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Oblivion Question = Mudcrabs + Nirnroot

 
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Jenny Purcell

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Since: Jun 17, 2007
Posts: 5



(Msg. 1) Posted: Wed Oct 03, 2007 4:53 am
Post subject: Oblivion Question = Mudcrabs + Nirnroot
Imported from groups: alt>games>elder-scrolls (more info?)

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DeAnn

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Since: Jun 01, 2007
Posts: 174



(Msg. 2) Posted: Wed Oct 03, 2007 7:55 am
Post subject: Re: Oblivion Question = Mudcrabs + Nirnroot [Login to view extended thread Info.]
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On Oct 3, 4:53 am, Jenny Purcell <dontspa....TakeThisOut@spam.com> wrote:
> I spent a few days wandering around the coastal areas of the Nibenay
> waterway searching for mudcrabs (for my Marksman skill) and nirnroot
> (for Sindarion). I found, particularly 'around' the Imperial city,
> that the nirnroot and the mudcrabs came together. If I saw a mudcrab,
> there was usually a nirnroot plan within a few feet of it.
>
> Was this an extended coincidence, or, does anyone know if they're
> paired up in some way? My personal in-game theory is that the mudcrabs
> like the sound the nirnroot makes, and stay nearby to be soothed by
> it. Out of game, I thought the programmers might have set crab spawn
> points near the nirnroot for convienence.
>
> Jenny

I think it is just that both are found near water, and so is
'coincidence'. Away from the seashore, Nirnroot is still found by
water, but no mudcrabs are found. I only recall three nirnroots
around the imperial city (and two inside), and only recall three
spawning points nearby.

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Peter Bech

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Since: Sep 25, 2007
Posts: 11



(Msg. 3) Posted: Thu Oct 04, 2007 9:55 am
Post subject: Re: Oblivion Question = Mudcrabs + Nirnroot [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"DeAnn" <DeAnn000.TakeThisOut@gmail.com> skrev i en meddelelse
news:1191406837.716937.273590@n39g2000hsh.googlegroups.com...
> On Oct 3, 4:53 am, Jenny Purcell <dontspa....TakeThisOut@spam.com> wrote:
>> I spent a few days wandering around the coastal areas of the Nibenay
>> waterway searching for mudcrabs (for my Marksman skill) and nirnroot
>> (for Sindarion). I found, particularly 'around' the Imperial city,
>> that the nirnroot and the mudcrabs came together. If I saw a mudcrab,
>> there was usually a nirnroot plan within a few feet of it.
>>
>> Was this an extended coincidence, or, does anyone know if they're
>> paired up in some way? My personal in-game theory is that the mudcrabs
>> like the sound the nirnroot makes, and stay nearby to be soothed by
>> it. Out of game, I thought the programmers might have set crab spawn
>> points near the nirnroot for convienence.
>>
>> Jenny
>
> I think it is just that both are found near water, and so is
> 'coincidence'. Away from the seashore, Nirnroot is still found by
> water, but no mudcrabs are found. I only recall three nirnroots
> around the imperial city (and two inside), and only recall three
> spawning points nearby.
>
>

It is just that they prefer the same environment. I found approx. 6
nirnroots
just on the coastline from the prison sewer to the bridge and entrance to
Talos City. I do not look for mudcrabs but for clusters of rocks near the
water edge. Statistically it works in one out of four instances. I have also
found them in the open, near water and no mudcrab in the vicinity.
I think the rocks are used to make it a bit challenging to spot them

merlin
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