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Opinions of consequences of power combination

 
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Author Message
sebree

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Since: Sep 09, 2005
Posts: 10



(Msg. 1) Posted: Sun Jan 08, 2006 12:56 am
Post subject: Opinions of consequences of power combination
Archived from groups: rec>games>frp>super-heroes (more info?)

Greetings,

I have a character in my superheroic campaign with electrical powers
and the ability to teleport through and along electrical conductors.
He also has a disadvantage that when he is soaked and charged up (i.e.
using his powers), his internal energy discharges completely. This is
a Hero System campaign, by the way.

I am sure that a number of you can figure out my question by now.
Basically, what is the result of him teleporting through water? My
personal opinion is that since he is in an energy form during the
teleport, there is no problem. However, if he does not end on a dry
surface (i.e. stops in the middle of the water), he will short out
since he has to be powered up to teleport. However, I would like to
get other opinions.

And to clarify the part about being "soaked". First, it is only when
he is using his active powers is he considered "powered up". Most of
his defenses do not require that he pour any power into them. Second,
"soaked" refers to him being hit or drenched with a significant amount
of water. A glass of water in his face, or him walking though a puddle
will not short him out, although it might raise some sparks. A water
attack or being knocked into and breaking a fire hydrant, however, will
leave him soaked as a result.

Mark Sebree

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