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[40K] New Ork Codex

 
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Richard Busby

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Since: Jan 21, 2007
Posts: 150



(Msg. 16) Posted: Thu Nov 08, 2007 8:15 am
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
Archived from groups: rec>games>miniatures>warhammer (more info?)

Erik Setzer wrote:

> Yeah, lots of goodies to have fun shooting. The new codex looks like
> it might just be good for a variety of builds (shooting, assault, fast
> attack, foot sloggers, etc.).

Right! Take Gutzmek and you can still have bikes for troops, for
example. I do have to admit the idea of having a big mob of Orks roaring
across the table on bikes backed up by tanks and big gunz appeals to me.
It does look like you will be able to do most of the Klans justice with
this Codex.

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Dirty Moogler

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Since: Nov 08, 2007
Posts: 2



(Msg. 17) Posted: Thu Nov 08, 2007 4:19 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
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those bleein gobbos still haunt me ...im pretty sure i still have the
scars....*shudders*

is it me or does the new codex not allow for looted vehicles ie a
looted baneblade etc ....
and looted weapons ....as wrong as it is ...
i like my looted scout squad with 4 snipers and a heavy bolter/
missile launcher (yes yes its beardy as hell Razz )
or my looted warpspiders Razz ( cant use em often ... but pure
jokes Razz )
deathskulls will really lose their appeal without all that stolen
tech .... deffguns will never make up funky 'ummie weapons ......

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Erik Setzer

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Since: Jul 30, 2007
Posts: 130



(Msg. 18) Posted: Thu Nov 08, 2007 4:19 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
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On Thu, 08 Nov 2007 16:19:25 -0000, Dirty Moogler
<archangelcypher RemoveThis @gmail.com> wrote:

>those bleein gobbos still haunt me ...im pretty sure i still have the
>scars....*shudders*
>
>is it me or does the new codex not allow for looted vehicles ie a
>looted baneblade etc ....
>and looted weapons ....as wrong as it is ...
> i like my looted scout squad with 4 snipers and a heavy bolter/
>missile launcher (yes yes its beardy as hell Razz )
>or my looted warpspiders Razz ( cant use em often ... but pure
>jokes Razz )
>deathskulls will really lose their appeal without all that stolen
>tech .... deffguns will never make up funky 'ummie weapons ......

Those things are indeed gone. The Looted vehicles can in some cases
be translated into vehicles, like a Battlewagon with killcannon, zzap
gun, and two big shootas is a stand-in for a Leman Russ. No Land
Raider equivalent or indirect firing, though.

--
Erik

Insert soulless sig file here.
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Dirty Moogler

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Since: Nov 08, 2007
Posts: 2



(Msg. 19) Posted: Sat Nov 10, 2007 1:34 am
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 9, 2:32 am, Erik Setzer <mailman@yourdoorstep,com> wrote:
> On Thu, 08 Nov 2007 16:19:25 -0000, Dirty Moogler
>
> <archangelcyp....TakeThisOut@gmail.com> wrote:
> >those bleein gobbos still haunt me ...im pretty sure i still have the
> >scars....*shudders*
>
> >is it me or does the new codex not allow for looted vehicles ie a
> >looted baneblade etc ....
> >and looted weapons ....as wrong as it is ...
> > i like my looted scout squad with 4 snipers and a heavy bolter/
> >missile launcher (yes yes its beardy as hell Razz )
> >or my looted warpspiders Razz ( cant use em often ... but pure
> >jokes Razz )
> >deathskulls will really lose their appeal without all that stolen
> >tech .... deffguns will never make up funky 'ummie weapons ......
>
> Those things are indeed gone. The Looted vehicles can in some cases
> be translated into vehicles, like a Battlewagon with killcannon, zzap
> gun, and two big shootas is a stand-in for a Leman Russ. No Land
> Raider equivalent or indirect firing, though.
>
> --
> Erik
>
> Insert soulless sig file here.

thats is sooooo weak .....
so my highly convertted deathskull force is no more Sad ......
juz wen they release a baneblade .....

not to say i dont like the new codex ..... but i think a lot of fun
things that made the orks the orks is gone ...
it seems they made them more regimented and proper ..... not the
shamble they were before (which i liked)
they arent as orky .....
oh well now to try and build a new army around the list .....
unless theres new dark eldar coming Razz ...... *i didnt say that
gork ...or is that u mork Razz **
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Erik Setzer

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Since: Jul 30, 2007
Posts: 130



(Msg. 20) Posted: Sat Nov 10, 2007 10:53 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
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On Sat, 10 Nov 2007 01:34:38 -0800, Dirty Moogler
<archangelcypher DeleteThis @gmail.com> wrote:

>On Nov 9, 2:32 am, Erik Setzer <mailman@yourdoorstep,com> wrote:
>> On Thu, 08 Nov 2007 16:19:25 -0000, Dirty Moogler
>>
>> <archangelcyp... DeleteThis @gmail.com> wrote:
>> >those bleein gobbos still haunt me ...im pretty sure i still have the
>> >scars....*shudders*
>>
>> >is it me or does the new codex not allow for looted vehicles ie a
>> >looted baneblade etc ....
>> >and looted weapons ....as wrong as it is ...
>> > i like my looted scout squad with 4 snipers and a heavy bolter/
>> >missile launcher (yes yes its beardy as hell Razz )
>> >or my looted warpspiders Razz ( cant use em often ... but pure
>> >jokes Razz )
>> >deathskulls will really lose their appeal without all that stolen
>> >tech .... deffguns will never make up funky 'ummie weapons ......
>>
>> Those things are indeed gone. The Looted vehicles can in some cases
>> be translated into vehicles, like a Battlewagon with killcannon, zzap
>> gun, and two big shootas is a stand-in for a Leman Russ. No Land
>> Raider equivalent or indirect firing, though.
>>
>> --
>> Erik
>>
>> Insert soulless sig file here.
>
>thats is sooooo weak .....
>so my highly convertted deathskull force is no more Sad ......
>juz wen they release a baneblade .....
>
>not to say i dont like the new codex ..... but i think a lot of fun
>things that made the orks the orks is gone ...
>it seems they made them more regimented and proper ..... not the
>shamble they were before (which i liked)
>they arent as orky .....

Ironically, a lot of people were complaining that the Orks were
shifting too much back to their old RT and 40K2 style.

>oh well now to try and build a new army around the list .....

That's what I'm doing over the next couple of months. I know a friend
who got a copy of the codex and is doing the same, but he's going even
more nuts over it because his models are here in the US and he's
overseas for the next few weeks, meaning he can't convert or anything.

>unless theres new dark eldar coming Razz ...... *i didnt say that
>gork ...or is that u mork Razz **

Dark Eldar are in "initial planning stages"... which means they should
be out sometime after the next ice age.

--
Erik

Insert soulless sig file here.
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Erik Setzer

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Since: Jul 30, 2007
Posts: 130



(Msg. 21) Posted: Sun Nov 11, 2007 6:46 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 10 Nov 2007 22:14:10 -0800, Seamus <fomorianwolf.TakeThisOut@gmail.com>
wrote:

>On Nov 10, 10:57 pm, Erik Setzer <mailman@yourdoorstep,com> wrote:
>> Actually, you're thinking Blood Axes, who also accepted payments of
>> weapons from the Imperium. Heck, the back of the current Ork codex
>> even has a quote that says "They cannot be bargained with or bought
>> save with weapons which they will inevitably turn against those who
>> tried to bribe them." (Yes, I've actually got my codex with me right
>> now...)
>
>Point. I had a feeling I had the wrong clan in mind, but I didn't feel
>like digging out the info and looking up a correction.
>
>The rest of my statement stands, however.

Yeah, I'll agree with you, some of the clans got kind of shafted.
Still, my Looted Vehicles can be used in Apocalypse and some of them
can be used as Battlewagons or Loota Wagons. I'm actually converting
one of my Leman Russes I hadn't finished into a "Battle Wagon" with a
fighting platform. I can even keep the big gun if I want and just
transport 12 models, which would still be pretty neat.

Try to focus on the positives. Trust me, there's enough to make up
for the negatives.

--
Erik

Insert soulless sig file here.
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Playa

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Since: Jun 22, 2007
Posts: 95



(Msg. 22) Posted: Tue Nov 13, 2007 3:39 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hey,

On Nov 10, 4:34 am, Dirty Moogler <archangelcyp... DeleteThis @gmail.com> wrote:
> thats is sooooo weak .....
> so my highly convertted deathskull force is no more

Fer lootin IG tanks, use Kommandoze.
Fer lootin da whole Codex, use 40kA:

http://us.games-workshop.com/games/40k/apocalypse/gaming/tactics/allies/1.htm


Pla - not hooked on cockney phonics - ya
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Erik Setzer

External


Since: Jul 30, 2007
Posts: 130



(Msg. 23) Posted: Tue Nov 13, 2007 8:00 pm
Post subject: Re: New Ork Codex [Login to view extended thread Info.]
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On Tue, 13 Nov 2007 15:39:54 -0800, Playa <hurlgen40k DeleteThis @aol.com> wrote:

>
>Hey,
>
>On Nov 10, 4:34 am, Dirty Moogler <archangelcyp... DeleteThis @gmail.com> wrote:
>> thats is sooooo weak .....
>> so my highly convertted deathskull force is no more
>
>Fer lootin IG tanks, use Kommandoze.
>Fer lootin da whole Codex, use 40kA:
>
>http://us.games-workshop.com/games/40k/apocalypse/gaming/tactics/allies/1.htm

BRILLIANT!!!!

Best thing is, I can just use the BS from the other books when I look
takes in Apoc, since there's no rule saying I have to use my BS2 like
to old book had.

--
Erik

Insert soulless sig file here.
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