Just thought I'd make my first post to this newsgroup to report that the
UK games magazine PC Zone has an article titled "A.I." in relation to
how game AI has evolved (mainly through first person shooters in games)
to todays standards. Not too long, but worth mentioning I guess.
I'd rather not make any scans, I myself with no web space anyway, but
the jist of it is explaining simply how it works (of course, not all
gamers are interesting in how their games actually run), and how they
also say "In short, dynamic AI is the new 3D - where once graphics were
overwhelming priority, more and more development time is now devoted to
AI, and many contemporary games include an AI designer credit". It also
notes that "But no matter how much artificial intelligence has the
capacity o blow your mind, it must remain fun" - which I agree with most
wholeheartedly
I hope this means good things for the future of mainstream game AI's.
The article is hardly up to some of the discussions here, but gives a
basic gamer overview (this is the comp.ai.games newgroup after all) on
the subject, with a few of the "behind the scene" names (what Path
finding, Neural net, flocking is kinda thing).
Anyway, since not much was going on at
www.gameai.com, and I don't
exactly have much in the way of other useful things to post on (is this
useful? heh), here is my contribution. Sometime I'll get to ask a
question once I need to
Andy