YASD: dab the kobold assassin
dab started life normally enough. He was about to end it equally
normally - from poison on an early dungeon level - when he discovered
that gold wands were wands of polymorph.
So dab the kobold assassin was born!
Kobold Assassins have plenty of free skill and spell slots along with
reasonable HP and MP. Dab had found a ring of acid resist so quickly
learned corrosive explosion. He turned into a packrat, scouring the
dungeon for every last mace or shortsword to feed into his addiction
to massive acid explosions.
He was worried in early levels about reverting back at a poor time,
but fate smiled on him and granted him an amulet of unchanging. One
downside that become apparent was that kobold assassins do not gain
experience very quickly. dab only leveled up three times in the rest
of his adventure!
As books accumulated, so did his skills. He concentrated on the
warhammer, having found one that granted jump. After looting
Belweir's library he had three stars in warhammer along with charge
and leap attack. He also had two pieces of artifact armour with
damage bonuses and improvised attacks. A well timed leap attack would
kill most creatures instantly.
On Quizar's level he looted the four corners but ran away from the
secret stronghold. One of the named water elementals was resistant to
acid so ignored his corrosive explosions.
Klaskov's level was supposed to be a breeze. Leap attack into the
crowd of orcs. Drop a lot of junk items. Corrosive explosion. Done.
When leaping into the crowd of orcs, one threw a potion. A potion of
blindness. Corrosive Explosion can't be targeted when blind. You
can't leap to squares you can't see. dab's only healing item was a
scroll of healing which, you can guess, can't be read. Since dab
relied on charge and leap attack to get massive damage, melee was
ineffective when surrounded by orcs on all sides. His only hope was
that the blindness would wear off before he died. His hope was in
vain.
RIP, dab the kobold assassin
Dlvl 24
died due to blindness
Max HP: 56
Max MP: 46
AC: 40
Moves: 6582
315 creatures killed
Intrinsics:
+ fast
+ slow
x unchanging
* fire resist
x cold resist
x shock resist
x acid resist
+ poison resist
+ invisibility
+ blind
x water walk
x jump
Skills:
dodge, evade, endure hunger, butchery, clean kill, charge, leap
attack, helmet, shield, body, boots, cloth, leather, iron, large
weapons, blunt weapons, improvised weapons, knockback.
Spells:
acid splash, acidic mist, corrosive explosion, heal, cure, major heal,
dig, track, wizard's eye, detect curse, direct wind
Equipped Items:
floppy hat zubfrostwor
amulet of unchanging
+3 warhammer yyzbrask
+1 buckler
+1 splint mail Frostrelat
= shock resist
= acid resist
boot water walk
frostrelart: fire resist, armnour 8, 2d5+1 fire
zubfrostwor: cold resist, armour 3, 1d6+2 death
yyzbrask: jump, armour 1, 1d2+2 death
Play time:
2h9m34s
--
Jeff Lait
(POWDER:
http://www.zincland.com/powder)