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Oblivion: Hermaeus Mora Quest

 
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Dougga

External


Since: Jul 23, 2007
Posts: 2



(Msg. 1) Posted: Mon Jul 23, 2007 6:18 pm
Post subject: Oblivion: Hermaeus Mora Quest
Archived from groups: alt>games>elder-scrolls (more info?)

Hi I'm doing the Hermaeus Mora quest in Olivion and think I've fouind
a problem.
I've killed and trapped each of 9 races as requested and am trying to
complete the quest with the RedGuard race.
I cast the Mora's Soul Trap on all sorts of RedGuards and kill them
but they don't seem to be trapped. I'm now leaving redguard bodies
all over Oblivion and see no way to complete this quest.

I've checked with the accounting of the quest and it does show 9
entrapments witih no RedGuard.

Can anyone suggest a solution?
Is this a bug?

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Dougga

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Since: Jul 23, 2007
Posts: 2



(Msg. 2) Posted: Mon Jul 23, 2007 11:00 pm
Post subject: Re: Oblivion: Hermaeus Mora Quest [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Brilliant!

Thanks for the information!


On Jul 23, 10:31 pm, "Kaki_Lambé" <Kaki_la....DeleteThis@hotmail.com> wrote:
> Requirements
> Before you can activate the shrine and start this quest, you must meet the
> following requirements:
>
> a.. You must have completed all 14 of the other Daedric Shrine quests.
> b.. You must be level 20 or higher.
> c.. You must have at least started the Blood of the Daedra quest (the
> point in the main quest where Martin asks you for a daedric artifact). It is
> possible to have finished the quest, but that is not a requirement (in other
> words, it is possible to use this quest's reward, the Oghma Infinium, as
> Martin's daedric artifact).
> d.. You can do this quest even if you keep Umbra in Clavicus Vile's quest
> (although you must visit Clavicus Vile's shrine and tell him that you will
> not give him Umbra, thus completing the quest).
> If you have not yet met the requirements, you will be told by Ri'Jirr: "You
> have not yet followed the path required to speak with the Lord Hermaeus
> Mora". Unlike all other shrines, you will not be given any clues as to what
> is required, nor will a quest be added to your journal. See the oblivion map
> for the location of this shrine.
>
> Bugs
> a.. Do not cast the soultrap spell on two different beings (or twice on
> the same being) within the 120 second time-frame of the spell. This will
> cause the spell to stop functioning correctly on all future casts regardless
> of whether you kill the NPCs that you double-cast on or not.
> a.. On the PC, a fixing mod can be downloaded (Hermaeus Mora Daedric
> Quest Fix). The bug is also fixed in the Unofficial Oblivion Patch (if you
> use it, you don't need the separate patch).
> b.. A workaround is possible on PC, Xbox 360, and PS3. Cast the soul
> trap on an unwanted NPC and then cast it again (within 120 seconds) on the
> NPC you actually want to trap (at this point, if everything was well a
> pop-up message would appear telling you that you can only soul trap one
> person at a time). Now kill the second NPC and you should trap their soul
> successfully (assuming you needed their soul in the first place!). If this
> does not work, cast the spell on an invalid target (e.g. a crate, barrel,
> horse) and then on your desired target. All ten races can be collected this
> way, without having to revert to an older save.
> a.. Occasionally you will not be able to soul trap one of the races.
> a.. Saving your game to a new save (be sure to not overwrite the last
> save made before the start of the quest), quitting out of the game entirely,
> restarting, and reloading can fix this problem.
> b.. If saving and reloading does not work then you may have to load a
> game that was saved prior to the start of Hermaeus Mora quest and redo the
> quest.
> c.. On the PC, you can use console commands to bypass the rest of the
> quest. The command player.setstage 000146AF 40 gives you automatic credit
> for capturing all 10 souls.
> Retrieved from "http://www.uesp.net/wiki/Oblivion:Hermaeus_Mora"
> Categories: Oblivion-Quests | Oblivion-Quests-Daedric Quests

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Kaki_Lambé

External


Since: Jul 23, 2007
Posts: 2



(Msg. 3) Posted: Tue Jul 24, 2007 7:31 am
Post subject: Re: Oblivion: Hermaeus Mora Quest [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Requirements
Before you can activate the shrine and start this quest, you must meet the
following requirements:

a.. You must have completed all 14 of the other Daedric Shrine quests.
b.. You must be level 20 or higher.
c.. You must have at least started the Blood of the Daedra quest (the
point in the main quest where Martin asks you for a daedric artifact). It is
possible to have finished the quest, but that is not a requirement (in other
words, it is possible to use this quest's reward, the Oghma Infinium, as
Martin's daedric artifact).
d.. You can do this quest even if you keep Umbra in Clavicus Vile's quest
(although you must visit Clavicus Vile's shrine and tell him that you will
not give him Umbra, thus completing the quest).
If you have not yet met the requirements, you will be told by Ri'Jirr: "You
have not yet followed the path required to speak with the Lord Hermaeus
Mora". Unlike all other shrines, you will not be given any clues as to what
is required, nor will a quest be added to your journal. See the oblivion map
for the location of this shrine.

Bugs
a.. Do not cast the soultrap spell on two different beings (or twice on
the same being) within the 120 second time-frame of the spell. This will
cause the spell to stop functioning correctly on all future casts regardless
of whether you kill the NPCs that you double-cast on or not.
a.. On the PC, a fixing mod can be downloaded (Hermaeus Mora Daedric
Quest Fix). The bug is also fixed in the Unofficial Oblivion Patch (if you
use it, you don't need the separate patch).
b.. A workaround is possible on PC, Xbox 360, and PS3. Cast the soul
trap on an unwanted NPC and then cast it again (within 120 seconds) on the
NPC you actually want to trap (at this point, if everything was well a
pop-up message would appear telling you that you can only soul trap one
person at a time). Now kill the second NPC and you should trap their soul
successfully (assuming you needed their soul in the first place!). If this
does not work, cast the spell on an invalid target (e.g. a crate, barrel,
horse) and then on your desired target. All ten races can be collected this
way, without having to revert to an older save.
a.. Occasionally you will not be able to soul trap one of the races.
a.. Saving your game to a new save (be sure to not overwrite the last
save made before the start of the quest), quitting out of the game entirely,
restarting, and reloading can fix this problem.
b.. If saving and reloading does not work then you may have to load a
game that was saved prior to the start of Hermaeus Mora quest and redo the
quest.
c.. On the PC, you can use console commands to bypass the rest of the
quest. The command player.setstage 000146AF 40 gives you automatic credit
for capturing all 10 souls.
Retrieved from "http://www.uesp.net/wiki/Oblivion:Hermaeus_Mora"
Categories: Oblivion-Quests | Oblivion-Quests-Daedric Quests
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