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Next: "Masters of Doom" Paperback Edition Out
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Since: Apr 29, 2004 Posts: 135
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(Msg. 1) Posted: Wed May 19, 2004 10:19 pm
Post subject: Quake2 Co-Op sever Archived from groups: alt>games>quake2 (more info?)
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Since: Apr 10, 2004 Posts: 35
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(Msg. 2) Posted: Thu May 20, 2004 5:11 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thanks George!
Checked it out before turning in. Nice low ping here. Killed a couple of
Stroggs. Will check in from time to time when I can. See you in Qspace.
Best,
Tom
"George M. Reagan" <georgeunderscorereagan.DeleteThis@hotmail.com> wrote in message
news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com...
> This public server is running 24/7, hard+ skill:
>
> 66.41.13.226
>
> Add it to your favorites and post if you want to play.
>
> G.
>
> >> Stay informed about: Quake2 Co-Op sever |
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Since: Apr 10, 2004 Posts: 42
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(Msg. 3) Posted: Thu May 20, 2004 1:17 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Tremble ye! for upon this sandbank of Apophis George M. Reagan
<georgeunderscorereagan.DeleteThis@hotmail.com> wrote:
> This public server is running 24/7, hard+ skill:
>
> 66.41.13.226
>
> Add it to your favorites and post if you want to play.
>
> G.
I will stop by sometime when I fire up Q2
--
--
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ >> Stay informed about: Quake2 Co-Op sever |
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Since: Feb 05, 2005 Posts: 240
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(Msg. 4) Posted: Fri May 21, 2004 7:32 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"George M. Reagan" <georgeunderscorereagan.RemoveThis@hotmail.com> wrote in message
news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> >
> Hey, nice web site! I noticed the Doomworld link, anyone interested in
> doom, heretic or hexen co-op?
>
>
I would most definately be interested in some doom or doom2 co-op. I don't
have anybody that is willing to play it anymore. Of my old lan buddies, one
is an alcoholic and has disapeared. One no longer likes fps games, and
another had his ring finger on his right hand ripped off at work, so he
can't move right in old keyboard games like doom and duke anymore ;o(
--
Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq >> Stay informed about: Quake2 Co-Op sever |
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Since: Apr 29, 2004 Posts: 135
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(Msg. 5) Posted: Fri May 21, 2004 1:12 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Margolis" <someone.TakeThisOut@somewhere.org> wrote in message
news:10artrtq21hu844@corp.supernews.com...
>
> "George M. Reagan" <georgeunderscorereagan.TakeThisOut@hotmail.com> wrote in message
> news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> > >
> > Hey, nice web site! I noticed the Doomworld link, anyone interested in
> > doom, heretic or hexen co-op?
> >
> >
>
>
> I would most definately be interested in some doom or doom2 co-op. I
don't
> have anybody that is willing to play it anymore. Of my old lan buddies,
one
> is an alcoholic and has disapeared. One no longer likes fps games, and
> another had his ring finger on his right hand ripped off at work, so he
> can't move right in old keyboard games like doom and duke anymore ;o(
>
> --
>
> Margolis
Ouch!
OK, let's see.... I use DoomConnector and have most of the doom ports. What
port should we use? I'd suggest Zdoom or Legacy because they support all
three games (doom, heretic & hexen). I could easily host a game. Might
take a few trys to get everything right.
http://www.codeimp.com/connector_info.php
G. >> Stay informed about: Quake2 Co-Op sever |
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Since: Feb 05, 2005 Posts: 240
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(Msg. 6) Posted: Fri May 21, 2004 1:12 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 10, 2004 Posts: 42
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(Msg. 7) Posted: Fri May 21, 2004 8:23 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Tremble ye! for upon this sandbank of Apophis George M. Reagan
<georgeunderscorereagan.DeleteThis@hotmail.com> wrote:
> "Margolis" <someone.DeleteThis@somewhere.org> wrote in message
> news:10artrtq21hu844@corp.supernews.com...
>>
>> "George M. Reagan" <georgeunderscorereagan.DeleteThis@hotmail.com> wrote in
>> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
>>>>
>>> Hey, nice web site! I noticed the Doomworld link, anyone
>>> interested in doom, heretic or hexen co-op?
>>>
>>>
>>
>>
>> I would most definately be interested in some doom or doom2 co-op.
>> I don't have anybody that is willing to play it anymore. Of my old
>> lan buddies, one is an alcoholic and has disapeared. One no longer
>> likes fps games, and another had his ring finger on his right hand
>> ripped off at work, so he can't move right in old keyboard games
>> like doom and duke anymore ;o(
>>
>> --
>>
>> Margolis
>
> Ouch!
>
> OK, let's see.... I use DoomConnector and have most of the doom
> ports. What port should we use? I'd suggest Zdoom or Legacy because
> they support all three games (doom, heretic & hexen). I could easily
> host a game. Might take a few trys to get everything right.
> http://www.codeimp.com/connector_info.php
>
I've never played DooM MP, but I'd be up for some Dooming
> G.
--
--
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/ >> Stay informed about: Quake2 Co-Op sever |
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Since: Apr 29, 2004 Posts: 135
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(Msg. 8) Posted: Fri May 21, 2004 8:23 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"EvilBill" <devlin DeleteThis @SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in
message news:c8lkva$8nn$1@newsg4.svr.pol.co.uk...
> Tremble ye! for upon this sandbank of Apophis George M. Reagan
> <georgeunderscorereagan DeleteThis @hotmail.com> wrote:
> > "Margolis" <someone DeleteThis @somewhere.org> wrote in message
> > news:10artrtq21hu844@corp.supernews.com...
> >>
> >> "George M. Reagan" <georgeunderscorereagan DeleteThis @hotmail.com> wrote in
> >> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> >>>>
> >>> Hey, nice web site! I noticed the Doomworld link, anyone
> >>> interested in doom, heretic or hexen co-op?
> >>>
> >>>
> >>
> >>
> >> I would most definately be interested in some doom or doom2 co-op.
> >> I don't have anybody that is willing to play it anymore. Of my old
> >> lan buddies, one is an alcoholic and has disapeared. One no longer
> >> likes fps games, and another had his ring finger on his right hand
> >> ripped off at work, so he can't move right in old keyboard games
> >> like doom and duke anymore ;o(
> >>
> >> --
> >>
> >> Margolis
> >
> > Ouch!
> >
> > OK, let's see.... I use DoomConnector and have most of the doom
> > ports. What port should we use? I'd suggest Zdoom or Legacy because
> > they support all three games (doom, heretic & hexen). I could easily
> > host a game. Might take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
>
> I've never played DooM MP, but I'd be up for some Dooming
>
> > G.
>
> --
> --
> "I see what the nhh-stars do, because so fair is their shape; it is
> well for me with them and it is well for them. I am a nhh-star, the
> companion of a nhh-star, I become a nhh-star, and I will not suffer for
> ever."
> EvilBill - http://www.evilbill.co.uk
> My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
>
>
Quakers:
Since we have some interest in playing Doom, I'll try to keep it simple
on initial requirements:
a. You must have Doom2 (doom2.wad)
b. Get ZDoom (1.22) here:
http://zdoom.org/download.html
c. Get DoomConnector (latest) here:
http://www.codeimp.com/connector_info.php
d. Configure and test yer stuff.
e. I'll run a test server called AGQ2 Co-Op or something to that effect
on Saturday and Sunday starting at 1pm EDT (1700 UT) for one hour. Mouse
look and jumping will be allowed. 68.57.22.77 as usual.
Any questions, comments, ideas?
G. >> Stay informed about: Quake2 Co-Op sever |
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Since: Feb 05, 2005 Posts: 240
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(Msg. 9) Posted: Sat May 22, 2004 8:31 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 05, 2005 Posts: 240
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(Msg. 10) Posted: Sat May 22, 2004 9:21 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 29, 2004 Posts: 135
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(Msg. 11) Posted: Sat May 22, 2004 10:54 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Margolis" <someone.DeleteThis@somewhere.org> wrote in message
news:10auofuilsfa385@corp.supernews.com...
> "Margolis" <someone.DeleteThis@somewhere.org> wrote in message
> news:10aulibp4oml35b@corp.supernews.com...
> >
> > so far so good. I just installed zdoom and have it running very well at
> > 1024x768 w 4xaa and 8x af with proper mouse control!! gotta luv this.
> > Next task is to try doomconnector
> >
> > --
> >
>
>
>
> ok, got doomconnector running and zdaemon also. Just tried to play a coop
> game, but the red key wouldn't work on the first level, so we got nowhere
> ;o(
>
>
>
> --
>
> Margolis
What port were you using?
G. >> Stay informed about: Quake2 Co-Op sever |
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Since: Feb 05, 2005 Posts: 240
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(Msg. 12) Posted: Sat May 22, 2004 10:54 am
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 05, 2005 Posts: 240
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(Msg. 13) Posted: Sat May 22, 2004 12:09 pm
Post subject: Re: Quake2 Co-Op sever [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 05, 2005 Posts: 240
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(Msg. 14) Posted: Sat May 22, 2004 12:36 pm
Post subject: doom2 coop server ZDaemon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 29, 2004 Posts: 135
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(Msg. 15) Posted: Sat May 22, 2004 4:47 pm
Post subject: Re: doom2 coop server ZDaemon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Margolis" <someone DeleteThis @somewhere.org> wrote in message
news:10av3t55quoqjd6@corp.supernews.com...
> "George M. Reagan" <georgeunderscorereagan DeleteThis @hotmail.com> wrote in message
> news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
> >
> >
> > OK, let's see.... I use DoomConnector and have most of the doom ports.
> What
> > port should we use? I'd suggest Zdoom or Legacy because they support
all
> > three games (doom, heretic & hexen). I could easily host a game. Might
> > take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
> > G.
> >
> >
>
>
> I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
> Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/
>
> When I am running a server, I will call it "[agq2] murgu cooperative"
>
> --
>
> Margolis
>
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
Hi Margolis,
Forgive my ignorance. Try again tomorrow with Zdaemon, 1pm.
G. >> Stay informed about: Quake2 Co-Op sever |
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