Bebe wrote:
> I thought that was when the game starts crashing!! I don't think I've
> ever understand the poly thing. LOL
A "poly" is a polygon, a triangular piece that is used to create the mesh
for an item. The "poly count" is the number of faces (ie. the triangular
area of the polygon) that makes up an item. Meshes are made up of all these
small and big triangles. The more triangles make up the item, the higher the
poly count. The general advice is to make the item out of as few polygons as
possible and let textures do the work of adding detail to the item.
To put it in other terms, a table or chair can be made out of relatively few
polygons (they can be big or small, so a table surface can be made out of
two big triangles to make a rectangle or it can be made of many smaller
triangles and it would still look like a rectangle in the end - this is a
bit simplified because obviously a table surface also has sides so it's not
just flat). Then you create a nice detailed texture and behold! You have a
table with ornate scrolling but none of the grooves in the surface were
created using polygons but good use of shading and texture, etc.
I'm pretty sure I've got it more or less right. There are people here who
actually make meshes so they can tell you if I'm wrong. But I think the
basic idea of "polygons make up a mesh and then you make it look a
particular way with textures" idea is fairly sound, although my explanation
may be a little lacking

That's how recolouring works - somebody makes a
mesh and then other people make their own textures for it so that one item
can sport many different looks. Think of sim clothing - two outfits may use
the same mesh but in one version it's pants and a top and in another it's a
pantsuit with a belt defining the waist area. The mesh is the same but the
overall look is very different.
This probably says it better:
http://www.sims2wiki.info/wiki.php?title=Game_Help:Poly_Counts
Cheers!
Engram
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