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Pitfall

 
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Angela Chauvette

External


Since: Sep 13, 2004
Posts: 1



(Msg. 1) Posted: Mon Sep 13, 2004 3:25 pm
Post subject: Pitfall
Archived from groups: alt>games>video>nintendo>animal-crossing (more info?)

I keep getting pitfall from the animals in my game. What is it and how do I
use it?

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Chris Pickett

External


Since: Apr 10, 2004
Posts: 33



(Msg. 2) Posted: Mon Sep 13, 2004 5:12 pm
Post subject: Re: Pitfall [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <sZi1d.358878$OB3.195466@bgtnsc05-news.ops.worldnet.att.net>,
"Angela Chauvette" <ange1877.RemoveThis@worldnet.att.net> wrote:

> I keep getting pitfall from the animals in my game. What is it and how do I
> use it?

It's a rather silly thing. You bury it in the ground, and it looks like a
typical place where something else is buried, say a fossil or gyroid. BUT:
if you step on it, as you've discovered, you fall in and get stuck for a
few moments before getting out. Sort of a dopey practical joke. Rumor is
if you bury two within a town you can "warp" between the two spots. True
or not? I can't tell.

I find them to be a waste of time and toss them in the trash. But that's
just me.

--
The Deadbeats' Hall of Lame: http://www.studio42.org/
Where spammers are exposed for the deadbeats they truly are.
California Resident says: We've upped our standards, so now UP YOURS!
Don't respond to this address. It's invalid and I own the domain.

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Jen

External


Since: Feb 13, 2005
Posts: 7



(Msg. 3) Posted: Mon Sep 13, 2004 6:04 pm
Post subject: Re: Pitfall [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Chris Pickett" <for_usenet.TakeThisOut@invalid.studio42.com> wrote in message
news:for_usenet-1309041013010001@3.0-24.42.1.10.in-addr.arpa...
> In article <sZi1d.358878$OB3.195466@bgtnsc05-news.ops.worldnet.att.net>,
> "Angela Chauvette" <ange1877.TakeThisOut@worldnet.att.net> wrote:
>
> > I keep getting pitfall from the animals in my game. What is it and how
do I
> > use it?
>
> It's a rather silly thing. You bury it in the ground, and it looks like a
> typical place where something else is buried, say a fossil or gyroid. BUT:
> if you step on it, as you've discovered, you fall in and get stuck for a
> few moments before getting out. Sort of a dopey practical joke. Rumor is
> if you bury two within a town you can "warp" between the two spots. True
> or not? I can't tell.
>
> I find them to be a waste of time and toss them in the trash. But that's
> just me.
>
> --

Also a good way to get rid of a certain animal who don't like. Bury them
all over their house area, and they'll move pretty quickly lol It's kinda
mean but a good way to get a new animal

Jen
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John Lucas

External


Since: Apr 07, 2004
Posts: 19



(Msg. 4) Posted: Tue Sep 14, 2004 11:24 am
Post subject: Re: Pitfall [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

They're pretty fun actually.
I like to see the type of comments the animal says when he/she falls into
it.
The game is hilarious with that humor!

Usually I put them around someone who ripped me off in a trade or said some
out-of-pocket words to me in a conversation (usually the snooty characters
though not limited to them). Sometimes I just place 'em around anybody just
for kicks.

Hmmm I wonder if you can get Tortimer the mayor to fall into one of those...
I mean you know when he's walking around not in the wishing well area
sometimes.

I think it's best when you have more than one person in your house playing
in the same town.
You can bury it where they normally wouldn't see it & see how easily they
fall into the hole.
Then they can try to figure out who was the one who did it "You set that up
didn't you?" "Did you do that?"
And it can all be a good laugh had by all.

Animal Crossing sure is a goofy little game isn't it? So much fun. A
low-involvement type of fun. Simple little nonessential things to do which
have the potential to be really entertaining. Genius work putting this
together.

John Lucas

"Chris Pickett" <for_usenet.DeleteThis@invalid.studio42.com> wrote in message
news:for_usenet-1309041013010001@3.0-24.42.1.10.in-addr.arpa...
> In article <sZi1d.358878$OB3.195466@bgtnsc05-news.ops.worldnet.att.net>,
> "Angela Chauvette" <ange1877.DeleteThis@worldnet.att.net> wrote:
>
> > I keep getting pitfall from the animals in my game. What is it and how
do I
> > use it?
>
> It's a rather silly thing. You bury it in the ground, and it looks like a
> typical place where something else is buried, say a fossil or gyroid. BUT:
> if you step on it, as you've discovered, you fall in and get stuck for a
> few moments before getting out. Sort of a dopey practical joke. Rumor is
> if you bury two within a town you can "warp" between the two spots. True
> or not? I can't tell.
>
> I find them to be a waste of time and toss them in the trash. But that's
> just me.
>
> --
> The Deadbeats' Hall of Lame: http://www.studio42.org/
> Where spammers are exposed for the deadbeats they truly are.
> California Resident says: We've upped our standards, so now UP YOURS!
> Don't respond to this address. It's invalid and I own the domain.
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Winslow Oddfellow II

External


Since: Sep 15, 2004
Posts: 6



(Msg. 5) Posted: Wed Sep 15, 2004 9:58 am
Post subject: Re: Pitfall [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

You bury it in the ground and push a villager you dislike (e.g. Velma)
into the spot where you buried the Pitfall. Smile

Angela Chauvette wrote:
> I keep getting pitfall from the animals in my game. What is it and how do I
> use it?
>
>
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