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Oblivion in CGW

 
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:phant

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Since: May 12, 2004
Posts: 95



(Msg. 1) Posted: Mon Sep 26, 2005 7:02 pm
Post subject: Oblivion in CGW

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Merlin

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Since: Jul 18, 2004
Posts: 229



(Msg. 2) Posted: Thu Oct 13, 2005 4:39 pm
Post subject: Re: Oblivion in CGW [Login to view extended thread Info.]

":phant" <phant.RemoveThis@usagi.comix> skrev i en meddelelse
news:paggj1h81k2mlr7o2k8grgknt2vi08jsnr@4ax.com...
> Oblivion got an article in the latest computer
gaming world. An I thought I'd
> share some quotes of interest. Smile
>
>
> "We've really set out to create the RPG for the
next generation of hardware..."
>
> [So much for running this on my current machine...]

this does not necessarily mean, that it cannot be
played
with your current hardware, only that it needs the
new
configurations to really show, what it can do

merlin
>
> "...Hundreds of NPCs that go intelligently about
their daily lives-- and this
> time it's made even more believable with by Over
2200 pages of recorded
> dialogue"
>
>
> "Following the assassination of the emperor --
you're tasked with locating a
> long lost heir to the throne. Meanwhile the gates
of Oblivion remain open,
> paving the way for a massive demon invasion."
>
>
> "When you're not exploring the 16-square mile
empire of Cyrodiil, expect to
> spend a large part of your time in the depths of
Oblivion. Each part of Oblivion
> is sort of it's own dungeon crawl. You visit
several of these as part of the
> main quest, but also see random gates appear, as
long as the main quest remains
> unfinished."
>
>
> "The fighting system in Oblivion is deeper and more
skill based than those of
> previous adventures... You control the blocking,
you control what moves you do,
> you control the timing.... It plays like an FPS,
but it's not a twitch
> experience."
>
>
> "Oblivion's physics are massively upgraded from
those of Morrowind: Arrows stick
> in objects, telekinesis spells can actually fling
objects, shadowy stealth
> movements prove even more effective. It never gets
old when you paralyze a guard
> mid swing, and watch him tumble down the stairs,
still in his swing pose."
>
>
> "And for those who ponder whether Elder Scrolls
will take the multiplayer route
> anytime Soon, don't count on it."
>
>
> "Morrowind is a mod enthusiast's dream game, and
Oblivion takes this a step
> further, as the game's built-in construction set
receives several enhancements.
> The biggest change is the new landscape generation
system, which allows you to
> create terrain, without forcing you to hand place
every single feature."
>
>
> Quoted from: Computer Gaming World, November 2005
#256 [RADAR:p34-35]
>
>
>

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