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Spiderweb Software

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Since: Feb 22, 2008
Posts: 3



(Msg. 1) Posted: Fri Feb 22, 2008 5:18 pm
Post subject: [PR] Avernum 5 Released For Windows
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

(Here is the announcement for Avernum 5, the latest in our most
successful and longest running series of Indie RPGs. We finally got
the Windows version out the door ... Hope you like it!)

Spiderweb Software Announces Avernum 5, A New Fantasy Role-Playing
Game for Windows

February 21, 2008 - Spiderweb Software, Inc. announced today the
release of Avernum 5 for Windows, the latest game in the award-winning
Avernum series. Avernum 5 is set in the world of Avernum, an enormous
series of caves far under the surface of the world. Explore this
enormous, alien environment, meet multitudes of interesting
characters, and rampage through many unique dungeons and hostile
cities.

The surface world is ruled by the Empire. Its power is absolute. Its
control is unchallenged. And, as a soldier of the Empire, you have a
good, comfortable life ahead of you. But then a rebel named Dorikas
tried to assassinate the Empress, and everything went wrong for you.

The villain fled somewhere into Avernum, an underworld nation of
eccentrics, misfits, and barely civilized monsters, most of whom hate
the Empire. And that is where you are going. You must find Dorikas,
while dealing with spies, betrayal, and assassins at every turn.

The enemy is waiting for you. You will only survive his attention with
the help of these strange cave dwellers. If, of course, they don't
kill you first.

Screenshots and more information are available at

http://www.avernum.com/avernum5/index.html

- Jeff Vogel
Spiderweb Software, Award-winning Fantasy role-playing games
for Mac and Windows. Huge, free Demos!
http://www.spiderwebsoftware.com

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Nostromo

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Since: Apr 01, 2006
Posts: 3064



(Msg. 2) Posted: Sun Feb 24, 2008 2:34 pm
Post subject: Re: [PR] Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks Jeff! Already playing it - lots of little improvements immediately
visible (not the least of which is the higher rez which makes it that much
more playable in native rez on most LCDs - would still love a true windowed
mode though Wink.
Keep up the great work!

--
Nostromo

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Spiderweb Software

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Since: Feb 22, 2008
Posts: 3



(Msg. 3) Posted: Mon Feb 25, 2008 2:41 pm
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 23, 7:34 pm, Nostromo <nos....DeleteThis@forme.org> wrote:
> Thanks Jeff! Already playing it - lots of little improvements immediately
> visible (not the least of which is the higher rez which makes it that much
> more playable in native rez on most LCDs - would still love a true windowed
> mode though Wink.
> Keep up the great work!
>
> --
> Nostromo

I'm working on a new graphics engine now. The next game will have a
windowed mode and support any monitor size. Long overdue changes, I
know, but it's finally getting done.

- Jeff Vogel
Spiderweb Software, Award-winning Fantasy role-playing games
for Mac and Windows. Huge, free Demos!
http://www.spiderwebsoftware.com
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Knight37

External


Since: Jun 06, 2005
Posts: 318



(Msg. 4) Posted: Tue Feb 26, 2008 10:19 am
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 22, 7:18 pm, Spiderweb Software <spid....TakeThisOut@aol.com> wrote:
> (Here is the announcement for Avernum 5, the latest in our most
> successful and longest running series of Indie RPGs. We finally got
> the Windows version out the door ... Hope you like it!)

Thanks a bunch, just downloaded this and will play it some tonight!
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Nostromo

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Since: Apr 01, 2006
Posts: 3064



(Msg. 5) Posted: Tue Feb 26, 2008 10:57 am
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake Spiderweb Software <spidweb.DeleteThis@aol.com>, Mon, 25 Feb 2008 14:41:45
-0800 (PST), Anno Domini:

>On Feb 23, 7:34 pm, Nostromo <nos....DeleteThis@forme.org> wrote:
>> Thanks Jeff! Already playing it - lots of little improvements immediately
>> visible (not the least of which is the higher rez which makes it that much
>> more playable in native rez on most LCDs - would still love a true windowed
>> mode though Wink.
>> Keep up the great work!
>>
>> --
>> Nostromo
>
>I'm working on a new graphics engine now. The next game will have a
>windowed mode and support any monitor size. Long overdue changes, I
>know, but it's finally getting done.
>
>- Jeff Vogel
>Spiderweb Software, Award-winning Fantasy role-playing games
>for Mac and Windows. Huge, free Demos!
>http://www.spiderwebsoftware.com

Good stuff! You need any help from a 43-yr-old Group IT Manager of a global
logistics company? Wink How many staff you got working for/with you these days
anyway?

--
Nostromo...who thinks back to the last bit of game code he wrote...15+ yrs
ago *huge Shrek sigh*
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Matt v3.2

External


Since: Dec 22, 2006
Posts: 37



(Msg. 6) Posted: Tue Feb 26, 2008 5:56 pm
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nostromo typed:
> Thus spake Spiderweb Software:
>> I'm working on a new graphics engine now. The next game will have a
>> windowed mode and support any monitor size. Long overdue changes, I
>> know, but it's finally getting done.

Would that make a backward-compatible patch a possibility? Smile

> Nostromo...who thinks back to the last bit of game code he wrote...
> 15+ yrs ago *huge Shrek sigh*

ROTFLOL! Oh no, the KKC .sig virus is catching! ... ;-P


--
};> Matt, who cannot think of an appropriate word for this condition,
but thinks it could be fun
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Spiderweb Software

External


Since: Feb 22, 2008
Posts: 3



(Msg. 7) Posted: Fri Feb 29, 2008 8:49 pm
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 25, 8:56 pm, "Matt v3.2" <ask.for.my.addr....DeleteThis@yahoo.com> wrote:
> Nostromo typed:
>
> > Thus spake Spiderweb Software:
> >> I'm working on a new graphics engine now. The next game will have a
> >> windowed mode and support any monitor size. Long overdue changes, I
> >> know, but it's finally getting done.
>
> Would that make a backward-compatible patch a possibility? Smile

It would be neat, but it is unlikely. The new engine will use OpenGL
(as opposed to the previous games, which had no hardware acceleration
at all). The whole engine is being rewritten to use OpenGL, with the
nice windowing stuff coming along, but it's a huge job. We probably
won't be able to spare that much effort on the older titles.

- Jeff Vogel
Spiderweb Software, Award-winning Fantasy role-playing games
for Mac and Windows. Huge, free Demos!
http://www.spiderwebsoftware.com
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Nostromo

External


Since: Apr 01, 2006
Posts: 3064



(Msg. 8) Posted: Sun Mar 02, 2008 7:28 am
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake Spiderweb Software <spidweb.DeleteThis@aol.com>, Fri, 29 Feb 2008 20:49:57
-0800 (PST), Anno Domini:

>On Feb 25, 8:56 pm, "Matt v3.2" <ask.for.my.addr....DeleteThis@yahoo.com> wrote:
>> Nostromo typed:
>>
>> > Thus spake Spiderweb Software:
>> >> I'm working on a new graphics engine now. The next game will have a
>> >> windowed mode and support any monitor size. Long overdue changes, I
>> >> know, but it's finally getting done.
>>
>> Would that make a backward-compatible patch a possibility? Smile
>
>It would be neat, but it is unlikely. The new engine will use OpenGL
>(as opposed to the previous games, which had no hardware acceleration
>at all). The whole engine is being rewritten to use OpenGL, with the
>nice windowing stuff coming along, but it's a huge job. We probably
>won't be able to spare that much effort on the older titles.

Are the new titles likely to continue the existing series or are you going
to try your hand at a new theme Jeff? As much as I've enjoyed most of the 10
odd Exile/Avernum titles, 4 Geneforges & a couple spin-offs, it would be
great to get out of the 'caves' & see your engine & game mechanics applies
to something with a little more ... twist? Perhaps a more standard
high-fantasy settings (for a lot of folks here), or a decent sci-fi theme?

The tactical aspects of the engine could benefit from a spruce up (maybe
some options for selecting body locations ala Fallout for criticals/sniping
and/or stand/crouch/prone/cover/walk/run/sprint type options ala FO:Tactics
or UFO series. I personally would like a buy-back system for skill points
spent so one has some opportunity to correct mistakes down the track or
respec chars; maybe fast travel options (if done right). If you want to
throw in mounts or vehicles that would be great; some randomisation of
levels for replayability, perhaps throw in some pseudo-elevation in the
engine. The game editor include with Blades was a fantastic move - the more
open your frameworks get, the more your fan base will grow in this day &
age, though I can see it being somewhat of a concern to have your fan base
competing against your core income, when you see examples such as NWN1,
Oblivion & others where the user mods or total conversions in a lot of cases
outstripped the original campaigns (imo of course Smile.

I'd avoid 3D or real-time combat on the first attempt, as much as it may
look commercially attractive - I think we both know why your core fan base
loves your isometric, turn-based retro feel Wink. I find the phat loot is
quite good now, though there's a lot of filler or junk items that some item
filters may benefit from (+ auto-pickup?). I also find it interesting how
your encumbrance system only applies to worn items & everyone's backpacks
are bags of holding - I personally dislike being artificially limited by
weight limits of any sort, but appreciate your desire to include some
realism in the mechanics.

Here's an idea: set up a survey on your website with up to 50 odd design
points/ideas for the new game & let people grade/scale them & see what you
get. You might be surprised at the results Wink

What are YOU playing these days Jeff (other than testing your own games of
course)? Tried The Witcher yet? Do you do mmos, shock, horror!? >8^D

As ever, thanks for making the real world that little bit easier to stomach
on a Monday morning Jeff & keep up the great work mate!

--
Nostromo
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Knight37

External


Since: Jun 06, 2005
Posts: 318



(Msg. 9) Posted: Mon Mar 03, 2008 10:12 am
Post subject: Re: Avernum 5 Released For Windows [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 1, 2:28 pm, Nostromo <nos... RemoveThis @forme.org> wrote:
> What are YOU playing these days Jeff (other than testing your own games of
> course)? Tried The Witcher yet? Do you do mmos, shock, horror!? >8^D

No way he plays MMO's. He gets too much done for him to be doing
that. Razz
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