Hi Jeff,
This seemed better as a separate thread, as it's only one issue and
it's not closely related to those in the other thread.
Often on levelup -- and this may well be an SDL-only thing, since I
imagine you'd have been too aggravated by it to not change it if it
were as present in GameBoy play -- I end up accidentally confirming
"adventurer" as my levelup choice before I even get to *see* the class
choice screen, yea verily, the first sign I receive of my levelup is
the dialog telling me I've just picked adventurer! There are some
actions that kill things (e.g. ranged combat) that, if they don't
downright require pressing space to initiate them, I've at least never
bothered to look for an alternative since space is so lovely and big.
Either this is getting some extra pressings of space into the keypress
buffer (if one exists, of course), or I'm just a little too gung-ho.

And then there's just the times when I mash away at space because
it "might do what I need" at the moment (say, clearing messages), and
if that coincides with level-up, well... Of course ideally, I
"shouldn't do that, then," but in reality, a bit of cheap
idiot-friendliness might not hurt?
Some ideas on alternatives to the present system:
- Like in many idiot-friendly web dropdowns: set the default option to
"pick an option."
- A "more" keypress before showing the picker... ideally a "more"
keypress that isn't the spacebar.
- Free pizza for every POWDER player, courtesy of Jeff.
(OK, the third wouldn't do anything to solve the problem, but it would
keep my stomach and taste buds satisfied for a while, and even mildly
impact world hunger. Plus, my convoluted laziness preferred thinking up
and long-windedly justifying a third option than changing "some" to "a
couple of.")
e.