On Sep 29, 9:16 am, "Mark Earnest" <gmearn....RemoveThis@yahoo.com> wrote:
> Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
> in endurance every time leveling up?
+5s at every level is nice, but don't over do it.
Otherwise at some point you'll be so overpowered
that there may not be much of a challenge left.
There's little reason to try and be perfect with
the attributes and skills (maybe to boost those
extremely low starting stats
When you create a class, one strategy is to
choose infrequently used skills for most of
your skills list. Definately don't put
both athletics and acrobatics on the list,
since they get used extremely often and
you can accidentally level up without ever
using any combat skill. This also gives you
a lot of control over when you do level up,
which is important if you want those +5s.
Or put on skills that you intend to use a lot
later on but not at the beginning of the game.
If you put in a highly used skill on the list,
you may end up maxing out that attribute very
early on, and levelling up often due to just
one or two skills . I like this better since
I tend to stop worrying about +5s after a few
levels once I get those initial starting stats
and skills up.
Don't have 3 major skills that all affect the
same attribute if you can help it. Then it
gets hard to boost the plusses for that
attribute without also getting closer to
levelling.
I mostly just kept track in my head or on
a piece of paper how many skill ups I had
and estimated who close to levelling up I
was and where my plusses were going to go.
There's an add-on that will tell you all
this info. Once you have this info, then
you can fine tune things.
Then you control the plusses by using some
skills and not others. Ie, if you're about
to level, then don't use any major skills
(this may mean avoiding combat). Spend time
on skills that affect your attributes you
want plusses on, as long as those skills
don't cause you to level too soon. Use
the trainer or practice.
For magic, you can create "practice" spells
that cost very little to cast but can be
repeated over and over. It's kind of cheesy
though, but can help if you're only getting
+2s or want to get one of these magic skills
to the point where it's effective. (if a
skill is ineffective if doesn't get used a
lot, and if it doesn't get used a lot then
it will stay ineffective, catch-22)
--
Darin Johnson
>> Stay informed about: Oblivion Question