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Obliv: hardest difficulty trials

 
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B Rhine

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Since: Mar 16, 2006
Posts: 51



(Msg. 1) Posted: Wed Mar 29, 2006 11:49 pm
Post subject: Obliv: hardest difficulty trials
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

Bethesda didn't have a professional gaming genius play test Obliv, it would
appear. Nor did they hire a burger flipper to test it, it would appear.
But you would reckon, atleast 1 employee there at Bethesda would have tried
the first creature, a rat, on max difficulty.

It's really beginning to insult me that I can't win a fight with a rat on
hard. Not sure where they came up with this model for difficulty. Nor do I
know what it modifies. Couldn't find a definition on their self grandizing
website or manual.

I'd like to see the Radiant AI w/o the hassle of fighting a godlike rat for
10min. After facing this first sewer rat, many times and dying. I made some
notes.

Bare hands, died.
1hd sword that does 1dam, died.
1hd sword that does 2dam, died.
Hide to stealth past, died. *
Run past and hope they give up, died.
Blast with flare spell, died.
Jump to a perch, then Blast down, no perch, died.
Steal items off guards, not possible. Immune
Steal items off King, not possible. Immune
Sneak out of jail, before they seal cell.
Climb chain in first room and hide... Can't climb it.
Use major spell, don't got religion.

* Nowhere stealth holds up. I am thinking its meant that way so peeps can
learn combat.

He even brings a buddy. Deaths I had were all from the first Rats tho, to
add insult to injury, no way with unadulterated code you can take down the
second Rat, too.

It must be using power moves EVERY single time on me. Bethesda doesn't
appear to ONLY adjust AI, it must also add default damage modifiers, hps and
who knows what else. After two hits the low health warning pops up.

I thought they claimed that gameplay slider ONLY modified the Radiant AI,
guess not. How much AI does a rat have, it only drops Rat Meat.

--
Yahoo! ID: ringaprometheus

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Jeremy Reaban

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Since: Nov 16, 2004
Posts: 875



(Msg. 2) Posted: Wed Mar 29, 2006 11:58 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"B Rhine" <ringaprometheus.DeleteThis@yahoo.com> wrote
<snip>
> I thought they claimed that gameplay slider ONLY modified the Radiant AI,
> guess not. How much AI does a rat have, it only drops Rat Meat.

Where did they claim that? If you have played the game, it's clearly not
true, it seems to alter how much health a critter has and how much damage
they do (ie, probably their level)

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Rod

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Since: Mar 24, 2006
Posts: 107



(Msg. 3) Posted: Thu Mar 30, 2006 1:55 am
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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In article <Ia-dnaDKHdj__rbZnZ2dnUVZ_tednZ2d DeleteThis @comcast.com>,
ringaprometheus DeleteThis @yahoo.com says...

> Bethesda didn't have a professional gaming genius play test Obliv, it would
> appear. Nor did they hire a burger flipper to test it, it would appear.
> But you would reckon, atleast 1 employee there at Bethesda would have tried
> the first creature, a rat, on max difficulty.

In order to make the difficulty scalable, wouldn't you expect max
difficulty to be virtually impossible?

At least from there you can scale down and find a difficulty that
suits you instead of having it on max yet still defeating it.

--
Cheers,
Rod.
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Knight37

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Since: Aug 10, 2005
Posts: 183



(Msg. 4) Posted: Thu Mar 30, 2006 7:46 am
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

B Rhine wrote:
> Bethesda didn't have a professional gaming genius play test Obliv, it would
> appear. Nor did they hire a burger flipper to test it, it would appear.
> But you would reckon, atleast 1 employee there at Bethesda would have tried
> the first creature, a rat, on max difficulty.

Maybe they intended Max Difficulty to be impossible. It's a slider. Try
a setting closer to the middle that is challenging yet still doable. My
take on the difficulty slider is they intended it to be used during the
game back and forth, not to be set once at the beginning and never
moved again. Things going too easy? Bump it to the right. Things going
too hard? Bump it to the left a bit.

> I thought they claimed that gameplay slider ONLY modified the Radiant AI,
> guess not. How much AI does a rat have, it only drops Rat Meat.

I don't think they made that claim. Post a link.

Anyway rats can also drop lockpicks, I have found lockpicks on a rat
before. Damn thieving rats.

Knight37
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 5) Posted: Thu Mar 30, 2006 1:46 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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Knight37 wrote:
> I don't think they made that claim. Post a link.
>
> Anyway rats can also drop lockpicks, I have found lockpicks on a rat
> before. Damn thieving rats.
>
> Knight37

I've found bones on crabs, which I thought was a bit odd. Not absolutely
impossible, but odd. Of course, there wasn't any indication as to what kind
of bone, so I guess a fingerbone or such wouldn't be that strange.

--
chainbreaker
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John Lewis

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Since: Jan 20, 2005
Posts: 1151



(Msg. 6) Posted: Thu Mar 30, 2006 4:55 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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On Thu, 30 Mar 2006 13:46:50 -0500, "chainbreaker" <noone.TakeThisOut@nowhere.com>
wrote:

>Knight37 wrote:
>> I don't think they made that claim. Post a link.
>>
>> Anyway rats can also drop lockpicks, I have found lockpicks on a rat
>> before. Damn thieving rats.
>>
>> Knight37
>
>I've found bones on crabs, which I thought was a bit odd. Not absolutely
>impossible, but odd. Of course, there wasn't any indication as to what kind
>of bone, so I guess a fingerbone or such wouldn't be that strange.
>

Or a shell ? All calcium anyway....

John Lewis

>--
>chainbreaker
>
>
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chainbreaker

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Since: Jan 21, 2005
Posts: 2638



(Msg. 7) Posted: Thu Mar 30, 2006 6:26 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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John Lewis wrote:
>> I've found bones on crabs, which I thought was a bit odd. Not
>> absolutely impossible, but odd. Of course, there wasn't any
>> indication as to what kind of bone, so I guess a fingerbone or such
>> wouldn't be that strange.
>>
>
> Or a shell ? All calcium anyway....
>
> John Lewis
>

Well, the loot screen said "bone".

--
chainbreaker
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Tandaina

External


Since: Mar 27, 2006
Posts: 235



(Msg. 8) Posted: Fri Mar 31, 2006 9:19 am
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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Knight37 wrote:
> "Shawk" <shawk.RemoveThis@clara.co.uk.3guesses> once tried to test me with:
>
> > ..and why are the rats carrying gold? Am I going to come across some
> > rodent supermarket?
>
> They ate it. It looked like candy.

Nah, they're pack rats and its shiny. They're like magpies only
without the feathers... Wink
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Shawk

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Since: Sep 29, 2004
Posts: 757



(Msg. 9) Posted: Fri Mar 31, 2006 9:55 am
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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"chainbreaker" <noone RemoveThis @nowhere.com> wrote in message
news:qYCdnQweh9yX9LHZnZ2dnUVZ_vGdnZ2d@comcast.com...
> John Lewis wrote:
>>> I've found bones on crabs, which I thought was a bit odd. Not
>>> absolutely impossible, but odd. Of course, there wasn't any
>>> indication as to what kind of bone, so I guess a fingerbone or such
>>> wouldn't be that strange.
>>>
>>
>> Or a shell ? All calcium anyway....
>>
>> John Lewis
>>
>
> Well, the loot screen said "bone".
>

...and why are the rats carrying gold? Am I going to come across some rodent
supermarket?
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B Rhine

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Since: Mar 16, 2006
Posts: 51



(Msg. 10) Posted: Fri Mar 31, 2006 12:39 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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They need to drop a Magpie of Smiting.. As hard as their scale up to.
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B Rhine

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Since: Mar 16, 2006
Posts: 51



(Msg. 11) Posted: Fri Mar 31, 2006 12:43 pm
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As hard as they git on hardest difficulty, we oughta be looting a Bank Safe
and the Key to it.

--
Yahoo! ID: ringaprometheus
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B Rhine

External


Since: Mar 16, 2006
Posts: 51



(Msg. 12) Posted: Fri Mar 31, 2006 12:43 pm
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Shawk

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Since: Sep 29, 2004
Posts: 757



(Msg. 13) Posted: Fri Mar 31, 2006 1:55 pm
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"Knight37" <knight37m.DeleteThis@gmail.com> wrote in message
news:Xns979761F91942Eknight37m@130.133.1.4...
> "Shawk" <shawk.DeleteThis@clara.co.uk.3guesses> once tried to test me with:
>
>> ..and why are the rats carrying gold? Am I going to come across some
>> rodent supermarket?
>
> They ate it. It looked like candy.
>

Buggers are big enough to have swallowed it without attempting to chew it I
guess Smile
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Xocyll

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Since: Jan 08, 2005
Posts: 1823



(Msg. 14) Posted: Fri Mar 31, 2006 7:50 pm
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"Shawk" <shawk.TakeThisOut@clara.co.uk.3guesses> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>
>"chainbreaker" <noone.TakeThisOut@nowhere.com> wrote in message
>news:qYCdnQweh9yX9LHZnZ2dnUVZ_vGdnZ2d@comcast.com...
>> John Lewis wrote:
>>>> I've found bones on crabs, which I thought was a bit odd. Not
>>>> absolutely impossible, but odd. Of course, there wasn't any
>>>> indication as to what kind of bone, so I guess a fingerbone or such
>>>> wouldn't be that strange.
>>>>
>>>
>>> Or a shell ? All calcium anyway....
>>>
>>> John Lewis
>>>
>>
>> Well, the loot screen said "bone".
>>
>
>..and why are the rats carrying gold? Am I going to come across some rodent
>supermarket?

They ate the guy who had the gold on him?

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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B Rhine

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Since: Mar 16, 2006
Posts: 51



(Msg. 15) Posted: Fri Mar 31, 2006 10:40 pm
Post subject: Re: Obliv: hardest difficulty trials [Login to view extended thread Info.]
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> They ate the guy who had the gold on him? -Xocyll

Rats have huge diets, not just bankers. Its a shame that's not portrayed in
Obliv's loot tables for em. Especially on hardest diff, when it takes 10min
to knock one down.

--
Yahoo! ID: ringaprometheus
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