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PlayPal Genesis portable

 
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8bitwizard

External


Since: Nov 15, 2007
Posts: 5



(Msg. 16) Posted: Sat Nov 24, 2007 8:22 pm
Post subject: Re: PlayPal Genesis portable [Login to view extended thread Info.]
Archived from groups: rec>games>video>sega (more info?)

In article <B4W1j.7245$dh.775@trnddc05>, Scott H <weaponx013.DeleteThis@yahoo.com>
wrote:

> Right, no doubt the PSP is more versatile. The Nomad came out in a day
> where versatility in a game console was practically looked down upon, as
> was the price tag. I'm just surprised at your observation of the
> screen's quality. My experience, and every comment I have seen up until
> now about the Nomad's screen is that it exemplifies Genesis graphic.
> Plus, I haven't even gotten in to the differences in controls between
> the Nomad and PSP.

As someone who has more than one Nomad and has seriously tried to use it
as my main Genesis system, I can tell you that the screen is a blurry
mess, especially with motion. The only adjustment is the LCD "contrast"
adjustment, which mostly adjusts for the limited viewing angle.

The PSP's screen is definitely better in that it doesn't have a limited
viewing angle. About the only problem I have is when playing games like
Katamari when I would try to twist my controller around. It took me a
couple of weeks to stop doing that while playing Katamari.

> I'm mainly pointing to actual advantages that I think the Nomad
> has over the PSP for playing Genesis games. Clearly the PSP would win
> in an overall sense, but I have never seen emulation match the actual
> hardware 100%.

I haven't tried much emulation on yet because I've been too busy playing
PSP games so far.

Anyhow, Nomad + Xbox = PSP (the Xbox part is the hackability and the
built-in storage for games on a hacked unit).

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Scott H

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Since: Sep 10, 2005
Posts: 72



(Msg. 17) Posted: Sun Nov 25, 2007 4:33 am
Post subject: Re: PlayPal Genesis portable [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 24, 8:22 pm, 8bitwizard <8bitwizard#fanboy....@127.0.0.1>
wrote:
> In article <B4W1j.7245$dh.775@trnddc05>, Scott H <weaponx....TakeThisOut@yahoo.com>
> wrote:
>
> > Right, no doubt the PSP is more versatile. The Nomad came out in a day
> > where versatility in a game console was practically looked down upon, as
> > was the price tag. I'm just surprised at your observation of the
> > screen's quality. My experience, and every comment I have seen up until
> > now about the Nomad's screen is that it exemplifies Genesis graphic.
> > Plus, I haven't even gotten in to the differences in controls between
> > the Nomad and PSP.
>
> As someone who has more than one Nomad and has seriously tried to use it
> as my main Genesis system, I can tell you that the screen is a blurry
> mess, especially with motion. The only adjustment is the LCD "contrast"
> adjustment, which mostly adjusts for the limited viewing angle.
>
> The PSP's screen is definitely better in that it doesn't have a limited
> viewing angle. About the only problem I have is when playing games like
> Katamari when I would try to twist my controller around. It took me a
> couple of weeks to stop doing that while playing Katamari.
>
> > I'm mainly pointing to actual advantages that I think the Nomad
> > has over the PSP for playing Genesis games. Clearly the PSP would win
> > in an overall sense, but I have never seen emulation match the actual
> > hardware 100%.
>
> I haven't tried much emulation on yet because I've been too busy playing
> PSP games so far.
>
> Anyhow, Nomad + Xbox = PSP (the Xbox part is the hackability and the
> built-in storage for games on a hacked unit).

It occurred to me after I posted this that some people might have
played emulation more than the actual console, and gotten used to all
of the flaws it exposes. "Blurry" is therefore going to need
qualification based on which "platform" people prefer. I prefer the
originals, which exhibit a developer/hardware imposed blur that helped
the lower color counts appear higher. Emulation also screws with the
timing of the original gameplay, either speeding it up, slowing it
down, or otherwise breaking it slightly. If you only play on
emulation, you don't notice this, you just judge the game itself based
on the timing of the emulation. ( http://www.gamepilgrimage.com/Gensvsgenesis.htm
)

Most recently, I have played Sunset Riders on Genesis on my Mame box,
and upon receiving the actual cart was quite pleased with the controls
on the actual console using a Sega brand Genesis controller. Bullets
are easier to track, the graphics are smoother all around, and jumping/
sliding timing is easier to nail on the actual Genesis. If I had only
played the game on emulation, I would have thought the difficulty
level was much higher. With that said, I only used a hand full more
continues in emulation than I did on the actual Genesis version, so it
wasn't like the game was night and day different, but it was different.

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Dr. Luveno

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Since: Apr 22, 2005
Posts: 32



(Msg. 18) Posted: Sun Nov 25, 2007 12:21 pm
Post subject: Re: PlayPal Genesis portable [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Scott H wrote:
> It occurred to me after I posted this that some people might have
> played emulation more than the actual console, and gotten used to all
> of the flaws it exposes. "Blurry" is therefore going to need
> qualification based on which "platform" people prefer. I prefer the
> originals, which exhibit a developer/hardware imposed blur that helped
> the lower color counts appear higher. Emulation also screws with the
> timing of the original gameplay, either speeding it up, slowing it
> down, or otherwise breaking it slightly. If you only play on
> emulation, you don't notice this, you just judge the game itself based
> on the timing of the emulation. ( http://www.gamepilgrimage.com/Gensvsgenesis.htm
> )
>
> Most recently, I have played Sunset Riders on Genesis on my Mame box,
> and upon receiving the actual cart was quite pleased with the controls
> on the actual console using a Sega brand Genesis controller. Bullets
> are easier to track, the graphics are smoother all around, and jumping/
> sliding timing is easier to nail on the actual Genesis. If I had only
> played the game on emulation, I would have thought the difficulty
> level was much higher. With that said, I only used a hand full more
> continues in emulation than I did on the actual Genesis version, so it
> wasn't like the game was night and day different, but it was different.

I hear what you are saying, but you are crossing two different factors -
emulation accuracy and display quality.

Anyway, Genesis games weren't designed for the Nomad, either. I can't
think of a single game that was designed to take advantage of the Nomad
screen. You are dead correct about games being designed to run a NTSC
standard TV, but that wasn't really your point vis a vis the Nomad.
From where I'm sitting, any way you slice it the screen is blurry as hell.

As for sheer playability (display type independent), the obvious
preference is to run on native hardware like the Nomad. Playability can
be a bit different depending on the emulator, but it isn't something you
are going to notice unless it is tragically bad or you are very familiar
with a particular game (like your Sunset Riders example). Most emus
nowadays are dead-on, with the biggest issue being physical differences
like layouts and tactile response, which is admittedly important (It's
the reason I always buy first-party controllers).

For me, the blurry screen offsets whatever advantage running on native
hardware buys me.

As an aside, my favorite reason for using emus IMO are save states. Of
course, they can make an almost impossible game laughably easy, but they
can make *any* game friendly for on-the-go gameplay. Heck, they are the
only reason I ever finished After Burner on the SMS, which had been my
Moby Dick for the past 20 years... =)

Again - I'm glad you dig your Nomad. I just happen prefer the
alternatives out there. =)
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