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Since: Jan 05, 2005 Posts: 376
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(Msg. 1) Posted: Wed Jul 19, 2006 4:55 pm
Post subject: Pets considerations Archived from groups: alt>games>the-sims (more info?)
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I was just thinking about the Pets ex pack. If it's like Unleashed I'm
not really interested, too much bother and not enough time. Especially
if the strays will make their return!
But if the pets are going to be part of the family that would mean they
could die. Wouldn't it be cool if you could resurrect them; zombie cats
and dogs!!! Or if they also become ghosts (thinks Hound of the
Baskervilles). Or vampire and alien pets, lol.
I will probably end up buying it, for the objects and new building
options, even if I will hardly do anything with the pets.
Bianca >> Stay informed about: Pets considerations |
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Since: May 25, 2005 Posts: 220
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(Msg. 2) Posted: Wed Jul 19, 2006 5:15 pm
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I was not a big fan of Unleashed. I never had a pet join a family. I tried
to snare a few of the strays, but they never built up enough relationships
to join. I hope they make it easier. In the real world, you feed a stray,
and you can't get rid of it! And why should dogs be so difficult? A cat,
yes, but dogs fall all over themselves for a little attention. And you
couldn't do much with them in the game either. I like the idea of them
dying too. I could make my own version of Stephen King's Pet Cemetery!
BD
"Rumpel" <rumpelteazer.TakeThisOut@zonnet.nl> wrote in message
news:44be8974$0$31638$e4fe514c@news.xs4all.nl...
>I was just thinking about the Pets ex pack. If it's like Unleashed I'm not
>really interested, too much bother and not enough time. Especially if the
>strays will make their return!
>
> But if the pets are going to be part of the family that would mean they
> could die. Wouldn't it be cool if you could resurrect them; zombie cats
> and dogs!!! Or if they also become ghosts (thinks Hound of the
> Baskervilles). Or vampire and alien pets, lol.
>
> I will probably end up buying it, for the objects and new building
> options, even if I will hardly do anything with the pets.
>
> Bianca >> Stay informed about: Pets considerations |
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Since: Nov 16, 2004 Posts: 875
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(Msg. 3) Posted: Wed Jul 19, 2006 5:31 pm
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Knd" <knd RemoveThis @fakeaddress.com> wrote in message
news:op.tcyihkqbgrwxat@newcomputer...
>I am not all too hype on the pets issue, I don't know why. But if I do
>buy it, it will be for the same reasons you listed here. I only bought
>University for the pool table! Seriously!
Heh, me too. (Though I've gotten a lot of use out of the cell phones, too) >> Stay informed about: Pets considerations |
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Since: Dec 15, 2005 Posts: 178
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(Msg. 4) Posted: Wed Jul 19, 2006 6:28 pm
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Do I hear: Pet Simetary?
sorry, Mr. Steven King; I couldn't resist!
"Rumpel" <rumpelteazer.DeleteThis@zonnet.nl> wrote in message
news:44be8974$0$31638$e4fe514c@news.xs4all.nl...
>I was just thinking about the Pets ex pack. If it's like Unleashed I'm not
>really interested, too much bother and not enough time. Especially if the
>strays will make their return!
>
> But if the pets are going to be part of the family that would mean they
> could die. Wouldn't it be cool if you could resurrect them; zombie cats
> and dogs!!! Or if they also become ghosts (thinks Hound of the
> Baskervilles). Or vampire and alien pets, lol.
>
> I will probably end up buying it, for the objects and new building
> options, even if I will hardly do anything with the pets.
>
> Bianca >> Stay informed about: Pets considerations |
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Since: Jul 20, 2005 Posts: 2443
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(Msg. 5) Posted: Thu Jul 20, 2006 4:55 am
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In news:op.tcykn0kugrwxat@newcomputer,
Knd <knd.DeleteThis@fakeaddress.com> said
> Yeah, ok...the cell phones and the mp3 players are pretty cool, so
> long as I use that hack that prevents them from doing it all of the
> time. I usually base my purchase on what new objects come out. I
> don't tend to play most of the side stuff anyway, I don't think I
> have yet had any student actually graduate from college because I get
> bored and quit playing them. LOL
>
It's a great environment for romance and popularity sims though, to get
their 20 best friends, or simultaneous lovers or whatever it is they want.
It doesn't take all that much time to get them adequate grades, even without
cheats and hacks, and leaves the rest for the social side.
--
kat
>^..^< >> Stay informed about: Pets considerations |
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Since: Mar 13, 2005 Posts: 1516
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(Msg. 6) Posted: Thu Jul 20, 2006 6:55 am
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Rumpel" <rumpelteazer DeleteThis @zonnet.nl> wrote in message
news:44bebcbc$0$31643$e4fe514c@news.xs4all.nl...
> When I was in Walsall they stuck the foreigners in the worst ones,
> smallest rooms and just off campus which made it unsafe (no camera's
> until the last month of my second year). The English live slightly
> better, bigger rooms, safe, although they had to share with the sports
> student...
>
> In my last year I went to the campus in Wolverhampton and still they put
> all the foreigners together! Not very good for the integration imho.
>
> Bianca
That is a bit odd - here in Manchester, they don't do that. I agree with
you, one of the points about going to a foreign uni is to meet people from
different cultures. Generally, that's good for all of us.
Best wishes
maxon >> Stay informed about: Pets considerations |
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Since: Jan 05, 2005 Posts: 376
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(Msg. 7) Posted: Thu Jul 20, 2006 7:55 am
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Maxon wrote, On 20-7-2006 11:24:
> "Rumpel" <rumpelteazer.RemoveThis@zonnet.nl> wrote in message
> news:44bebcbc$0$31643$e4fe514c@news.xs4all.nl...
>> When I was in Walsall they stuck the foreigners in the worst ones,
>> smallest rooms and just off campus which made it unsafe (no camera's
>> until the last month of my second year). The English live slightly
>> better, bigger rooms, safe, although they had to share with the sports
>> student...
>>
>> In my last year I went to the campus in Wolverhampton and still they put
>> all the foreigners together! Not very good for the integration imho.
>>
>> Bianca
>
> That is a bit odd - here in Manchester, they don't do that. I agree with
> you, one of the points about going to a foreign uni is to meet people from
> different cultures. Generally, that's good for all of us.
>
I agree, we all thought it was weird, first year we thought it had
something to do with the fact there weren't enough rooms (we only were
there the second semester of every year), but half of our class was
there in the first semester, those rooms were free when they left.
It could be only the university of Wolverhampton that is doing that, we
just thought it was a missed opportunity.
Bianca >> Stay informed about: Pets considerations |
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Since: Jun 23, 2005 Posts: 1219
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(Msg. 8) Posted: Thu Jul 20, 2006 2:55 pm
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 19 Jul 2006 21:36:08 +0200, Rumpel <rumpelteazer.DeleteThis@zonnet.nl>
wrote:
>I was just thinking about the Pets ex pack. If it's like Unleashed I'm
>not really interested, too much bother and not enough time. Especially
>if the strays will make their return!
Unleashed was by FAR the best expack for Sims ever
--
The Sims 2: Glamour: August 29
The Sims 2: Pets: October 18
The Sims 2: Holiday fun stuff? December 1? >> Stay informed about: Pets considerations |
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Since: Jan 10, 2005 Posts: 57
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(Msg. 9) Posted: Thu Jul 20, 2006 6:55 pm
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Guardian Pegasus" <nobody.DeleteThis@nowhere.xxx> wrote in message
news:mnfvb2l88kut29bs8cg36esnj0aoekccth@4ax.com...
> On Wed, 19 Jul 2006 21:36:08 +0200, Rumpel <rumpelteazer.DeleteThis@zonnet.nl>
> wrote:
>
>>I was just thinking about the Pets ex pack. If it's like Unleashed I'm
>>not really interested, too much bother and not enough time. Especially
>>if the strays will make their return!
>
> Unleashed was by FAR the best expack for Sims ever
> --
(snipped sig)
No. Livin' Large was the best expansion pack for Sims1, at least in my
opinion. Don't forget, Guardian, you came late to the party--LOL! Do you
even *remember* plain Vanilla Sims with NO LOVEBED?
Young Whippersnapper! :::cracks whip...looking around for Katie and
Libby:::
~Lucy >> Stay informed about: Pets considerations |
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Since: Jun 10, 2005 Posts: 751
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(Msg. 10) Posted: Fri Jul 21, 2006 4:55 am
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 20 Jul 2006 22:07:06 GMT, "hey lucy!" <awricky.RemoveThis@iwannabeinyourshow.com>
wrote:
>
>"Guardian Pegasus" <nobody.RemoveThis@nowhere.xxx> wrote in message
>news:mnfvb2l88kut29bs8cg36esnj0aoekccth@4ax.com...
>> On Wed, 19 Jul 2006 21:36:08 +0200, Rumpel <rumpelteazer.RemoveThis@zonnet.nl>
>> wrote:
>>
>>>I was just thinking about the Pets ex pack. If it's like Unleashed I'm
>>>not really interested, too much bother and not enough time. Especially
>>>if the strays will make their return!
>>
>> Unleashed was by FAR the best expack for Sims ever
>> --
>(snipped sig)
>
>No. Livin' Large was the best expansion pack for Sims1, at least in my
>opinion. Don't forget, Guardian, you came late to the party--LOL! Do you
>even *remember* plain Vanilla Sims with NO LOVEBED?
I remember it but I never used it. I also remember the small and almost useless
neighbourhood of the original game. Unleashed was the best expack, it brought
not only pets but also a much better and bigger neighbourhood to the game. >> Stay informed about: Pets considerations |
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Since: Jan 04, 2005 Posts: 159
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(Msg. 11) Posted: Fri Jul 21, 2006 4:55 am
Post subject: Re: Pets considerations [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"kat" <kat RemoveThis @ntalk.org> wrote:
>In news:op.tcykn0kugrwxat@newcomputer,
>Knd <knd RemoveThis @fakeaddress.com> said
>> Yeah, ok...the cell phones and the mp3 players are pretty cool, so
>> long as I use that hack that prevents them from doing it all of the
>> time. I usually base my purchase on what new objects come out. I
>> don't tend to play most of the side stuff anyway, I don't think I
>> have yet had any student actually graduate from college because I get
>> bored and quit playing them. LOL
>>
>
>It's a great environment for romance and popularity sims though, to get
>their 20 best friends, or simultaneous lovers or whatever it is they want.
>It doesn't take all that much time to get them adequate grades, even without
>cheats and hacks, and leaves the rest for the social side.
It's also a great source of potential mates for generation games.
D.
--
Touch-twice life. Eat. Drink. Laugh.
-Resolved: To be more temperate in my postings.
Oct 5th, 2004 JDL >> Stay informed about: Pets considerations |
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