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Planeswalkers and damage prevention

 
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Simon Cooper

External


Since: Jul 26, 2005
Posts: 95



(Msg. 1) Posted: Fri Oct 26, 2007 12:50 am
Post subject: Planeswalkers and damage prevention
Archived from groups: rec>games>trading-cards>magic>rules (more info?)

Few quickies regarding planeswalker damage...

1) If you e.g. lightning bolt your opponent, and they play healing salve to
prevent damage to themselves, how do the various elements interact, and who
chooses what? Can damage always get dealt to the Planeswalker regardless of
what damage prevention is on the player?

2) If they have e.g. worship out, is anything different?

3) Err...I can't think of any other likely scenarios right now.

4) Is there anything that will prevent damage to planeswalkers?

5) How about a way of making a planeswalker a creature without mycosynth
lattice?

Thanks

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Daniel W. Johnson

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Since: Mar 18, 2005
Posts: 303



(Msg. 2) Posted: Fri Oct 26, 2007 2:37 am
Post subject: Re: Planeswalkers and damage prevention [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Simon Cooper <swcooper DeleteThis @conecast.net> wrote:

> Few quickies regarding planeswalker damage...
>
> 1) If you e.g. lightning bolt your opponent, and they play healing salve to
> prevent damage to themselves, how do the various elements interact, and who
> chooses what? Can damage always get dealt to the Planeswalker regardless of
> what damage prevention is on the player?

419.9. Interaction of Replacement or Prevention Effects

419.9a If two or more replacement or prevention effects are attempting
to modify the way an event affects an object or player, the affected
object's controller (or its owner if it has no controller) or the
affected player chooses one to apply. Then the other effect applies if
it is still appropriate. If one or more of the applicable replacement
effects is a self-replacement effect (see rule 419.6d), that effect is
applied before any other replacement effects. If two or more players
have to make these choices at the same time, choices are made in APNAP
order (see rule 103.4).

There are two replacement or prevention effects that are eligible to
modify "Lightning deals 3 damage to opponent". Your opponent is the
affected player, so your opponent decides which to apply first. If they
choose to apply the Healing Salve effect first, that will be the end of
it. If they choose to apply the planeswalker effect first, you would
then get asked whether you wanted it to apply; if not, the Healing Salve
effect would then be applied.

> 2) If they have e.g. worship out, is anything different?

If the final result of any replacement or prevention is damage to the
opponent, the Worship will fiddle with the "Damage dealt to a player
causes that player to lose that much life." rule as usual.

> 4) Is there anything that will prevent damage to planeswalkers?

You mean like Fog or Ethereal Haze?

And keep in mind that noncombat damage to a planeswalker has to start
out as (unprevented) damage that would be dealt to its controller.
--
Daniel W. Johnson
panoptes DeleteThis @iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W

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Zoe Stephenson

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Since: Mar 30, 2006
Posts: 124



(Msg. 3) Posted: Fri Oct 26, 2007 3:58 pm
Post subject: Re: Planeswalkers and damage prevention [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Simon Cooper <swcooper RemoveThis @conecast.net> sent:
> Few quickies regarding planeswalker damage...

212.9g If noncombat damage would be dealt to a player by a source
controlled by an opponent, that opponent may have that source deal
that damage to a planeswalker the first player controls instead. This
is a redirection effect (see rule 419.6c) and is subject to the
normal rules for ordering replacement effects (see rule 419.9). The
opponent chooses whether to redirect the damage as the redirection
effect is applied.

> 1) If you e.g. lightning bolt your opponent, and they play healing salve to
> prevent damage to themselves, how do the various elements interact, and who
> chooses what? Can damage always get dealt to the Planeswalker regardless of
> what damage prevention is on the player?

Lightning Bolt tries to deal the 3 damage. Two effects kick in, a
redirection and a prevention. The affected player - your opponent -
decides which to apply. He or she can apply the prevention first, and
then the redirection (which you then decide whether you want or not),
to reduce the damage being dealt to the Planeswalker. Or, he or she
can do it the other way round, for maximum Planeswalker damage.

> 2) If they have e.g. worship out, is anything different?

Worship {3}{W} Enchantment
/ If you control a creature, damage that would reduce your life total
to less than 1 reduces it to 1 instead.

Your Planeswalker clearly doesn't count for the condition, you have to
control an actual creature. If the damage that's dealt doesn't end
up getting redirected to the Planeswalker, then Worship has the
opportunity to change what it does to your life total. If the damage
does end up getting dealt to the Planeswalker, then Worship clearly
can't interact with it.

> 3) Err...I can't think of any other likely scenarios right now.

> 4) Is there anything that will prevent damage to planeswalkers?

Not specifically to Planeswalkers, but you can either prevent the
damage to the player instead, or prevent combat damage instead, to
get around that.

> 5) How about a way of making a planeswalker a creature without mycosynth
> lattice?

Can't think of one off the top of my head.

--
-- Zoe Stephenson, NetRep rec.games.trading-cards.magic.rules
Group FAQ: http://www.daeghnao.com/magic/faq/ --
--
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