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Patch Message: March 31, 2007 :-)

 
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Author Message
Don Woods

External


Since: Nov 19, 2004
Posts: 298



(Msg. 1) Posted: Sun Apr 01, 2007 4:56 am
Post subject: Patch Message: March 31, 2007 :-)
Archived from groups: alt>games>everquest (more info?)

There was a system message announcing a patch, sort of:

<SYSTEMWIDE_MESSAGE>: GM-Deodan : .ecneinevnoc ruoy ta seton etadpu tsetal
eht tuo kcehc dna hctap-er ot erus eb esaelP !htarroN sgniteerG (If you are
unable to read portions of this message, please re-patch once.)

So anyway, here's the patch message. Enjoy! Smile

March 31, 2007
_____________________

*** Highlights ***

New Character Models!

We are pleased to announce that we have developed new technology that
allows us to change the character models for all races at the same time.
This includes the following:

- New Graphics Engine: We completely overhauled the EverQuest graphics
engine. . . yes again. All character models have been retextured using
this new technology and the results are beyond anyone???s wildest dreams.
- Dynamic effects for animations: Each movement of the model now acts as a
separate entity, allowing more life-like animations.
- Enhanced weapon visage: While we didn???t change the look of the
weapons, they sure look better on the new character models.


*** Items ***

- Removed some unnecessary stats on Solteris items.
- Fixed a problem with Journeyman's Boots.
- Removed all keys that unlock doors from the world.


*** Quests & Events ***

- By popular request, we removed all quests and raids from the game. Loot
from these events is now found in the form of ground spawns.
- Added 200 new quests in the Slamming Door quest series.


*** Spells ***

- All spells have been renamed to include Al'Kabor in the name. Long live
the King!
- Created a new Enchanter spell, Charm Door.


*** Zones ***

- Fixed the door that leads into Sverag, Stronghold of Rage.
- Burned Woods has been moved. We'll leave it up to you to find out where
it went.
- Halflings have been kicked out of Rivervale. Their new home is in
Runnyeye... yeah, that's where it is.


*** Classes ***

- Rangers are now working as intended.
- Bards have gained the ability to yodel.
- Magicians can now use an Open Sesame ability to open locked doors.


*** NPCs ***

- Snakes still don't kick. I mean, seriously...
- NPCs now lock the doors to their shops and homes at night. Quit waking
them up in the middle of the night!


*** Tradeskills ***

- A recipe for Ngreth's Nutritional Nightcap has been added. This drink
will give some very nice stats, but will make the player drunk (player,
not character). However, you'll have to seek out this recipe on your
own.
- Alchemy is not broken.
- A new tradeskill has been added: Doorcraft. Recipes from this tradeskill
will allow you to modify existing doors throughout the world including
changing knobs, resetting hings, and patching holes in the door.




- The EverQuest Team

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Prelgor

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Since: Jul 07, 2005
Posts: 71



(Msg. 2) Posted: Sun Apr 01, 2007 10:48 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 1, 12:33 am, Don Woods <don....TakeThisOut@iCynic.com> wrote:
> There was a system message announcing a patch, sort of:
> *** Items ***
>
> - Removed all keys that unlock doors from the world.
>
> *** Quests & Events ***
>
> - Added 200 new quests in the Slamming Door quest series.
>
> *** Spells ***
>
> - Created a new Enchanter spell, Charm Door.
>
> *** Zones ***
>
> - Fixed the door that leads into Sverag, Stronghold of Rage.
>
> *** Classes ***
>
> - Magicians can now use an Open Sesame ability to open locked doors.
>
> *** NPCs ***
>
> - NPCs now lock the doors to their shops and homes at night. Quit waking
> them up in the middle of the night!
>
> *** Tradeskills ***
>
> - A new tradeskill has been added: Doorcraft. Recipes from this tradeskill
> will allow you to modify existing doors throughout the world including
> changing knobs, resetting hings, and patching holes in the door.
>
> - The EverQuest Team

You gotta love it. EQ becomes World of Doorcraft. Wink Glad to see
devs with a sense of humor.

- Prelgor

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Richard Carpenter

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Since: Jan 01, 2006
Posts: 192



(Msg. 3) Posted: Sun Apr 01, 2007 11:02 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Don Woods <don-ns.RemoveThis@iCynic.com> wrote in
news:7whcs0lfau.fsf@ca.icynic.com:

> There was a system message announcing a patch, sort of:
>
> <SYSTEMWIDE_MESSAGE>: GM-Deodan : .ecneinevnoc ruoy ta seton etadpu
> tsetal eht tuo kcehc dna hctap-er ot erus eb esaelP !htarroN sgniteerG
> (If you are unable to read portions of this message, please re-patch
> once.)
>
> So anyway, here's the patch message. Enjoy! Smile
>
< snip >

Heh. Good stuff. Not their best work, but worth a laugh. Smile

--
Richard Carpenter
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
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D.J.

External


Since: Oct 28, 2007
Posts: 186



(Msg. 4) Posted: Sun Apr 01, 2007 11:29 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 01 Apr 2007 07:33:30 GMT, Don Woods <don-ns.RemoveThis@iCynic.com>
wrote:
]New Character Models!

I asked in-game for comments on the new character models, no one
replied.

JiimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://crestar.drivein-jim.net/testy/ March 30, 2007 1E AD&D blog
http://www.drivein-jim.net/ March 2, 2007: Drive-In movie theatres
http://poetry.drivein-jim.net/ poetry blog Mar 21, 2007
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bizbee

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Since: Nov 19, 2004
Posts: 306



(Msg. 5) Posted: Sun Apr 01, 2007 1:56 pm
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

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Ulandx

External


Since: Apr 02, 2007
Posts: 1



(Msg. 6) Posted: Sun Apr 01, 2007 11:56 pm
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 01 Apr 2007 07:33:30 GMT, Don Woods <don-ns.DeleteThis@iCynic.com> wrote:

>There was a system message announcing a patch, sort of:
>
><SYSTEMWIDE_MESSAGE>: GM-Deodan : .ecneinevnoc ruoy ta seton etadpu tsetal
>eht tuo kcehc dna hctap-er ot erus eb esaelP !htarroN sgniteerG (If you are
>unable to read portions of this message, please re-patch once.)
>
>So anyway, here's the patch message. Enjoy! Smile
>
>March 31, 2007
>_____________________
>
>*** Highlights ***
>
>New Character Models!
>
>We are pleased to announce that we have developed new technology that
>allows us to change the character models for all races at the same time.
>This includes the following:
>
>- New Graphics Engine: We completely overhauled the EverQuest graphics
> engine. . . yes again. All character models have been retextured using
> this new technology and the results are beyond anyone???s wildest dreams.
>- Dynamic effects for animations: Each movement of the model now acts as a
> separate entity, allowing more life-like animations.
>- Enhanced weapon visage: While we didn???t change the look of the
> weapons, they sure look better on the new character models.
>
>
>*** Items ***
>
>- Removed some unnecessary stats on Solteris items.
>- Fixed a problem with Journeyman's Boots.
>- Removed all keys that unlock doors from the world.
>
>
>*** Quests & Events ***
>
>- By popular request, we removed all quests and raids from the game. Loot
> from these events is now found in the form of ground spawns.
>- Added 200 new quests in the Slamming Door quest series.
>
>
>*** Spells ***
>
>- All spells have been renamed to include Al'Kabor in the name. Long live
> the King!
>- Created a new Enchanter spell, Charm Door.
>
>
>*** Zones ***
>
>- Fixed the door that leads into Sverag, Stronghold of Rage.
>- Burned Woods has been moved. We'll leave it up to you to find out where
> it went.
>- Halflings have been kicked out of Rivervale. Their new home is in
> Runnyeye... yeah, that's where it is.
>
>
>*** Classes ***
>
>- Rangers are now working as intended.
>- Bards have gained the ability to yodel.
>- Magicians can now use an Open Sesame ability to open locked doors.
>
>
>*** NPCs ***
>
>- Snakes still don't kick. I mean, seriously...
>- NPCs now lock the doors to their shops and homes at night. Quit waking
> them up in the middle of the night!
>
>
>*** Tradeskills ***
>
>- A recipe for Ngreth's Nutritional Nightcap has been added. This drink
> will give some very nice stats, but will make the player drunk (player,
> not character). However, you'll have to seek out this recipe on your
> own.
>- Alchemy is not broken.
>- A new tradeskill has been added: Doorcraft. Recipes from this tradeskill
> will allow you to modify existing doors throughout the world including
> changing knobs, resetting hings, and patching holes in the door.
>
>
>
>
>- The EverQuest Team

Very bad idea with the red lines character models,I was just logging
in for the 1st time after a week or so after rebuilding my computer
and wasted hours to solve this "issue".
Another nail in the coffin for EQ,instead of fixing graphic bugs like
the west bug,they have nothing better to do than to toy around
exactly with the most sensitve file in EQ,the EQGraphicsDX9.dll.
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D.J.

External


Since: Oct 28, 2007
Posts: 186



(Msg. 7) Posted: Sun Apr 01, 2007 11:56 pm
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 02 Apr 2007 04:55:51 +0200, Ulandx <ulandx RemoveThis @hotmail.com>
wrote:
]Very bad idea with the red lines character models,I was just logging
]in for the 1st time after a week or so after rebuilding my computer
]and wasted hours to solve this "issue".

April Fools' Day is April 1 of every year for some many decades now.
Why, its probably centuries old.

]Another nail in the coffin for EQ,instead of fixing graphic bugs like
]the west bug,they have nothing better to do than to toy around
]exactly with the most sensitve file in EQ,the EQGraphicsDX9.dll.

I thought it was funny. You over reacted.

JimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://crestar.drivein-jim.net/testy/ March 30, 2007 1E AD&D blog
http://www.drivein-jim.net/ March 2, 2007: Drive-In movie theatres
http://poetry.drivein-jim.net/ poetry blog Mar 21, 2007
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DanD

External


Since: Apr 19, 2006
Posts: 6



(Msg. 8) Posted: Tue Apr 03, 2007 12:08 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"D.J." <alphmoe23 RemoveThis @cableone.net> wrote in message
news:ft1113d770n8ja7oj3anrg2bf2v5bpfitp@4ax.com...
> On Mon, 02 Apr 2007 04:55:51 +0200, Ulandx <ulandx RemoveThis @hotmail.com>
> wrote:
> ]Very bad idea with the red lines character models,I was just logging
> ]in for the 1st time after a week or so after rebuilding my computer
> ]and wasted hours to solve this "issue".
>
> April Fools' Day is April 1 of every year for some many decades now.
> Why, its probably centuries old.
>
> ]Another nail in the coffin for EQ,instead of fixing graphic bugs like
> ]the west bug,they have nothing better to do than to toy around
> ]exactly with the most sensitve file in EQ,the EQGraphicsDX9.dll.
>
> I thought it was funny. You over reacted.
>
> JimP.
Maybe funny for a little while,but when is it going to end?Stick figures are
tiresome.
TF
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D.J.

External


Since: Oct 28, 2007
Posts: 186



(Msg. 9) Posted: Tue Apr 03, 2007 8:54 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 3 Apr 2007 00:08:28 -0400, "DanD" <de-daley.DeleteThis@cox.net> wrote:
]Maybe funny for a little while,but when is it going to end?Stick figures are
]tiresome.
]TF

It end on Monday of this week. Myself, I noticed on the offficial
foums people stating they were keeping a copy of that dll, so they
could move quickly through POK and Crescent Reach.

JimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://crestar.drivein-jim.net/testy/ Apr 2, 2007 1E AD&D blog
http://www.drivein-jim.net/ March 2, 2007: Drive-In movie theatres
http://poetry.drivein-jim.net/ poetry blog Mar 21, 2007
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bizbee

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Since: Nov 19, 2004
Posts: 306



(Msg. 10) Posted: Tue Apr 03, 2007 8:56 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
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Impmon

External


Since: Nov 19, 2004
Posts: 479



(Msg. 11) Posted: Wed Apr 04, 2007 1:56 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 3 Apr 2007 00:08:28 -0400, "DanD" <de-daley DeleteThis @cox.net> wrote:

>Maybe funny for a little while,but when is it going to end?Stick figures are
>tiresome.

Ended April 2 at about 3:30 pm EST so if you haven't rerun the patcher
and hate the new character model, you can redownload the original
version and play like before the fool's day.
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Impmon

External


Since: Nov 19, 2004
Posts: 479



(Msg. 12) Posted: Wed Apr 04, 2007 4:48 am
Post subject: Re: Patch Message: March 31, 2007 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 01 Apr 2007 11:29:03 -0600, D.J. <alphmoe23.DeleteThis@cableone.net>
wrote:

>I asked in-game for comments on the new character models, no one
>replied.

Some people actually liked the new character models. They reported
virtually no video lags while using the new models.

I have the dll file here at
<http://personalpages.tds.net/~wilykat/eq/EQGraphicsDX9_Stickman_version.zip>

Simply copy it into EQ folder to replace the standard dll file and use
the no patch bypass (or simply ninja the above dll into EQ after
running patcher but before starting game)

This should work for a while until SOE makes big enough changes to its
system to break this dll. Until then I plan to leave it available.
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bizbee

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Since: Nov 19, 2004
Posts: 306



(Msg. 13) Posted: Thu Apr 05, 2007 8:57 pm
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Impmon

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Since: Nov 19, 2004
Posts: 479



(Msg. 14) Posted: Thu Apr 05, 2007 9:57 pm
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bizbee

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Since: Nov 19, 2004
Posts: 306



(Msg. 15) Posted: Fri Apr 06, 2007 12:56 pm
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