On Nov 3, 1:41 am, FancyCar....TakeThisOut@gmail.com wrote:
> This seems a bit too odd to be intentional. I ran across a Bloody Book
> (Book of Necromancy after ID). Along with the option to pick it up, I
> could also eat it. After eating it, there were no special messages.
>
> Is this supposed to be that way?
A long time ago in POWDER's history there was one spell per
spellbook. This meant I had a lot of spellbooks, each with their own
art. Then came the great spell consolidation and the number of
spellbooks plummeted. I kept all of the tiles, however, and just
commented them out in the source.txt.
In the ensuing years as I add a new spellbook or skillbook I just
reveal the next prebuilt tile. The previous one revealed was the
glass book. In 089, the Bloody Spellbook was resurrected from
antiquity. The glass spell book, as it suggests, is made of glass.
(As the gold one is of gold and leather of leather - rest being
paper) The bloody spellbook is a particularly grim grimoire and is
made of flesh.
When this spellbook was last in POWDER there was no autoprompt to
eat. Indeed, there might have been no autoprompt at all as I had
misguided objections to prompts. Now, however, we have a useful
prompter that looks at the stack and anything that can be digested is
provided as an option for your consumption.
Players in POWDER are, by default, quite capable of eating flesh in
all forms. The bloody spellbook thus proves no objections. OTOH,
there is no "devteam thought of everything" implemented for spellbooks
yet. This hasn't been a problem as gelatinous cube polyed players
likely didn't venture to experiment. Now that one of the default
spell books is edible by a default player? I may have to think of
something.
So, long story short, it is intentional. Just not completed.
--
Jeff Lait
(POWDER:
http://www.zincland.com/powder)