"protomatter" <protomatter.DeleteThis@buckeye-express.com> schrieb
>
> 2) ships with evasive bonuses are nearly invulnerable to fighter
> wings. the wings cannot score hits on ships with a evasive bonuses.
> and if adding exotics to the evasive bonus. you have to have wings
> 1000 or more in size to score hits on high evasive. evasive should not
> reflect the power to evade energy weapons. it should however reflect
> the ability to dodge ordinance based weapons anything that is fired as
> ordinance based usually represents a miussile of some kind. if its a
> missile type ordinance weapon such as PTT's merculite rockets,500 mm
> gun etc, it needs a guidance system to hit the target. thus an evasive
> bonus could be used to fool the guidance system. the better the
> evasive, the greater the odds of fooling the guidance. however energy
> based weapons such as beams, lasers heavy lasers, ion cannons pahasers
> etc, use no guidance systems. and should not be defeated be evasive
> bonuses. thus a fighter wings missiles could be evaded but a wings
> laser should not be effected.
>
> Protomatter
I can see three possibilities here
1) The evasive stat represents some kind of ECM suit, that is used to fool
the guiding system of the actual munition.
This would obviously not work on beam weapons
2) The evasive stat represents some kind of ECM suit, that is used to fool
the targeting and tracking system of the enemy warship/fighter.
This could work against any form of weapon, directed against the target
3) The evasive stat represents the manouverability of the ship. The better
the manouvrability of the target, the bigger is the sphere it can be in,
when the shot actually arrives on target, and therefore the likelyhood of a
miss increases with the manouvrability of the target vessel.
Personaly, Iīd vote for option 3.
Given the fact, that beam weapons *can* miss in VCR, the distances in VCR
have to be rather large, perhaps up to a lightsecond or more, so the sphere
the target can manouver in until the shot arrives, can be rather large.
Looking at the weapons accuracy, most beam weapons have rather good
accuracy, while the "dumb" projectile weapons (500mm, MDC, AMG and PBC) have
rather low accuracy, representing the difficulty of relatively slow
projectiles to hit fast moving targets.
Most beam weapons (FC, FB, DC, PPC, TLA and LTLA) have rather good accuracy.
PTTs and Merculites are guided ammo and have good accuracy
EMs and SCs are "Area Effect" weapons, and this makes up for slow bullet
speed, therefore good accuracy
Beam weapons with low accuracy:
HL (Tech 1, so probably a problem with the weapons targeting system/mount)
IC/IGA (Donīt realy have an explanation here, perhaps Ions as "bullets" are
esyer to deflect with EM-fields)
PC (Not realy a beam weapon, but well. Perhaps the particles are not
accelerated enough and only move with 0.5c )
Blaster Cannon: I donīt realy have an explanation for this one. Very good
accuracy, but uses an actual bullet.
Perhaps it is set to detonate once it reaches the target space (like in an
AA shell. Might even have proximity fuses)
I agree, however, that no amount of manouverability of a warship would do
much good to deflect the fire of attacking fighters.
Yes, fighters (well, bombers) had difficulties to hit high manouverable
ships in WW2, but this was due to the slow payload (torps) or rudimentary
targeting systems and difficult aerodynamics (dive bombers). Hitting ships
with guns (i.e. strafing) was no problem at all (if you survived the AA
fire)
Ralph Hoenig, Germany
>> Stay informed about: Ord load of wings