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Jeff Lait

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Since: Nov 19, 2007
Posts: 111



(Msg. 1) Posted: Tue Dec 18, 2007 5:42 pm
Post subject: POWDER: dab the kobold assassin's YASD
Archived from groups: rec>games>roguelike>misc (more info?)

YASD: dab the kobold assassin

dab started life normally enough. He was about to end it equally
normally - from poison on an early dungeon level - when he discovered
that gold wands were wands of polymorph.

So dab the kobold assassin was born!

Kobold Assassins have plenty of free skill and spell slots along with
reasonable HP and MP. Dab had found a ring of acid resist so quickly
learned corrosive explosion. He turned into a packrat, scouring the
dungeon for every last mace or shortsword to feed into his addiction
to massive acid explosions.

He was worried in early levels about reverting back at a poor time,
but fate smiled on him and granted him an amulet of unchanging. One
downside that become apparent was that kobold assassins do not gain
experience very quickly. dab only leveled up three times in the rest
of his adventure!

As books accumulated, so did his skills. He concentrated on the
warhammer, having found one that granted jump. After looting
Belweir's library he had three stars in warhammer along with charge
and leap attack. He also had two pieces of artifact armour with
damage bonuses and improvised attacks. A well timed leap attack would
kill most creatures instantly.

On Quizar's level he looted the four corners but ran away from the
secret stronghold. One of the named water elementals was resistant to
acid so ignored his corrosive explosions.

Klaskov's level was supposed to be a breeze. Leap attack into the
crowd of orcs. Drop a lot of junk items. Corrosive explosion. Done.

When leaping into the crowd of orcs, one threw a potion. A potion of
blindness. Corrosive Explosion can't be targeted when blind. You
can't leap to squares you can't see. dab's only healing item was a
scroll of healing which, you can guess, can't be read. Since dab
relied on charge and leap attack to get massive damage, melee was
ineffective when surrounded by orcs on all sides. His only hope was
that the blindness would wear off before he died. His hope was in
vain.

RIP, dab the kobold assassin
Dlvl 24
died due to blindness
Max HP: 56
Max MP: 46
AC: 40
Moves: 6582

315 creatures killed

Intrinsics:
+ fast
+ slow
x unchanging
* fire resist
x cold resist
x shock resist
x acid resist
+ poison resist
+ invisibility
+ blind
x water walk
x jump

Skills:
dodge, evade, endure hunger, butchery, clean kill, charge, leap
attack, helmet, shield, body, boots, cloth, leather, iron, large
weapons, blunt weapons, improvised weapons, knockback.

Spells:
acid splash, acidic mist, corrosive explosion, heal, cure, major heal,
dig, track, wizard's eye, detect curse, direct wind

Equipped Items:
floppy hat zubfrostwor
amulet of unchanging
+3 warhammer yyzbrask
+1 buckler
+1 splint mail Frostrelat
= shock resist
= acid resist
boot water walk

frostrelart: fire resist, armnour 8, 2d5+1 fire
zubfrostwor: cold resist, armour 3, 1d6+2 death
yyzbrask: jump, armour 1, 1d2+2 death

Play time:
2h9m34s
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

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hotpoo

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Since: Dec 19, 2007
Posts: 5



(Msg. 2) Posted: Wed Dec 19, 2007 3:56 pm
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
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*laugh*

Ahhh... thank you Jeff. I needed that. A most entertaining read!

I agree with David that charge is good times. I've been using it as
much as I can, as it matches my playing style quite well. Which, not
ironically, is why I die so often.

I've enjoyed most of the changes you've made in the last couple of
releases. The higher probability of starting as a cleric is nice, but
killing yourself because you let 3 familiars in a row die is not so
cool. My bad...

I still haven't been able to use jump yet, but I'm looking forward to
it. Yet another Diablo II reminder that makes me almost want to start
playing that again. Lucky for me, I don't have the time.

The gold beetles also make for a new and obscure way for my characters
to die: death by cursed wedding band. Yay! Actually, those little
bastards scare the hell out of me now that they are "agressive."

I also managed to do something really strange... I started a game with
2 stacked maces (plain). I went to equip in the main hand, and they
both equipped at the same time! When I went to equip in the off-hand,
however, they split and only one was equipped. I was not able to
duplicate, as I picked up and equipped a cursed silver sword soon
after. I then ran into a chameleon on level 2, that changed into a
ghost. Needless to say, it was a short game...

Bill

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David Damerell

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Since: Apr 06, 2005
Posts: 1031



(Msg. 3) Posted: Wed Dec 19, 2007 4:36 pm
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoting Jeff Lait <torespondisfutile.TakeThisOut@hotmail.com>:
>warhammer, having found one that granted jump. After looting
>Belweir's library he had three stars in warhammer along with charge
>and leap attack.

I just had my first character with Charge. Interesting - means the H'ruth
book isn't quite so weakened with the removal of the spear skills as I
expected.
--
David Damerell <damerell.TakeThisOut@chiark.greenend.org.uk> Distortion Field!
Today is Sunday, December - a weekend.
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Jeff Lait

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Since: Nov 19, 2007
Posts: 111



(Msg. 4) Posted: Wed Dec 19, 2007 6:21 pm
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
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On Dec 19, 11:36 am, David Damerell <damer... DeleteThis @chiark.greenend.org.uk>
wrote:
> Quoting Jeff Lait <torespondisfut... DeleteThis @hotmail.com>:
>
> >warhammer, having found one that granted jump. After looting
> >Belweir's library he had three stars in warhammer along with charge
> >and leap attack.
>
> I just had my first character with Charge. Interesting - means the H'ruth
> book isn't quite so weakened with the removal of the spear skills as I
> expected.

I know what you mean. Charge is right there with Dodge on my list of
no-brainer skills. Mind you, later in the game I usually am pining
for Endure Hunger or Butchery.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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Jeff Lait

External


Since: Nov 19, 2007
Posts: 111



(Msg. 5) Posted: Wed Dec 19, 2007 6:31 pm
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
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On Dec 19, 6:56 pm, hotpoo <hot... DeleteThis @gmail.com> wrote:
> *laugh*
>
> Ahhh... thank you Jeff. I needed that. A most entertaining read!
>
> I agree with David that charge is good times. I've been using it as
> much as I can, as it matches my playing style quite well. Which, not
> ironically, is why I die so often.

I'm meaning to do a post in rec.games.roguelike.development about that
effect.

There is a common problem of this situation:

###
@.M
###

We have you, @, and a monster M, facing off. It is your turn. The
only sensible option is to wait a turn for M to advance so you get to
attack first. But, if you had smart monsters, they'd also wait a
turn. So you have a standoff.

The charge skill changes the dynamics. Waiting in place will cost you
your momentum, so unless you know you can single-shot the monster, you
might as well charge into the fray and get the damage bonus.

> I've enjoyed most of the changes you've made in the last couple of
> releases. The higher probability of starting as a cleric is nice, but
> killing yourself because you let 3 familiars in a row die is not so
> cool. My bad...

Having the familiars be bats was a chance choice that turned out very
well. I didn't want to draw a new tile like I originally planned for
familiars so just picked the bat. I think they work very well,
however. They fly, solving the usual pet problems. And they also
have a well defined progression as they get bigger.

My big problem playing a cleric is my tendency to want Transfer
Knowledge before I pick up heal. So I pour all my XP into my familiar
only to have him die tragically and have no levels myself.

> I still haven't been able to use jump yet, but I'm looking forward to
> it. Yet another Diablo II reminder that makes me almost want to start
> playing that again. Lucky for me, I don't have the time.

About once a year I manage to get together with some friends for some
good multiplayer diablo action. By playing Diablo I can understand
why *band's are fun. At heart, I'm more of a nethack style player - I
want convoluted puzzles to solve with inadequate equipment.

> The gold beetles also make for a new and obscure way for my characters
> to die: death by cursed wedding band. Yay! Actually, those little
> bastards scare the hell out of me now that they are "agressive."

I've not actually run into them as a problem yet in my dungeon
diving. Note that they are only aggressive if they will be a
problem :>

> I also managed to do something really strange... I started a game with
> 2 stacked maces (plain). I went to equip in the main hand, and they
> both equipped at the same time! When I went to equip in the off-hand,
> however, they split and only one was equipped. I was not able to
> duplicate, as I picked up and equipped a cursed silver sword soon
> after. I then ran into a chameleon on level 2, that changed into a
> ghost. Needless to say, it was a short game...

This is as intended. The problem is that scrolls of enchant weapon
and omnipotence apply to your equipped item. And I want people to be
able to enchant stacks of arrows and daggers. So, the main hand is
unique in that it doesn't split the stack on equip but equips the full
stack. You can work around this by using the Split Stack option on
the maces before equipping and then equipping the split mace. Or just
run around the dungeon with two maces. There's no bonus, but no harm
either. Even if acid backsplash hits your main hand, only one mace
should be destroyed.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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Kenneth 'Bessarion' Boyd

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Since: Oct 18, 2007
Posts: 161



(Msg. 6) Posted: Thu Dec 20, 2007 4:53 am
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2007-12-20 03:31:49, Jeff Lait <torespondisfutile.DeleteThis@hotmail.com> wrote:

> I'm meaning to do a post in rec.games.roguelike.development about that
> effect.
>
> There is a common problem of this situation:
>
> ###
> @.M
> ###
>
> We have you, @, and a monster M, facing off. It is your turn. The
> only sensible option is to wait a turn for M to advance so you get to
> attack first. But, if you had smart monsters, they'd also wait a
> turn.

It depends on what information the smart monsters are using.

If smart monsters can evaluate both how fast the player is relative to them, and
how much damage the player can do, you get a variety of behaviors (based on how
awesome the player's damage is). However, to make this not-cheaty one should
expose the analogous information about the monsters to the player.

So this really works well only for a wargamey display style. (Wargamey
playstyle? Not even Crawl 4.1 alpha attains that height of unbalance.)

> The charge skill changes the dynamics. Waiting in place will cost you
> your momentum, so unless you know you can single-shot the monster, you
> might as well charge into the fray and get the damage bonus.

Useful.
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Jeff Lait

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Since: Nov 19, 2007
Posts: 111



(Msg. 7) Posted: Thu Dec 20, 2007 10:46 am
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
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On Dec 20, 9:33 am, David Damerell <damer....RemoveThis@chiark.greenend.org.uk>
wrote:
> Quoting Jeff Lait <torespondisfut....RemoveThis@hotmail.com>:
>
> >I know what you mean. Charge is right there with Dodge on my list of
> >no-brainer skills. Mind you, later in the game I usually am pining
> >for Endure Hunger or Butchery.
>
> Perhaps I haven't got far enough, but why? I find food is rarely an issue.

Well, if I'm a necromancer, I have better uses for the corpses than
eating.

Also, around the Minotaur there seems to be a hunger gap where the
sorts of monsters that are common don't leave corpses or aren't
edible.

An argument could be made that Endure Hunger shouldn't be a barbarian
skill as they are the least likely to need it. Magic users, by
regenerating MP, get hungry much faster. And since the loss of MP
regeneration is more pronounced than the loss of HP regeneration when
hungry, they are the most anxious to avoid the bad effects.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
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David Damerell

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Since: Apr 06, 2005
Posts: 1031



(Msg. 8) Posted: Thu Dec 20, 2007 2:33 pm
Post subject: Re: POWDER: dab the kobold assassin's YASD [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoting Jeff Lait <torespondisfutile.TakeThisOut@hotmail.com>:
>I know what you mean. Charge is right there with Dodge on my list of
>no-brainer skills. Mind you, later in the game I usually am pining
>for Endure Hunger or Butchery.

Perhaps I haven't got far enough, but why? I find food is rarely an issue.
--
David Damerell <damerell.TakeThisOut@chiark.greenend.org.uk> Distortion Field!
Today is First Gloucesterday, December.
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