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Next: Dungeons & Dragons: |[4E] Marky Mark
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Since: May 03, 2007 Posts: 11
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(Msg. 1) Posted: Wed Mar 12, 2008 9:20 pm
Post subject: A new Planescape geometry Archived from groups: rec>games>frp>dnd (more info?)
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A sphere, inscribed in an octahedron, nested at an angle in an
octagonal prismic shell.
This is my plan for a new and improved version of the Planescape.
The sphere is the Prime Material Plane. It occupies the center of an
octahedron, one of whose corners is each of the Inner Planes.
The space inside the prism not occupied by the octahedron is the
Astral Plane. Ethereal Planes and Planes of Shadow exist for all other
planes, not just the Prime Material, and are offset in opposite
directions in a fourth dimension.
The prism is the Outer Planes. One of the sides belongs to each of the
non-neutral-aligned Outer Planes: Celestia, Elysium, Arborea, Limbo,
the Abyss, Hades, Baator and Mechanus. The octahedron is set in it so
that the Plane of Fire touches Baator, the Negative Energy Plane
touches Hades, the Plane of Water touches Arborea, the Positive Energy
Plane touches Elysium, the Plane of Earth touches Mechanus and the
Plane of Air touches Limbo. The two ends are the two neutral-aligned
Outer Planes: Outland and Inland.
Outland is shaped like Bytopia in the existing system: two ground
layers facing opposite directions, with a sky in between. Inland is
the opposite: a double-sided layer of ground sandwiched between two
skies. Outland and Inland are both home to overgods who live in their
centers -- Outland's god Alevoz lives in the sky, while Inland's
goddess Zovela lives underground.
It is ironic, though, that while their home planes are always true
neutral, Alevoz and Zovela have been every alignment *but* true
neutral. They each change their alignment one step per year, moving NG-
>LG->LN->LE->NE->CE->CN->CG. Their alignments are always diametrically
opposed.
What very few people know, though, is that the prism isn't really a
prism -- it's bent into one half of an octagonal torus. And the other
half has inner, material, astral and outer planes as well! It's called
the Mirror Realm.
Every plane mentioned above, except Inland and Outland, has a Mirror
counterpart. While the basic structure of the Mirror Realm is the
same, many of the details are reversed. The Mirror Plane of Fire
touches Mirror Arborea, which is a fiery CG plane. Similarly, the
Mirror Plane of Water touches Mirror Baator, the Mirror Plane of Earth
touches Mirror Limbo and the Mirror Plane of Air touches Mirror
Mechanus. The Mirror Plane of Positive Energy, however, does still
touch Mirror Elysium, while the Mirror Plane of Negative Energy
touches Mirror Hades. Further, in the Mirror Realm, Ethereal and
Shadow planes are switched, with the dividing line where this happens
being in the center of Inland and Outland -- the only two planes the
two realms share. Going through a tunnel, you can step straight from
Shadow Inland to Mirror Ethereal Inland.
And what hardly any mortals, and only a handful of the gods, know is
that Alevoz and Zovela are really one and the same -- avatars of a
single overdeity who lives in the center of the torus (in a separate
plane unconnected to any others), is always true neutral, and changes
the avatars' alignments just to keep things interesting. >> Stay informed about: A new Planescape geometry |
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Since: Apr 17, 2007 Posts: 182
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(Msg. 2) Posted: Thu Mar 13, 2008 9:59 am
Post subject: Re: A new Planescape geometry [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 12, 9:20 pm, SeaHen <seahen....RemoveThis@gmail.com> wrote:
> And what hardly any mortals, and only a handful of the gods, know is
> that Alevoz and Zovela are really one and the same -- avatars of a
> single overdeity who lives in the center of the torus (in a separate
> plane unconnected to any others), is always true neutral, and changes
> the avatars' alignments just to keep things interesting.
So what you really mean is he's chaotic neutral.
- Justisaur >> Stay informed about: A new Planescape geometry |
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Since: May 03, 2007 Posts: 11
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(Msg. 3) Posted: Thu Mar 13, 2008 1:00 pm
Post subject: Re: A new Planescape geometry [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 13, 12:59 pm, Justisaur <justis....DeleteThis@gmail.com> wrote:
> On Mar 12, 9:20 pm, SeaHen <seahen....DeleteThis@gmail.com> wrote:
>
> > And what hardly any mortals, and only a handful of the gods, know is
> > that Alevoz and Zovela are really one and the same -- avatars of a
> > single overdeity who lives in the center of the torus (in a separate
> > plane unconnected to any others), is always true neutral, and changes
> > the avatars' alignments just to keep things interesting.
>
> So what you really mean is he's chaotic neutral.
No, it (it's genderless) changes the alignments in a predictable
pattern. Complete random noise is as boring as complete
predictability. >> Stay informed about: A new Planescape geometry |
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