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PBP more to wonder.

 
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Toni

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Since: Jul 10, 2006
Posts: 37



(Msg. 1) Posted: Sat Dec 16, 2006 11:57 am
Post subject: PBP more to wonder.
Archived from groups: alt>games>vga-planets (more info?)

So, in last two round i killed more than 2700 kt
and gain one 1300kt ship and my PBP is -1.
(and i got PBP points before that)
Can someone explane that to me ?
And how they can go Minus ?

-Toni

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][avok

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Since: Mar 17, 2006
Posts: 63



(Msg. 2) Posted: Sun Dec 17, 2006 12:18 am
Post subject: Re: PBP more to wonder. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Did you build anything?

][avok


"Toni" <toni.lindholm RemoveThis @saunalahti_poista_REMOVE_.fi> wrote in message
news:pNUgh.3119$YR6.2318@reader1.news.saunalahti.fi...
> So, in last two round i killed more than 2700 kt
> and gain one 1300kt ship and my PBP is -1.
> (and i got PBP points before that)
> Can someone explane that to me ?
> And how they can go Minus ?
>
> -Toni
>

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Toni

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Since: Jul 10, 2006
Posts: 37



(Msg. 3) Posted: Sun Dec 17, 2006 7:56 am
Post subject: Re: PBP more to wonder. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Did you build anything?
Yes, one 1300 kt ship like i say.

-Toni
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Stefan Reuther

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Since: Apr 10, 2004
Posts: 197



(Msg. 4) Posted: Sun Dec 17, 2006 7:56 am
Post subject: Re: PBP more to wonder. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Toni wrote:
> So, in last two round i killed more than 2700 kt
> and gain one 1300kt ship and my PBP is -1.

What ship list are you using? What did you build?

The code in host.exe goes like this
if pbps(player) > 20 then
pbps(player) = pbps(player) - (hull.mass + 49) \ 50
end if
where the 49 sometimes is a 50, depending on where you look (subroutines
were not yet invented, I guess).

Thus, if you build a ship for 22 PBPs or more, i.e. anything above 1050
kt, but have only 21 PBPs, you will end up in negative areas. This does
not happen with the standard ship list, where the heaviest ship has 980
kt (the Gorbie).


Stefan
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Toni

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Since: Jul 10, 2006
Posts: 37



(Msg. 5) Posted: Sun Dec 17, 2006 1:57 pm
Post subject: Re: PBP more to wonder. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Stefan Reuther"
> Toni wrote:
>> So, in last two round i killed more than 2700 kt
>> and gain one 1300kt ship and my PBP is -1.
>
> What ship list are you using? What did you build?
Modifyed ship list.

>
> The code in host.exe goes like this
> if pbps(player) > 20 then
> pbps(player) = pbps(player) - (hull.mass + 49) \ 50
> end if
> where the 49 sometimes is a 50, depending on where you look (subroutines
> were not yet invented, I guess).

> Thus, if you build a ship for 22 PBPs or more, i.e. anything above 1050
> kt, but have only 21 PBPs, you will end up in negative areas. This does
> not happen with the standard ship list, where the heaviest ship has 980
> kt (the Gorbie).

Ok, Thxn again Stefan.

-Toni
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