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Plastic Spectre

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Since: Oct 19, 2004
Posts: 33



(Msg. 46) Posted: Sat Nov 25, 2006 5:22 pm
Post subject: Re: Ping: Skinner1 [Login to view extended thread Info.]
Archived from groups: alt>games>starwarsgalaxies (more info?)

On Mon, 13 Nov 2006 16:57:02 GMT, "Rob Pollard"
<robertapollard RemoveThis @hotmail.com> wrote:

>They are making changes for the better, but its not pre-cu Sad
>
I agree. The new expertise system will finally give us a uniqueness
again. My main is a BH now, and I like the fact that he's not just
like every other BH in the game.

>I reactivated my account for a few months back in June/July, but have since
>left again.
>
>There doesn't seem to be many people around these days. Our guild went to a
>shuttleport party hosted by one of the other guilds and there just wasn't
>that many people there. Even our guild itself (OSG) has something like 85
>toons on their books, but during the Sunday meetings could only make 4
>including me. Its a shame to see a game with such a great community torn
>apart.
>
>I have set myself some rules before I reactivate (if I do).
>
> i. All the classes must have been completed (Currently SOE is doing two
>classes a publish). I'm a spy and apparently they are last on the list.
>
> ii. The economy needs to be sorted out. My alt is a trader, but doesn't
>really have a job as drops by creatures are far better than he can produce.
>Drops also seem to be way too numerous. I could easily make 100K in around
>an hour. To me that seems way, way too high. In addition the player rewards
>are far too good. I had a crate of resources which sold for 2 million as
>well as a self powered harvester which sold for a large sum of money. My
>toons now have so much money there is no real game. I can buy what I want
>and do what I want. I feel like a millionaire (which I am), but I don't
>think my toons have earned it.
>
Big point! I think a lot of the changes were due to the way the
economy in the game was headed. Pricing was way too high for most
stuff. I still see resources sold at 10cpu, which drives up prices
for everything. Very hard for the dev's to control that and no noob
is going to want to stay in a game where they constantly get thier
rears kicked because they can't afford decent equipment. Probably why
the loot drops got to be so much better than the made stuff.
The only ones to blame for that is the players themselves, but I also
think over time that would have been "corrected" like the economy in
RL
>I've now gone back to EQ2 and will stay there until the conditions are right
>in SWG.
>
>I miss pre-cu. SOE had a unique game then, whereas now they are aiming it
>squarely at WoW by changing it from a place you live to a place you play. It
>will never out WoW - Wow because it's a much older game. What's more,
>pitching it in this direction will put it in the same market segment as all
>the forthcoming releases.
>
>All they needed to do was add content, there was no need to go for the
>revamp that they did. That said the NGE of a few months ago was much better
>than the original release; I just don't think it will ever match pre-cu.
>
>I've given up any real whinging now. Just remember pre-cu as the happy times
>from a game I no longer have.


PS: Like your comment about the 10 types of people. heheheh. I
understand!

mov ax, 0a01h
int 21h

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