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Since: Nov 19, 2004 Posts: 479
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(Msg. 1) Posted: Wed Jun 28, 2006 3:07 pm
Post subject: Patch 6-28-2006 Archived from groups: alt>games>everquest (more info?)
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*** Highlights ***
- The guild window is now available to everyone, regardless of
expansion!
*** Items ***
- Introduced several new weapon augmentations that are available from
Gemcrafters in starting cities.
- Mask of the Mad Musician now has the focus effect of Blessing of the
Elddar.
- Drape of the Unseen now has the focus effect of Curse of Takish.
- Three Octave Shawl now has the focus effect Okahn’s Blood.
- Mayong’s Buckled Girdle now has the focus effect Zomm’s Right Eye.
- Mayong’s Masquerade Mask now has +25 backstab damage.
- Conductor’s Suede Gloves now has +20 frenzy damage.
- Cracked Belfry Wristcuff now has +20 flying kick damage.
- The Dread Deeds spell scroll is now tradable.
- Changed the looks of the Brewmaster’s Mug.
- Altered the Seals of Block to make them work correctly and to make
the effects more in line with other Seals.
- Living Coal has been marked as a tradeskill item.
*** NPCs ***
- Many NPCs in zones released prior to Planes of Power have been
modified. The most notable difference will be an increase in health
and a decrease in the AC of the creatures.
- The All-Seeing Eye should be awake once more.
- The froglok guards in rathe mountains will no longer kill their
spiderling pets.
- There is now a banker in Surefall Glade.
- Two Bankers have been added to the bank in West Freeport.
*** Tradeskills ***
- Radiant Tourmaline of Minor Quickening will no longer magically turn
into Radiant Tourmaline of Aggression if you fail to make the combine.
- Disabled the recipe for Coadjutor Mechanoinstructions so people do
not "waste" their components on this recipe. (Since the Coadjutor
Mechanoinstructions have no use)
*** Spells ***
- The Dreadstone spell now summons a stack of 100 Dreadstones.
- The Blessed Aura and the Holy Aura spells should not fade when the
Flames of the Valiant and Flames of Redemption buffs fade.
*** Tasks ***
- Corrected a problem that was causing some tasks and quests in the
following zones to not update properly: Splitpaw, The Hole, Nurga,
Droga, Plane of Fear, and Plane of Hate.
*** Missions ***
- The Spies Like Them mission should now more accurately recognize
when all NPCs in the zone have been slain.
*** Events ***
- Many raids in instanced zones that required multiple groups to start
can now be started with a single group.
*** UI Changes ***
- Fixed a problem with the barter search window not always returning
the proper results when searching by player name.
- The guild window is now available to everyone, regardless of
expansion!
- The EverQuest Team
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all. >> Stay informed about: Patch 6-28-2006 |
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Since: Nov 19, 2004 Posts: 753
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(Msg. 2) Posted: Wed Jun 28, 2006 8:29 pm
Post subject: Re: Patch 6-28-2006 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 28 Jun 2006 15:07:40 -0400, Impmon <impmon.TakeThisOut@digi.mon> wrote:
>*** Items ***
>- Introduced several new weapon augmentations that are available from
>Gemcrafters in starting cities.
That sounds intriguing!
Palindrome >> Stay informed about: Patch 6-28-2006 |
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Since: Jun 07, 2006 Posts: 15
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(Msg. 3) Posted: Thu Jun 29, 2006 12:07 am
Post subject: Re: Patch 6-28-2006 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Palindrome" <damon-nomad.DeleteThis@tiscali.co.uk> wrote in message
news:i2m5a2l5ssd617onicmjs6oi1vual43t9u@4ax.com...
> On Wed, 28 Jun 2006 15:07:40 -0400, Impmon <impmon.DeleteThis@digi.mon> wrote:
>
>>*** Items ***
>
>>- Introduced several new weapon augmentations that are available from
>>Gemcrafters in starting cities.
>
> That sounds intriguing!
>
>
> Palindrome
they're terrible! DoT and HoT ... i think 500p for the best ones.... i
suppose they're supposed to be midrange in quality, but i really thought we
had midrange augs already? maybe these are just easier to get?
i guess midrange players don't have full buffslots either? >> Stay informed about: Patch 6-28-2006 |
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Since: Nov 19, 2004 Posts: 753
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(Msg. 4) Posted: Thu Jun 29, 2006 11:35 am
Post subject: Re: Patch 6-28-2006 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 29 Jun 2006 00:07:08 -0400, "b" <nubbudy DeleteThis @nuthing.net> wrote:
>
>"Palindrome" <damon-nomad DeleteThis @tiscali.co.uk> wrote in message
>news:i2m5a2l5ssd617onicmjs6oi1vual43t9u@4ax.com...
>> On Wed, 28 Jun 2006 15:07:40 -0400, Impmon <impmon DeleteThis @digi.mon> wrote:
>>
>>>*** Items ***
>>
>>>- Introduced several new weapon augmentations that are available from
>>>Gemcrafters in starting cities.
>>
>> That sounds intriguing!
>>
>>
>> Palindrome
>they're terrible! DoT and HoT ... i think 500p for the best ones.... i
>suppose they're supposed to be midrange in quality, but i really thought we
>had midrange augs already? maybe these are just easier to get?
>i guess midrange players don't have full buffslots either?
They aren't really amazing, I agree but to tell the truth, they seem
popular on my server at the moment. Every time I check the bazaar,
the augments are all usually just +2 to this Resist or +4 to that, and
I've yet to see anything at all that gives ANY heal/damage at all.
Pity they sell nothing heavier though
Oh, there were a lot of casters complaining they'd been missed out
again by Sony, and I can sympathise with that to some extent. I'm,
for example, still really pissed that Beastlords, Rangers and
Shadowknights get no Aura as a reward for doing the Takish-Hiz
Mission!
Palindrome >> Stay informed about: Patch 6-28-2006 |
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Since: Nov 19, 2004 Posts: 753
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(Msg. 5) Posted: Thu Jun 29, 2006 11:40 am
Post subject: Re: Patch 6-28-2006 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 29 Jun 2006 05:21:54 GMT, Don Woods <don-ns DeleteThis @iCynic.com> wrote:
>"b" <nubbudy DeleteThis @nuthing.net> writes:
>> >>- Introduced several new weapon augmentations that are available from
>> >>Gemcrafters in starting cities.
>> >
>> > That sounds intriguing!
>> >
>> > Palindrome
>>
>> they're terrible! DoT and HoT ... i think 500p for the best ones.... i
>> suppose they're supposed to be midrange in quality, but i really thought we
>> had midrange augs already? maybe these are just easier to get?
>>
>> i guess midrange players don't have full buffslots either?
>It took me a little while to find these guys. They're NOT the
>Jewelcraft merchants, nor are they called Gemcrafter as their
>"category"; the Gemcrafter is part of their NAME (Description).
Yup. If you want to Find them, use the "melee augmentations" entry in
the Find menu.
>Anyway, yes, these are relatively modest augs, but for those of
>us who haven't made it far into DoN or wherever such augs might
>otherwise be available, they're better than nothing.
Aye, very true.
>There are four types: direct heal, direct damage, HoT, DoT.
>They range from 31.5pp for augs that work at level 10, up to
>504pp for level 50, doubling the price every 10 levels. The
>level 50 versions heal 61 direct or 100 over time; the damage
>ones do 70 direct or 100 over time.
They're pretty handy for my Ranger, as his weapons have an 80 proc
anyway at lvl 40, plus the Spell proc (Ack, I forget - I think it's
called "Call of the Sky"??) for about 35, so adding a couple of these
to the weapons will give me a bit more clout. THREE procs per weapon
soon add up, I would think!
Palindrome >> Stay informed about: Patch 6-28-2006 |
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