Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Plane of Time flagging

 
   Game Forums (Home) -> Everquest RSS
Related Topics:
dmg/delay question - So not really the mechanics behind this topic I have a simple question. Current weapon is 36/40 If I change to a 32/36 will my DPS be effected overall? It's a drop of 4 on both sides so usually 4=4 but ... I just like the..

Confused - Is there a site that fully explains the use of and of the various shrouds?

Philter of the ant - Has anyone found the recpie for the Philter of the any potion yet ??? Sareman 65 Monk Fennin Ro

Everquest UI - Hi All For purely personal reasons, I didn't like *some* of the features of the new UI Sony have given us (If you like it, that's great though, heh). I like the old-style 2 X 5 Hotbutton bars, rather than the ones, and I like the old spell..

Moving UI to new computer - I want to set up a new computer with EQ and want to put all my UI settings on it. Which files do I need to copy?
Next:  Everquest: old world dragons?  
Author Message
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 1) Posted: Thu Jun 08, 2006 9:17 pm
Post subject: Plane of Time flagging
Archived from groups: alt>games>everquest (more info?)

I've read some of the writeups on this endeavor and realize that
getting there requires a raid force. But what about the stuff
pre-elemental?

Like BoT and HoH? Can a single group of decently equipped 70's (and
by decent I mean some DoN, some OOW, etc) flag themselves for the
elemental planes?
Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.

Once at that point it seems there are more open raids these days that
we could 85 in on.

Thanks.

~F

 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Beal

External


Since: Dec 22, 2004
Posts: 140



(Msg. 2) Posted: Thu Jun 08, 2006 9:17 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Faeandar wrote:
> I've read some of the writeups on this endeavor and realize that
> getting there requires a raid force. But what about the stuff
> pre-elemental?
>
> Like BoT and HoH?

Flagged for BoT in PoStorms, many can solo. Certainly a tank, DPS, and
healer can do it.

Flagged for HoH, takes a raid still I would think.

> Can a single group of decently equipped 70's (and
> by decent I mean some DoN, some OOW, etc) flag themselves for the
> elemental planes?

Sol Ro, (backdoor access can be soloed) yes, elementals no.

> Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.
>
> Once at that point it seems there are more open raids these days that
> we could 85 in on.
>
> Thanks.
>
> ~F

 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Impmon

External


Since: Nov 19, 2004
Posts: 479



(Msg. 3) Posted: Thu Jun 08, 2006 9:17 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 08 Jun 2006 21:17:17 GMT, Faeandar <mr_castalot RemoveThis @yahoo.com>
wrote:

>I've read some of the writeups on this endeavor and realize that
>getting there requires a raid force. But what about the stuff
>pre-elemental?
>
>Like BoT and HoH? Can a single group of decently equipped 70's (and
>by decent I mean some DoN, some OOW, etc) flag themselves for the
>elemental planes?
>Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.

PoStorm is one groupable. PoJustice is one groupable. Hedge maze
could be done one grouped but tricky. BOT Tower key and upper area
key are one groupable. Dragon in PoV will need 2 groups for sure, one
to deal with AD and another to kite the mobs that guards AD.

PoI, TT (PoN), and beyond would be hard to one group and suggest a
small raid force. The final tier before EP planes are defiantly not
one groupable. My guild survived Bertox with only 16 peeps in raid
force. Yes we are die hard guild that tries the difficult raids but
usually survives.

If you are on Maelin, are available after 2 am EST or 11 pm PST (prime
time for Aussies), and do like PoP raiding you want to consider
Warriors of Eternal Nights. To discourage guild hopping we do require
new members to have VT key as requirement to join us in upper PoP
raiding. Just a few more hits and we'd be able to get into all 4 EP.
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
stanmann

External


Since: May 11, 2005
Posts: 63



(Msg. 4) Posted: Thu Jun 08, 2006 9:17 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Faeandar wrote:
> I've read some of the writeups on this endeavor and realize that
> getting there requires a raid force. But what about the stuff
> pre-elemental?
>
> Like BoT and HoH? Can a single group of decently equipped 70's (and
> by decent I mean some DoN, some OOW, etc) flag themselves for the
> elemental planes?
> Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.
>
> Once at that point it seems there are more open raids these days that
> we could 85 in on.
>

Reading your question I keep coming back with, 2 answers.

No, not really, for reasons given elsewhere. Fights like agnarr, Sol
Ro, MB and RZ logistically need 18-25 people for a success.

But more importantly WHY? that group should be able to romp through
tipt, sneak through KT and frolic in the joys of the primals in Yxxta.
I'm not trying to criticise your playstyle and choices, but there isn't
really any compelling reason to do elementals unless you can move on
through them to easier content(time). Elemental XP for groups is
largely OBE by MPG or RSS or various spots in PoR, and loot will likely
be from boring to WTF.

That being said, if you can hook up with a team or group that will
accept you as members without dropping a guild tag, there are usually 2
or three on each server doing that level of content just for the joys
of saying Yes, I broke into time the hard way.

StanMann
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 5) Posted: Thu Jun 08, 2006 9:44 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 08 Jun 2006 22:36:06 +0100, Tony <tony@[127.0.0.1]> wrote:

>Faeandar wrote:
>
>> Can a single group of decently equipped 70's (and
>> by decent I mean some DoN, some OOW, etc) flag themselves for the
>> elemental planes?
>
>In that gear,
>
>Earth / Water / Air access,
>
>Manaetic Behemoth - no for logistical reasons
>AD - perhaps but tough
>PoStorms BoT key - yes
>HoH trials 1-3 - possibly
>Mithaniel Marr - no
>Terris Thule - no
>Saryrn key event - yes
>Saryrn - no
>Caprin Cycle - yes
>Bertox even - no
>Tallon Zek - yes
>Vallon Zek - yes
>Rallos Zek - no
>Grummus - perhaps
>
>Fire access,
>
>All of the above, plus
>Agnarr - probably not
>Solusek Ro mini's - yes (only required for access to Sol Ro's chamber)
>Solusek Ro - probably not
>
>I don't think I missed any.
>
>Some of those are one-groupable with better gear, some aren't one
>groupable regardless of your gear, at the moment, IMO.

Not sure I understood all of this. Some of the planes are rendered
moot due to level (70), and as I understand it we need to start
flagging at BoT and HoH. Is this correct?

I'm not sure of the relation of BoT to PoStorms.

HoH trials 1-3 meaning 1-3 groups? or trials 1-3?

Thanks.

~F
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Impmon

External


Since: Nov 19, 2004
Posts: 479



(Msg. 6) Posted: Thu Jun 08, 2006 9:44 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 08 Jun 2006 21:44:41 GMT, Faeandar <mr_castalot.TakeThisOut@yahoo.com>
wrote:

>HoH trials 1-3 meaning 1-3 groups? or trials 1-3?

3 trials. 2 of them involves killing several mobs while protecting
princess or villagers and it's easiest to kite most hositile mobs
while the dps group beat down one by one. The third one is the dragon
and probably hardest to one group.
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all.
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 7) Posted: Fri Jun 09, 2006 1:04 am
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 08 Jun 2006 20:04:52 -0400, Impmon <impmon.TakeThisOut@digi.mon> wrote:

>On Thu, 08 Jun 2006 21:17:17 GMT, Faeandar <mr_castalot.TakeThisOut@yahoo.com>
>wrote:
>
>>I've read some of the writeups on this endeavor and realize that
>>getting there requires a raid force. But what about the stuff
>>pre-elemental?
>>
>>Like BoT and HoH? Can a single group of decently equipped 70's (and
>>by decent I mean some DoN, some OOW, etc) flag themselves for the
>>elemental planes?
>>Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.
>
>PoStorm is one groupable. PoJustice is one groupable. Hedge maze
>could be done one grouped but tricky. BOT Tower key and upper area
>key are one groupable. Dragon in PoV will need 2 groups for sure, one
>to deal with AD and another to kite the mobs that guards AD.
>
>PoI, TT (PoN), and beyond would be hard to one group and suggest a
>small raid force. The final tier before EP planes are defiantly not
>one groupable. My guild survived Bertox with only 16 peeps in raid
>force. Yes we are die hard guild that tries the difficult raids but
>usually survives.
>
>If you are on Maelin, are available after 2 am EST or 11 pm PST (prime
>time for Aussies), and do like PoP raiding you want to consider
>Warriors of Eternal Nights. To discourage guild hopping we do require
>new members to have VT key as requirement to join us in upper PoP
>raiding. Just a few more hits and we'd be able to get into all 4 EP.

Thank you but we are on Seventh Hammer and currently have a RL friends
guild. No intention on leaving it even if we gimp ourselves on high
end content.

I think we'd much rather form an alliance with a mid-tier guild and
work together to make it.

~F
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 8) Posted: Fri Jun 09, 2006 3:56 pm
Post subject: Re: Plane of Time flagging [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 8 Jun 2006 19:04:35 -0700, "stanmann" <stanmann.TakeThisOut@gmail.com> wrote:

>
>Faeandar wrote:
>> I've read some of the writeups on this endeavor and realize that
>> getting there requires a raid force. But what about the stuff
>> pre-elemental?
>>
>> Like BoT and HoH? Can a single group of decently equipped 70's (and
>> by decent I mean some DoN, some OOW, etc) flag themselves for the
>> elemental planes?
>> Group is usually: warrior, cleric, shaman, rogue, necro, mage/bard.
>>
>> Once at that point it seems there are more open raids these days that
>> we could 85 in on.
>>
>
>Reading your question I keep coming back with, 2 answers.
>
> No, not really, for reasons given elsewhere. Fights like agnarr, Sol
>Ro, MB and RZ logistically need 18-25 people for a success.
>
>But more importantly WHY? that group should be able to romp through
>tipt, sneak through KT and frolic in the joys of the primals in Yxxta.
>I'm not trying to criticise your playstyle and choices, but there isn't
>really any compelling reason to do elementals unless you can move on
>through them to easier content(time). Elemental XP for groups is
>largely OBE by MPG or RSS or various spots in PoR, and loot will likely
>be from boring to WTF.

We're not really loot-centric, or even XP centric, but rather
fun-centric. Do stuff we haven't done before. Try things that may
very well get us wiped. Etc...
Not that we're stupid (ok, we are a little retarded, we admit it) but
we're not into the grind to to the top as fast as possible routine.
We get there eventually, but that's just a side effect of our play
style, which we like to call GET SOME!

Being able to take out named mobs that could very well wipe us, but
who we have a chance to kill, is what we're all about.

>
>That being said, if you can hook up with a team or group that will
>accept you as members without dropping a guild tag, there are usually 2
>or three on each server doing that level of content just for the joys
>of saying Yes, I broke into time the hard way.

Also not interested in doing things the hard way, just the fun way.
We may have some leads for a guild alliance to do PoP progression so
we'll see how it plays out. Personally I'd like to mow the BoT mob
just to look out his window...

~F
 >> Stay informed about: Plane of Time flagging 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Everquest All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]