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Oblivion Question

 
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An Indirect and direct Question about Oblivion - 1) Is End-User the same thing as 'Direct X' and should I d/load and use it in the game? 2) Do most players use the 1st or third person view? I find it's hard to fight w/ the 1st person view. Thanks for the help to a novice. ..

Oblivion- Dark Brotherhood question - Quick Aside from 'the fun of it', is there a good reason to join the Dark Is it something you can just skip? Thank you!

Thoughts on Oblivion vs. Morrowind and a question - Hello all, I completed my first run through of Oblivion and am now playing Morrowind again for kicks. Though I didn't like the changes at first, I came to feel Oblivion is a great game, but there are a couple of things I wish they hadn't changed. ..

I NEED HELP WITH OBLIVION - where do i find ruin tail after he leaves and i find his journal i dont know where he goes.

I saw Oblivion! - yeah, this dude from Oblivia that country in south or wait, nevermind it's Bolivia :) So I guess he's a Bolivion? oh the wait the wait!!!
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Mark Earnest

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Since: May 08, 2006
Posts: 44



(Msg. 1) Posted: Sat Sep 29, 2007 11:16 am
Post subject: Oblivion Question
Archived from groups: alt>games>elder-scrolls (more info?)

Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
in endurance every time leveling up?

I was thinking of not making endurance a major skill, and letting monsters
hit me a lot in the heavy armor before finishing them.

Will that work?
Will anything else work?

Thanks,
Mark

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Mark Earnest

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Since: May 08, 2006
Posts: 44



(Msg. 2) Posted: Sat Sep 29, 2007 11:21 am
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
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Didn't quite say that right:

"Mark Earnest" <gmearnest DeleteThis @yahoo.com> wrote in message
news:13fsul6gkjmoo0d@corp.supernews.com...
> Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
> in endurance every time leveling up?
>
> I was thinking of not making *heavy armor* a major skill, and letting
> monsters
> hit me a lot in the heavy armor before finishing them.
>
> Will that work?
> Will anything else work?
>
> Thanks,
> Mark
>

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DeAnn

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Since: Jun 01, 2007
Posts: 174



(Msg. 3) Posted: Sat Sep 29, 2007 4:55 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sep 29, 12:21 pm, "Mark Earnest" <gmearn... DeleteThis @yahoo.com> wrote:
> Didn't quite say that right:
>
> "Mark Earnest" <gmearn... DeleteThis @yahoo.com> wrote in message
>
> news:13fsul6gkjmoo0d@corp.supernews.com...
>
>
>
> > Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
> > in endurance every time leveling up?
>
> > I was thinking of not making *heavy armor* a major skill, and letting
> > monsters
> > hit me a lot in the heavy armor before finishing them.
>
> > Will that work?
> > Will anything else work?
>
> > Thanks,
> > Mark- Hide quoted text -
>
> - Show quoted text -

Well, letting things hit you will help. Blocking alot also works.
Training in armorer helps. You can also install a mod that makes
boosting skills less traumatic. I use a mod that just looks at the
skills you use and increases the base attribute based on what skills
you use (lraising attributes based on skills is not associated with
leveling in "levels"). I LOVE that mod and consider it incredibly
freeing. I can just play naturally. Alas, the author has since
"upgraded" the mod to make major changes in gameplay based on how they
want the game mechanics to work (instead of just modifying how skills
raise attributes).
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Werewolf

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Since: Feb 19, 2006
Posts: 39



(Msg. 4) Posted: Sun Sep 30, 2007 8:59 am
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mark Earnest wrote:
> Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
> in endurance every time leveling up?
>
> I was thinking of not making endurance a major skill, and letting monsters
> hit me a lot in the heavy armor before finishing them.
>
> Will that work?
> Will anything else work?
>
> Thanks,
> Mark
>
>

Munchkins...

Just create a character and play the damn game. Half the fun of it is
overcoming the handicaps your character may have.

Where's the fun in playing an uber character that can't be beat?

<shakes head side to side> Munchkins...
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Markku Herd

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Since: Jul 04, 2005
Posts: 26



(Msg. 5) Posted: Sun Sep 30, 2007 2:56 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"DeAnn" kirjoitti ...

> Well, letting things hit you will help. Blocking alot also works.
> Training in armorer helps. You can also install a mod that makes
> boosting skills less traumatic. I use a mod that just looks at the
> skills you use and increases the base attribute based on what skills
> you use (lraising attributes based on skills is not associated with
> leveling in "levels").

Sounds good. Remember the name of the mod?

- MJH
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pb

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Since: Apr 28, 2005
Posts: 212



(Msg. 6) Posted: Sun Sep 30, 2007 5:55 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Where's the fun in playing an uber character that can't be beat?
>
> <shakes head side to side> Munchkins...

yep, completely right...
<shakes head both sides twice >
pieter
www.borrasart.com
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DeAnn

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Since: Jun 01, 2007
Posts: 174



(Msg. 7) Posted: Sun Sep 30, 2007 6:16 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
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On Sep 30, 1:49 pm, "Markku Herd" <no.s....RemoveThis@this.addy.fi> wrote:
> "DeAnn" kirjoitti ...
>
> > Well, letting things hit you will help. Blocking alot also works.
> > Training in armorer helps. You can also install a mod that makes
> > boosting skills less traumatic. I use a mod that just looks at the
> > skills you use and increases the base attribute based on what skills
> > you use (lraising attributes based on skills is not associated with
> > leveling in "levels").
>
> Sounds good. Remember the name of the mod?
>
> - MJH

Here is a copy of my earlier post about the mod ("Improved
Leveling"). I think I am running version 2. The mod was greatly
changed just after I posted this, however. It now mucks with a lot of
other things, etc. Older versions may or may not still be available

I really like this mod. It does not actually change the "leveling"
at
all. What it does change is the way your attributes increase. They
no longer increase at level up by using some multiplier, but rather
increase as you use your skills. The mod is simple and flexible.
What takes this mod from the 4-star to 5-star realm, is

1. It does not muck with other stuff in the game.
2. It allows the user to set their own preferences by entering
commands in the console if the user wants a somewhat different choice
that the mod developer made for how attributes increase.


The default is one attribute increase per three relevant skill
increases, attributes capped at 100, with luck having a 20% chance to
increase each time another attribute increases.


The mod is best used with a new character, though it accommodates on
going games and things like the player deciding to change their
character's race.


The mod can be found here:


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Deta...


Finally, I can just play the game!
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Greg Johnson

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Since: Jan 12, 2005
Posts: 999



(Msg. 8) Posted: Mon Oct 01, 2007 9:38 am
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 30 Sep 2007 18:16:32 -0000, DeAnn <DeAnn000.DeleteThis@gmail.com> wrote:

>The mod can be found here:
>
>
>http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Deta...

That link is truncated and won't work. Google does that with long
quoted links. Try this one instead.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3135
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Darin Johnson

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Since: Jun 01, 2007
Posts: 609



(Msg. 9) Posted: Mon Oct 01, 2007 2:11 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sep 30, 6:59 am, Werewolf <nu....RemoveThis@biteme.net> wrote:
> Just create a character and play the damn game. Half the fun of it is
> overcoming the handicaps your character may have.

Part of the problem for a new player is that
it seems very easy to fall into a trap where
you level up so fast that you're unable to
do combat anymore. Most games always have
players where they say "you're gimped if you
don't do this", but that's just exageration
most of the time and the game can still be
completed. But in Oblivion I can see a
character who literally can not survive the
battle in Kvatch or close a gate because they're
level 10 with level 1 combat skills; or has such
trouble that they stop having fun.

Another reason is that I often have some
skill that I want to use a lot later on
not be a major or minor skill. Then my
attribute for that skill tends to be very
low. So for a few levels I like to get a
+5 to bring them up to the level I want
(as opposed to wasting +5 on speed from
all the running and jumping).


The one thing I never really liked in elder
scrolls games was the "use a skill to improve
it" style. While it may be realistic, it
requires a lot of "on screen" practice if you
want to build a character just the way you
like. In other games I often just justify
that I'm spending points in an unused skill
because I'm reading a lot of books about
magic, learning from my mentor, remembering
how things work as I get my memory back,
or practicing "off screen". If I want a magic
caster primarily, who can also defend himself
with a sword in a pinch, then I really have to
spend a lot of time practicing in game so that
my sword skill isn't constantly above my
magic skills. In Morrowind I wanted a
character who was going to be good at heavy
armor, but my light armor skill was so much
higher than it by the time I found a good
heavy armor and was strong enough to carry
it around that I didn't bother. But if the
game had allowed me to assign some of those
light armor skill points to heavy armor...

--
Darin Johnson
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Darin Johnson

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Since: Jun 01, 2007
Posts: 609



(Msg. 10) Posted: Mon Oct 01, 2007 2:52 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sep 29, 9:16 am, "Mark Earnest" <gmearn....RemoveThis@yahoo.com> wrote:
> Anyone have a stretegy for Oblivion, for getting the max of 5 skill points
> in endurance every time leveling up?

+5s at every level is nice, but don't over do it.
Otherwise at some point you'll be so overpowered
that there may not be much of a challenge left.
There's little reason to try and be perfect with
the attributes and skills (maybe to boost those
extremely low starting stats

When you create a class, one strategy is to
choose infrequently used skills for most of
your skills list. Definately don't put
both athletics and acrobatics on the list,
since they get used extremely often and
you can accidentally level up without ever
using any combat skill. This also gives you
a lot of control over when you do level up,
which is important if you want those +5s.

Or put on skills that you intend to use a lot
later on but not at the beginning of the game.
If you put in a highly used skill on the list,
you may end up maxing out that attribute very
early on, and levelling up often due to just
one or two skills . I like this better since
I tend to stop worrying about +5s after a few
levels once I get those initial starting stats
and skills up.

Don't have 3 major skills that all affect the
same attribute if you can help it. Then it
gets hard to boost the plusses for that
attribute without also getting closer to
levelling.

I mostly just kept track in my head or on
a piece of paper how many skill ups I had
and estimated who close to levelling up I
was and where my plusses were going to go.
There's an add-on that will tell you all
this info. Once you have this info, then
you can fine tune things.

Then you control the plusses by using some
skills and not others. Ie, if you're about
to level, then don't use any major skills
(this may mean avoiding combat). Spend time
on skills that affect your attributes you
want plusses on, as long as those skills
don't cause you to level too soon. Use
the trainer or practice.

For magic, you can create "practice" spells
that cost very little to cast but can be
repeated over and over. It's kind of cheesy
though, but can help if you're only getting
+2s or want to get one of these magic skills
to the point where it's effective. (if a
skill is ineffective if doesn't get used a
lot, and if it doesn't get used a lot then
it will stay ineffective, catch-22)

--
Darin Johnson
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Darin Johnson

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Since: Jun 01, 2007
Posts: 609



(Msg. 11) Posted: Mon Oct 01, 2007 3:02 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I should add though that my earlier advice is
really only appropriate if you're willing to
deal with micromanaging your character.
For a first time player, that may just be too
much to deal with and spoil the fun.

Instead, one method would be to almost do the
opposite of what I suggested. Make most of
your major skills be skills that you use a
lot and that are combat skills. Then just
stop worrying about attribute pluses. This
seems to be how the game was intended to be
played by the developers.

You then level up reasonably fast, and due to
using combat skills. The enemies will get tougher,
but since you have increased your combat skills
you'll be able to deal with it. You'll probably
have two +3s that you can apply to important
combat attributes, and that's good enough.

--
Darin Johnson
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Mark Earnest

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Since: May 08, 2006
Posts: 44



(Msg. 12) Posted: Tue Oct 02, 2007 8:09 pm
Post subject: Re: Oblivion Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thank all of you. I am really enjoying playing Oblivion now.
All I do about this is make sure that I find mudcrabs, rats and wolves to
hit against
my armor for awhile each time I level up. That seems for now to make the
game
playable.



"Darin Johnson" <darin RemoveThis @usa.net> wrote in message
news:1191276144.492660.199910@r29g2000hsg.googlegroups.com...
>I should add though that my earlier advice is
> really only appropriate if you're willing to
> deal with micromanaging your character.
> For a first time player, that may just be too
> much to deal with and spoil the fun.
>
> Instead, one method would be to almost do the
> opposite of what I suggested. Make most of
> your major skills be skills that you use a
> lot and that are combat skills. Then just
> stop worrying about attribute pluses. This
> seems to be how the game was intended to be
> played by the developers.
>
> You then level up reasonably fast, and due to
> using combat skills. The enemies will get tougher,
> but since you have increased your combat skills
> you'll be able to deal with it. You'll probably
> have two +3s that you can apply to important
> combat attributes, and that's good enough.
>
> --
> Darin Johnson
>
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