game)
>> Stay informed about: Played Httr - And Enjoyed it...