sparks
> Complete noob to the game.
> Dumb little alliance warlock.
> I just made level 70.
> I was in a guild from 25-40 then it fell apart.
> I have been solo almost the entire game and been in 2 instances.
> DM and Uldaman.
>
> I talked to some guilds that are big time players and NONE of them
> want anything to do with me...of course they are big time raiding
> guilds and I understand their points. IF you don't have keys and raid
> gear you are junk player..TRUE
>
> What do i need to do to get going...I have tailoring at 340, some
> people told me to get it to 375 and make some gear, that shows that
> you are trying. What gear?
>
> H E L P
>
> I don't have a clue what to do.
>
> thank you for any help with this
Edit afterwards: While typing I went a bit out of my way and it might
be a bit messy. Still I think it has enough points....
While starting towards creating whole Shadow Weave is a good thing
to do on the way, the most important thing is to know if and how you
want to spend the rest of your level 70.
[A] about five mans
The question for yourself is, why didn't you group much 1-70?
Let me guess the answer: it is such a hassle to find fun groups
and you have not that much need for chatter.
(getting powered by a level 60/70 tru an instance isn't fun,
trying to do it with a group where everyone is under the advised
level except you isn't that appealing either)
Now will this be better for the level 70 five man instances?
Not that much... well... no level troubles... but finding takes time.
Note: if you play a warrior, druid, priest or paladin you have
hardly problems, (resto)shamans and mages(polymorph) have
it easier too. Warlocks are at the bottom for 5 mans.
Make sure to have lots of other stuff to do while waiting for
groups. You will probably need to work hard with your Succubus
to try to look a bit like a mage.
Five mans cannot be completely evaded if you want to get
somewhere else however. Make sure to complete at least
all the dungeon quests.
[B] organised PvP?
I am not experienced in this, but it might be an option to think
about.
[C] raiding.
Does raiding sound fun? Lets talk about raiding a bit...
In other to be able to raid you will need quite a lot of work.
You should ask yourself wether it will be worth it...
[1] The first question for you should be: do you like doing things
on fixed times, are you organized?
Raiding will mean playing a lot with a generally very stable group of
players. Generally you will have to signup days before a raid and you
are expected to come if you sign, most guilds may require you to be
present on a certain minimum of days per week.
That doesn't need to be a problem if you are organized anyway.
Some less experienced or lazy guilds may just bluntly ask you to play
7 evenings a week. Experienced guilds won't expect that.
However, to be able to raid they will need to get 10 or 25 players
together with good balance of classes and thats quite a hard job,
every guild will need a big majority of players it can rely on to be present
on a certain days.
For me raiding has an immense benefit... no more looking for group,
oh I hate waiting hours to get anywhere and then being confronted
with people that suddenly don't have time anymore.
Raiding gives certainty and quality play. The social aspect differs
a lot in guilds, but having 10-25 players together can mean a lot of
chatter and jokes, being together often will will let you know people,
can build friendships.
If you are a bit timid (since you haven't grouped from 1-70) raiding
might be an easier way to get to know people!
In raids (esp 25 mans) you will much more often meet people of
the same class, which will be a big eye opener. You will learn lots
more of your class.
[2] About the play while raiding.
Just going for a few epics that will be bypassed in four or so month
when WoLK might comes shouldn't be the main motivation....
Is raiding a fun way to play?
Blizzards design is changed a bit from the Molten Core/BWL days,
raid instances are very challenging now and often players need to
work hard to get bosses down in time and every player must know
the tactics, which is quite a study.
Doing the boss in time also requires that gear needs to be very good.
On the positive side, it can feel as a big accomplishment to kill a new
boss, or even to have completed a critical job correctly
(doing only dps has less of that feeling, unless you are near the top,
which is doable for a warlock

)
Some bosses require a carefull positioning and moving of all players,
and since everyone is needed to kill the boss everyone becomes
critical...
Shade of Aran: depending on the action the boss does it is either
important not to move at all, or to move away from the center to the
side asap, or to evade a blizzard, for the latter moving *to* the center
is generally easiest.
Netherspite: alternatingly you need to move away from the boss or
close to it, during the latter, generally 6 players will be sheduled to
stand such that they intercept one of the three laserlike beams for
a period of time.
Prince Malchezar: You have to evade the AoE from infernals, during
the fight it gets tighter and tighter.
Warlocks have a couple of critical jobs
- Shade of aran: Banishing and fearing adds.
- Matheridon: Keeping curse of exhaustion up (30 sec duration!) on 5 mobs
and fearing and banishing adds. Maybe a job to click on cubes on a very
specific time. Note: this is a 25 man, so you are typically not the only
warlock
on this duty.
Warlocks need to enslave and/or banish at Maulgar (Gruuls lair) and
maybe tank with that enslaved pet.
A warlock with very high fire resistance gear can tank leotheras the
blind (Serpent Shrine Cavern) casting searing pain, while soullinked
with his felhunter. A similar but less gear critical tanking can be asked
during the Kaelthas Sunstrider fight (End boss The Eye)
In our guild my warlock helps a hunter kite Striders at lady vash,
using curse of exhaustion (12 sec duration). If its not up from about
8 seconds its a wipe)
Do you like learning such encounters?
Are you willing to do such things 10+ times (once a week)?
Note: on the positive lots of guilds become visibly better every week
and that feels nice. (Up to a point the guild becomes more and more
bored, hopefully the guild is smart enough to stop doing that instance)
[3] On the negative side,
it takes lots of time to get the gear needed and for every new level of
bosses (karazhan/gruul-magtheridon/ssc-the eye/hyjal-black temple)
more is required, including new dropped gear, new enchants, new gems.
You will typically need to farm materials for flasks or elixirs of major
shadow power for every raid and a couple of healing potions.
Some shard farming is expected too. Note: if you were a priest, paladin,
shaman, mage or healing druid much much more is expected (some say:
a mana potion every time the cooldown is up).
Getting 375 tailoring and full shadowweave will cost a lot of money,
lot of farming of motes of shadow and some 3600 netherweave.
[4] Choosing the guild
I would suggest trying a guild thats only doing Karazhan / Gruul
they can be much more forgiving than a guild doing serpent shrine cavern/
the eye (not to speak of hyjal/black temple) and people in those guilds are
probably less bored with the lower stuff.
In addition kills will feel more like your own achievements.
Note that even with good preparation will need to give you quite a bit
equipment (from boss drops) before you will be on the level needed for
the next boss they want to do.
This will mean that they need to do the lesser instances longer and thats
getting boring after 15+ times....
What I mean... rejection is not pure arrogance.
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