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Paladin Charger quest nerfed?

 
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ScratchMonkey

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Since: Mar 12, 2005
Posts: 1859



(Msg. 1) Posted: Wed Dec 19, 2007 3:52 pm
Post subject: Paladin Charger quest nerfed?
Archived from groups: alt>games>warcraft (more info?)

I just got my Charger (hurray!) along with a guildie. I'd never seen the
final quest before (in Scholo basement) but he's an old timer and thinks it
was nerfed, with fewer ghosts and them hitting not as hard. Can anyone
confirm? (We did have 3 70's helping, warlock, priest, and rogue, and we
were both 63.)

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Bruce L Grubb

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Since: Apr 23, 2007
Posts: 17



(Msg. 2) Posted: Thu Dec 20, 2007 1:13 am
Post subject: Re: Paladin Charger quest nerfed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 19, 2:52 pm, ScratchMonkey
<ScratchMonkey.blackl... RemoveThis @sewingwitch.com> wrote:
> I just got my Charger (hurray!) along with a guildie. I'd never seen the
> final quest before (in Scholo basement) but he's an old timer and thinks it
> was nerfed, with fewer ghosts and them hitting not as hard. Can anyone
> confirm? (We did have 3 70's helping, warlock, priest, and rogue, and we
> were both 63.)

Depends on how much an old timer he is Patch 1.6.0 reduced the spawn
density because the level was so heavy that the only sane way to do
Scholomace was as a 10 man <http://wow.tentonhammer.com/index.php?
module=ContentExpress&func=display&ceid=299>. The better quality of
TBC gear in the 58-60 range makes things much easier for casual
players and then there is the fact you can get over 60. So there is
somewhat of a nerf and also the fact you have 62s and 70 going
througha dungeon designed for 60s.

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PV

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Since: May 18, 2006
Posts: 4047



(Msg. 3) Posted: Thu Dec 20, 2007 3:45 pm
Post subject: Re: Paladin Charger quest nerfed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

ScratchMonkey RemoveThis @sewingwitch.com writes:
>I just got my Charger (hurray!) along with a guildie. I'd never seen the
>final quest before (in Scholo basement) but he's an old timer and thinks it
>was nerfed, with fewer ghosts and them hitting not as hard. Can anyone
>confirm? (We did have 3 70's helping, warlock, priest, and rogue, and we
>were both 63.)

It was never all that hard of a quest if you did it right. And with that
set of levels, there's no way in hell you could tell if it was nerfed or
not - even the lowbies had 3-5 levels of gear inflation to benefit from,
and some 70s could solo most of the instance. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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ScratchMonkey

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Since: Mar 12, 2005
Posts: 1859



(Msg. 4) Posted: Fri Dec 21, 2007 9:24 pm
Post subject: Re: Paladin Charger quest nerfed? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

pv+usenet@pobox.com (PV) wrote in news:13ml3gmdmt4di81@news.supernews.com:

> It was never all that hard of a quest if you did it right. And with that
> set of levels, there's no way in hell you could tell if it was nerfed or
> not - even the lowbies had 3-5 levels of gear inflation to benefit from,
> and some 70s could solo most of the instance.

The question was more about density of mobs, than difficulty in killing
them. The ghosts seemed very sparse.
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