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Since: Jun 22, 2007 Posts: 95
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(Msg. 1) Posted: Sun Jul 15, 2007 7:48 pm
Post subject: [40k] Official Apocalypse Updates Archived from groups: rec>games>miniatures>warhammer (more info?)
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Hey,
Text of Apocalypse ad in White Dwarf:
+++
Warhammer 40,000: Apocalypse is not
just a book - it's an expansion that offers
an entirely new and epic way of playing
games in the 41st millennium. It is about
letting your imaginations and your
miniature collections run riot. Apocalypse
provides a set of rules, suggestions, and
tips for getting together with friends and
playing games on a scale previously
unseen. You'll need at least 3,000 points of
troops, but there's no upward limit to the
size of Apocalypse battles!
Also in the new book are
organizational aids called Datasheets. Each
Datasheet contains the rules for a single,
gigantic model or an entire army
formation. For example, super-heavy tanks,
Squiggoths and Stompas are all covered,
but a Datasheet may also provide rules for
such things as a Kult of Speed, armored
platoon, or even, we kid you not, an entire
Space Marine Company.
There will be new miniatures galore
released alongsice Apocalypse, from single
figures and objective markers to boxed sets
of Datasheet-ready battle formations. And
there will be a gigantic new model that
will make your mouth water, for the
Baneblade super-heavy tank will finally be
available as a massive plastic kit! But the
point is, you can use your entire collection
to play Apocalyptic games of Warhammer
40,000 - literally every miniature you own,
new or old, can find its way into a battle of
this scale. This is the playground of special
characters, of custom modelling projects,
and of massive Forge World kits. This
is where entire Companies of Space
Marines make planetfall in Drop Pods, and
Thunderhawks into the midst of Titan-led
Traitor Legions. This is Apocalypse!
Playa >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: May 31, 2007 Posts: 146
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(Msg. 2) Posted: Sun Jul 15, 2007 9:12 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 15, 10:48 pm, Playa <hurlgen....TakeThisOut@aol.com> wrote:
> Hey,
>
> Text of Apocalypse ad in White Dwarf:
It sounds interesting in theory... i know that, for me, using every
model I own would require use of the entire basement as the table and
still be crowded...
i think i would like it better in a turn based PC game format though... >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jun 13, 2007 Posts: 52
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(Msg. 3) Posted: Sun Jul 15, 2007 9:40 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 16, 12:12 am, Blackheart <blackheart666_2... DeleteThis @yahoo.com> wrote:
> On Jul 15, 10:48 pm, Playa <hurlgen... DeleteThis @aol.com> wrote:
>
> > Hey,
>
> > Text of Apocalypse ad in White Dwarf:
>
> It sounds interesting in theory... i know that, for me, using every
> model I own would require use of the entire basement as the table and
> still be crowded...
>
> i think i would like it better in a turn based PC game format though...
I'm still sporadically working on my PG2->40K conversion if you're
interested. It's nowhere near complete but it's a hoot to redo the
Blitzkrieg with Titans, Marauder bombers, etc.. and you can add your
own minis in as units, tweak stats etc. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: May 31, 2007 Posts: 146
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(Msg. 4) Posted: Mon Jul 16, 2007 12:29 am
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 16, 12:40 am, Borscope <donovan_bor... RemoveThis @yahoo.com> wrote:
> On Jul 16, 12:12 am, Blackheart <blackheart666_2... RemoveThis @yahoo.com> wrote:
>
> > On Jul 15, 10:48 pm, Playa <hurlgen... RemoveThis @aol.com> wrote:
>
> > > Hey,
>
> > > Text of Apocalypse ad in White Dwarf:
>
> > It sounds interesting in theory... i know that, for me, using every
> > model I own would require use of the entire basement as the table and
> > still be crowded...
>
> > i think i would like it better in a turn based PC game format though...
>
> I'm still sporadically working on my PG2->40K conversion if you're
> interested. It's nowhere near complete but it's a hoot to redo the
> Blitzkrieg with Titans, Marauder bombers, etc.. and you can add your
> own minis in as units, tweak stats etc.
let me know when you finish it. I, unfortunately, do not have the time
to do dev work
unless it's a paying gig.. then I could find a few days a week >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jun 13, 2007 Posts: 52
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(Msg. 5) Posted: Mon Jul 16, 2007 5:52 am
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 16, 3:29 am, Blackheart <blackheart666_2....DeleteThis@yahoo.com> wrote:
> On Jul 16, 12:40 am, Borscope <donovan_bor....DeleteThis@yahoo.com> wrote:
>
>
>
>
>
> > On Jul 16, 12:12 am, Blackheart <blackheart666_2....DeleteThis@yahoo.com> wrote:
>
> > > On Jul 15, 10:48 pm, Playa <hurlgen....DeleteThis@aol.com> wrote:
>
> > > > Hey,
>
> > > > Text of Apocalypse ad in White Dwarf:
>
> > > It sounds interesting in theory... i know that, for me, using every
> > > model I own would require use of the entire basement as the table and
> > > still be crowded...
>
> > > i think i would like it better in a turn based PC game format though...
>
> > I'm still sporadically working on my PG2->40K conversion if you're
> > interested. It's nowhere near complete but it's a hoot to redo the
> > Blitzkrieg with Titans, Marauder bombers, etc.. and you can add your
> > own minis in as units, tweak stats etc.
>
> let me know when you finish it. I, unfortunately, do not have the time
> to do dev work
> unless it's a paying gig.. then I could find a few days a week - Hide quoted text -
Blah, nah, it's not dev work, the only hard part is getting pics of
minis to use in-game. The IG and SM are easy as I have most of the
units, but the other forces (Chaos, Orks,etc.) I've only got some pics
off the net so they're 2D instead of 3D. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jan 21, 2007 Posts: 150
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(Msg. 6) Posted: Mon Jul 16, 2007 11:13 am
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Borscope wrote:
> Blah, nah, it's not dev work, the only hard part is getting pics of
> minis to use in-game. The IG and SM are easy as I have most of the
> units, but the other forces (Chaos, Orks,etc.) I've only got some pics
> off the net so they're 2D instead of 3D.
Graphics are typically the most time consuming aspect of any game. All
that model development, bit mapping, texture mapping, etc. takes a lot
of hours! Even simple web page development depends a lot on the artwork. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: May 26, 2005 Posts: 100
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(Msg. 7) Posted: Fri Jul 20, 2007 1:48 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 16 Jul 2007 11:13:22 -0400, Richard Busby
<richbusby DeleteThis @hatespam.bellsouth.net> wrote:
>Borscope wrote:
>> Blah, nah, it's not dev work, the only hard part is getting pics of
>> minis to use in-game. The IG and SM are easy as I have most of the
>> units, but the other forces (Chaos, Orks,etc.) I've only got some pics
>> off the net so they're 2D instead of 3D.
>
>Graphics are typically the most time consuming aspect of any game. All
>that model development, bit mapping, texture mapping, etc. takes a lot
>of hours! Even simple web page development depends a lot on the artwork.
Well, I was in the chicago bunker working with my epic club on our
table for GD Chicago when the guys who are going to be previewing Apoc
at GD Chicago were doing their learning rules system so I went over
and watched for a little bit and asked a few questions. Note that I
wasn't allowed to look at the book itself except for 1 page that they
showed me when I said I was a Dark Angels player
The physical book is something like 210 pages I believe and hardcover
though they were using a printout copy. Cover looks nice.
Fun little things. What would be Titan Killer weapons in Epic use
what look to be a 12 inch template. Anything under the template is
auto hit. Infantry models are auto wounded, no armor save except for
invulnerable saves. Multi wound models that fail invulnerable saves
are insta killed period. Vehicles are auto penetrated and superheavies
are auto penetrated with extra structure point damage.
I also saw a teardrop template that was something like 18 inches long.
The orbital bombardment template is 5 linked 5 inchers in a pattern
with each template with a number on it with the center having 5-6.
You roll 5d6 for an orbital bombardment and you hit the templates that
are rolled, with duplicates equalling multiple hits on all the
victims.
The only stat page I saw was the Space Marine Battle Company page.
Basically each formation costs x + model cost in points for a fixed
setup that when you field it will get you x stratagems that you can
use. For example the Battle Company costs 200 + models for this fixed
formation. 1 Captain (Company master assumed for DA and BA), 0-1
Chaplains, 1 Command Squad, 6 Full Tac squads with Rhinos, 2 Full
Assault Squads, 2 Full Devastator Squads + Rhinos. Now I have no idea
what the stratagems do.
I am definitely looking forward to popping inside that curtained area
a week from tomorrow. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jan 31, 2005 Posts: 98
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(Msg. 8) Posted: Fri Jul 20, 2007 1:48 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<rklemic.TakeThisOut@yahoo.com> wrote in message
news:6c02a3diu7o4u5b5hpahb7uh0f9p6lisni@4ax.com...
> On Mon, 16 Jul 2007 11:13:22 -0400, Richard Busby
> <richbusby.TakeThisOut@hatespam.bellsouth.net> wrote:
>
>>Borscope wrote:
>>> Blah, nah, it's not dev work, the only hard part is getting pics of
>>> minis to use in-game. The IG and SM are easy as I have most of the
>>> units, but the other forces (Chaos, Orks,etc.) I've only got some pics
>>> off the net so they're 2D instead of 3D.
>>
>>Graphics are typically the most time consuming aspect of any game. All
>>that model development, bit mapping, texture mapping, etc. takes a lot
>>of hours! Even simple web page development depends a lot on the artwork.
> Well, I was in the chicago bunker working with my epic club on our
> table for GD Chicago when the guys who are going to be previewing Apoc
> at GD Chicago were doing their learning rules system so I went over
> and watched for a little bit and asked a few questions. Note that I
> wasn't allowed to look at the book itself except for 1 page that they
> showed me when I said I was a Dark Angels player
>
> The physical book is something like 210 pages I believe and hardcover
> though they were using a printout copy. Cover looks nice.
>
> Fun little things. What would be Titan Killer weapons in Epic use
> what look to be a 12 inch template. Anything under the template is
> auto hit. Infantry models are auto wounded, no armor save except for
> invulnerable saves. Multi wound models that fail invulnerable saves
> are insta killed period. Vehicles are auto penetrated and superheavies
> are auto penetrated with extra structure point damage.
>
> I also saw a teardrop template that was something like 18 inches long.
>
> The orbital bombardment template is 5 linked 5 inchers in a pattern
> with each template with a number on it with the center having 5-6.
> You roll 5d6 for an orbital bombardment and you hit the templates that
> are rolled, with duplicates equalling multiple hits on all the
> victims.
>
> The only stat page I saw was the Space Marine Battle Company page.
> Basically each formation costs x + model cost in points for a fixed
> setup that when you field it will get you x stratagems that you can
> use. For example the Battle Company costs 200 + models for this fixed
> formation. 1 Captain (Company master assumed for DA and BA), 0-1
> Chaplains, 1 Command Squad, 6 Full Tac squads with Rhinos, 2 Full
> Assault Squads, 2 Full Devastator Squads + Rhinos. Now I have no idea
> what the stratagems do.
>
> I am definitely looking forward to popping inside that curtained area
> a week from tomorrow.
Sounds cool, I'm looking forward to this. A question I have, though, is
regarding GWs claim that you'll be able to use "all your minis" in a game.
How does this work if you dont have the required 3000+ points worth of
minis? Would you be able to combine forces? I ask, as I have anywhere from
1500 to 2000 points of BT, DA, WH and DH (not inc. IG auxillarys), so under
the rules, I wouldn't be able to field an army. Would I be able to combine
those forces (say 1500 BT & 1500 WH) to meet the min. points requirement? Or
am I getting ahead of myself?
drgrbek >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jun 13, 2007 Posts: 52
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(Msg. 9) Posted: Fri Jul 20, 2007 3:16 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 16, 11:13 am, Richard Busby <richbu....RemoveThis@hatespam.bellsouth.net>
wrote:
> Borscope wrote:
> > Blah, nah, it's not dev work, the only hard part is getting pics of
> > minis to use in-game. The IG and SM are easy as I have most of the
> > units, but the other forces (Chaos, Orks,etc.) I've only got some pics
> > off the net so they're 2D instead of 3D.
>
> Graphics are typically the most time consuming aspect of any game. All
> that model development, bit mapping, texture mapping, etc. takes a lot
> of hours! Even simple web page development depends a lot on the artwork.
This game is over 10 years old. The graphics consist of taking
pictures of the model from different angles, sizing it down to the
icon window, then converting the palette. Takes about 30 minutes to do
on average. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: May 26, 2005 Posts: 100
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(Msg. 10) Posted: Fri Jul 20, 2007 3:24 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 20 Jul 2007 12:08:25 -0700, "relkins"
<relkins RemoveThis @u.washington.edu> wrote:
>
><rklemic RemoveThis @yahoo.com> wrote in message
>news:6c02a3diu7o4u5b5hpahb7uh0f9p6lisni@4ax.com...
>> On Mon, 16 Jul 2007 11:13:22 -0400, Richard Busby
>> <richbusby RemoveThis @hatespam.bellsouth.net> wrote:
>>
>>>Borscope wrote:
>>>> Blah, nah, it's not dev work, the only hard part is getting pics of
>>>> minis to use in-game. The IG and SM are easy as I have most of the
>>>> units, but the other forces (Chaos, Orks,etc.) I've only got some pics
>>>> off the net so they're 2D instead of 3D.
>>>
>>>Graphics are typically the most time consuming aspect of any game. All
>>>that model development, bit mapping, texture mapping, etc. takes a lot
>>>of hours! Even simple web page development depends a lot on the artwork.
>> Well, I was in the chicago bunker working with my epic club on our
>> table for GD Chicago when the guys who are going to be previewing Apoc
>> at GD Chicago were doing their learning rules system so I went over
>> and watched for a little bit and asked a few questions. Note that I
>> wasn't allowed to look at the book itself except for 1 page that they
>> showed me when I said I was a Dark Angels player
>>
>> The physical book is something like 210 pages I believe and hardcover
>> though they were using a printout copy. Cover looks nice.
>>
>> Fun little things. What would be Titan Killer weapons in Epic use
>> what look to be a 12 inch template. Anything under the template is
>> auto hit. Infantry models are auto wounded, no armor save except for
>> invulnerable saves. Multi wound models that fail invulnerable saves
>> are insta killed period. Vehicles are auto penetrated and superheavies
>> are auto penetrated with extra structure point damage.
>>
>> I also saw a teardrop template that was something like 18 inches long.
>>
>> The orbital bombardment template is 5 linked 5 inchers in a pattern
>> with each template with a number on it with the center having 5-6.
>> You roll 5d6 for an orbital bombardment and you hit the templates that
>> are rolled, with duplicates equalling multiple hits on all the
>> victims.
>>
>> The only stat page I saw was the Space Marine Battle Company page.
>> Basically each formation costs x + model cost in points for a fixed
>> setup that when you field it will get you x stratagems that you can
>> use. For example the Battle Company costs 200 + models for this fixed
>> formation. 1 Captain (Company master assumed for DA and BA), 0-1
>> Chaplains, 1 Command Squad, 6 Full Tac squads with Rhinos, 2 Full
>> Assault Squads, 2 Full Devastator Squads + Rhinos. Now I have no idea
>> what the stratagems do.
>>
>> I am definitely looking forward to popping inside that curtained area
>> a week from tomorrow.
>
>Sounds cool, I'm looking forward to this. A question I have, though, is
>regarding GWs claim that you'll be able to use "all your minis" in a game.
>How does this work if you dont have the required 3000+ points worth of
>minis? Would you be able to combine forces? I ask, as I have anywhere from
>1500 to 2000 points of BT, DA, WH and DH (not inc. IG auxillarys), so under
>the rules, I wouldn't be able to field an army. Would I be able to combine
>those forces (say 1500 BT & 1500 WH) to meet the min. points requirement? Or
>am I getting ahead of myself?
>
>drgrbek
>
One thing that was mentioned is that people could team up and make
formations from multiple player's models. Among other things,
Apocalypse is going to probably be the main ruleset for store and con
mega battles from now on. >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Jan 31, 2005 Posts: 98
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(Msg. 11) Posted: Fri Jul 20, 2007 3:24 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Snip>
> One thing that was mentioned is that people could team up and make
> formations from multiple player's models. Among other things,
> Apocalypse is going to probably be the main ruleset for store and con
> mega battles from now on.
So, is that a "Yes" to my question about combining different Imperial
forces?
If that was the case, I wonder if the army-specific rules would still be
suspended for the allying force, as is the case in the WH/DH codecii.
drgrbek >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Nov 29, 2004 Posts: 426
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(Msg. 12) Posted: Fri Jul 20, 2007 9:40 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 31, 2007 Posts: 25
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(Msg. 13) Posted: Fri Jul 20, 2007 9:53 pm
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 16 Jul, 14:12, Blackheart <blackheart666_2....TakeThisOut@yahoo.com> wrote:
> On Jul 15, 10:48 pm, Playa <hurlgen....TakeThisOut@aol.com> wrote:
>
> > Hey,
>
> > Text of Apocalypse ad in White Dwarf:
>
> It sounds interesting in theory... i know that, for me, using every
> model I own would require use of the entire basement as the table and
> still be crowded...
I agree, it does sound interesting to play large games with company
formations, superheavy tanks, Squiggoths and Titans. But I think that
in order to save store and basement space, allow games to be played on
reasonably-sized tables and allow players to afford the components,
they should try doing it in a smaller scale. I've got it! They could
make all these models in 6mm. That sounds like a great game.
Phil >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: May 27, 2007 Posts: 36
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(Msg. 14) Posted: Sat Jul 21, 2007 4:56 am
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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It was twenty years ago today, Phil Bowles taught the band to play:
> On 16 Jul, 14:12, Blackheart <blackheart666_2....TakeThisOut@yahoo.com> wrote:
>> On Jul 15, 10:48 pm, Playa <hurlgen....TakeThisOut@aol.com> wrote:
>>
>>> Hey,
>>> Text of Apocalypse ad in White Dwarf:
>> It sounds interesting in theory... i know that, for me, using every
>> model I own would require use of the entire basement as the table and
>> still be crowded...
>
> I agree, it does sound interesting to play large games with company
> formations, superheavy tanks, Squiggoths and Titans. But I think that
> in order to save store and basement space, allow games to be played on
> reasonably-sized tables and allow players to afford the components,
> they should try doing it in a smaller scale. I've got it! They could
> make all these models in 6mm. That sounds like a great game.
>
Don't be ridiculous Phil, how is an army in 6mm going to cost well over
$2000?
--
Kurt *Kill the nospam to reply*
Ignoring the fluff is like sleeping with your cousin!
-- RGMW outtake >> Stay informed about: [40k] Official Apocalypse Updates |
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Since: Aug 03, 2006 Posts: 196
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(Msg. 15) Posted: Sat Jul 21, 2007 4:56 am
Post subject: Re: Official Apocalypse Updates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Phil Bowles" <pbowles.RemoveThis@aol.com> wrote in message
news:1184993600.553980.25750@d30g2000prg.googlegroups.com...
> On 16 Jul, 14:12, Blackheart <blackheart666_2....RemoveThis@yahoo.com> wrote:
>> On Jul 15, 10:48 pm, Playa <hurlgen....RemoveThis@aol.com> wrote:
>>
>> > Hey,
>>
>> > Text of Apocalypse ad in White Dwarf:
>>
>> It sounds interesting in theory... i know that, for me, using every
>> model I own would require use of the entire basement as the table and
>> still be crowded...
>
> I agree, it does sound interesting to play large games with company
> formations, superheavy tanks, Squiggoths and Titans. But I think that
> in order to save store and basement space, allow games to be played on
> reasonably-sized tables and allow players to afford the components,
> they should try doing it in a smaller scale. I've got it! They could
> make all these models in 6mm. That sounds like a great game.
>
> Phil
>
Funnily enough I have been thinking all the way through, I would rather
adapt the latest version of Epic for use with the 40k figures than the new
book, where with all the outsized templates and weapons etc I have a feeling
that screaming Waaaaaaaaaah is compulsory for any of the no save weapons,
otherwise they will automiss. >> Stay informed about: [40k] Official Apocalypse Updates |
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