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Nintendo DS sticks a sword down PS3's throat - DRAGON QUES..

 
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Farix

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Since: Dec 16, 2006
Posts: 3



(Msg. 76) Posted: Mon Dec 18, 2006 5:28 pm
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 [Login to view extended thread Info.]
Archived from groups: alt>games>final-fantasy, others (more info?)

Rob Browning wrote:
> On Sun, 17 Dec 2006 23:51:01 -0000, syscjm.TakeThisOut@sumire.eng.sun.com (Chris
> Mattern) wrote:
>
>> I am still trying to figure out why you think CRPGs are unsuited to
>> portable formats when they have a long and successful history there,
>> going back fifteen years or more. The first computer RPG I ever
>
> There are a number of things that have been received fairly well
> despite not being suited to their media. Take audiobooks, for
> example. It's much easier to read a book than it is to listen to one,
> yet people like audiobooks because you can make use of them while
> driving a car or doing other things that prohibit reading. But at
> home, most people would choose the print book over the audiobook.
>
> Also note that a big part of the reason why involved games have been
> on portables for so long is that for a large period of the portable's
> lifespan, gaming was thought to be exclusively the province of
> children. These are people with plenty of time on their hands and no
> money, so the longer a game lasts the better it is for them. And when
> they run out of games to play on a console (not a farfetched concept
> for people with no money, especially back in the days of cartridges),
> they'll start playing portable games whether or not they're at home. I
> played FFL2 way back in the day a number of times for precisely this
> reason.

Your argument has no logic behind it. It is just a series of meaningless
random points that have nearly no bases in facts and strung together by
a thin thread of self-righteous indignation and contempt with reality.

Farix

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Ethan Hammond

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Since: Jan 28, 2005
Posts: 175



(Msg. 77) Posted: Tue Dec 19, 2006 9:43 am
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Rob Browning" <pluvius3 RemoveThis @hotmail.com> wrote in message
news:pbodo2tlbgb9217e8jmlmtc7uuvq4eccgp@4ax.com...
> On Mon, 18 Dec 2006 09:15:14 GMT, "Ethan Hammond"
> <eshammond RemoveThis @worldnet.att.net> wrote:
>
>>> I'd say that an FF7 remake is fairly likely in the near future.
>
>>Square straight up told everyone in my company they
>>are not doing a FF7 remake and for people not to buy
>>a PS3 based on the assumption that it is getting a FF7
>>remake.
>
> How long do you expect that to last?

If they wanted to remake FF7 they could, but they
obviously have moved on. There is no reason to
get a $600 system for a remake of a game from
1997.

--
All Purpose Culture Randomness
http://www.angelfire.com/tx/apcr/index.html

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Eric Schwartz

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Since: May 23, 2005
Posts: 8



(Msg. 78) Posted: Tue Dec 19, 2006 10:57 am
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob Browning <pluvius3.RemoveThis@hotmail.com> writes:
> On Mon, 18 Dec 2006 17:28:23 -0500, Farix <dhstranger.RemoveThis@hotmail.com>
> wrote:
> >Your argument has no logic behind it. It is just a series of meaningless
> >random points that have nearly no bases in facts and strung together by
> >a thin thread of self-righteous indignation and contempt with reality.
>
> Yes, thank you for your wonderful counterargument.

In all fairness, Rob, you'd have to make an argument for his to be a
counterargument. Let us know when you plan to make one.

-=Eric
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Ethan Hammond

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Since: Jan 28, 2005
Posts: 175



(Msg. 79) Posted: Wed Dec 20, 2006 9:34 am
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Rob Browning" <pluvius3.DeleteThis@hotmail.com> wrote in message
news:dj9go296nogd96og30be61nlak610l0us8@4ax.com...
> On Tue, 19 Dec 2006 09:43:12 GMT, "Ethan Hammond"
> <eshammond.DeleteThis@worldnet.att.net> wrote:
>
>>If they wanted to remake FF7 they could, but they
>>obviously have moved on. There is no reason to
>
> Of course they've moved on, that's why there's been about five billion
> spinoffs recently with more coming out later, right?

Spinoffs but no remake of the original.

--
All Purpose Culture Randomness
http://www.angelfire.com/tx/apcr/index.html
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DarkSheer

External


Since: Jun 16, 2005
Posts: 31



(Msg. 80) Posted: Fri Jan 05, 2007 4:23 pm
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

sanjian wrote:
> Rob Browning wrote:
>> On Fri, 15 Dec 2006 21:44:42 GMT, "The Eternal Lost Lurker"
>> <kuraebakayarou.lurkerdrome DeleteThis @sbcglobal.net> wrote:
>>
>>>
>>> "Rob Browning" <pluvius3 DeleteThis @hotmail.com> wrote in message
>>> news:teq5o214jtumh8td2u0ljimbr46mv81b1q@4ax.com...
>>>>>>>> No, it sucks when people put games I want to play on systems
>>>>>>>> that they don't belong on.
>>>>>>>
>>>>>>> And how do we know what BELONGS on which system?
>>>>>>
>>>>>> I think I already mentioned that.
>>>>>
>>>>> And your authority is derived from?
>>>>
>>>> The differences between the portable and console markets? The
>>>> differences between portables and consoles themselves? Or maybe
>>>> just common sense? Take your pick.
>>>
>>> You've completely and utterly failed to satisfactorily answer the
>>> question put to you. You are being asked what "authority" you have
>>> to dictate which game belongs on which system. None of the above
>>> statements qualifies you as an "authority" on ANYTHING.
>>
>> No, but certainly the well-known differences between portables and
>> consoles are authoritative. They are not just my opinion.
>
> There are also differences between the PS2 and the Gamecube. Does
> that mean that games that belong on the PS2 don't belong on the
> GameCube. You have failed to explain why those differences are
> SIGNIFICANT in the scope of this discusison.

I guess the question is, what makes RPG's a no no for handhelds and
exclusivly for home systems and yet, other games aren't. Why are RPG's
special and other games for handhelds aren't? Unless you are saying that
any game that isn't a port of another game that is on a home system isn't
the right kind of game for a handheld.

Ryan
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DarkSheer

External


Since: Jun 16, 2005
Posts: 31



(Msg. 81) Posted: Fri Jan 05, 2007 4:31 pm
Post subject: Re: Nintendo DS sticks a sword down PS3's throat - DRAGON QUEST 9 on DS, not PS3 [Login to view extended thread Info.]
Archived from groups: alt>games>final-fantasy (more info?)

Rob Browning wrote:
> On 18 Dec 2006 04:13:41 GMT, "Mike Swaim" <mpswaim.DeleteThis@mdanderson.org>
> wrote:
>
>> Rob Browning wrote:
>>
>>> On Sat, 16 Dec 2006 15:26:48 -0500, "sanjian"
>>> <sanjian.DeleteThis@widomaker.com> wrote:
>>>
>>> I really should just tell you to read my earlier posts again, but
>>> I'll be nice and do some copypasta:
>>>
>>> "What's the point of playing something with a tiny screen and an
>>> unergonomic design at home when a console or PC is much more
>>> comfortable?
>>
>> How is a console more comfortable? I can play my PSP on the sofa, or
>> in bed. Every console game I've played required you to sit in front
>> of the
>
> I can play my PS2 in the same situations.
>
>> TV, looking up at it. I suppose that you could play on the couch, if
>> it was 2 feet from the TV. Funny, I've never lived in a house with
>> that setup.
>
> Two feet away? Are you blind or do you just have a 12" TV?
>
>>> "Portables were meant to be played when circumstances keep people
>>> from playing with larger, more powerful devices. Because of this,
>>> portable games are supposed to be quick to play and enjoy during
>>> the time you spend on the subway or a ten-minute coffee break."
>>
>> What about Pokemon? It's been around on portables for over a decade.
>
> Explained that in an earlier post. It's a special case because it's
> based around sharing monsters with other players, which would've been
> a lot harder to do on consoles, especially at that time.
>
>>> "Sorry, but it's physically impossible to make a system that's both
>>> portable enough to fit well in a pocket and at the same time is as
>>> comfortable to manipulate as a console controller or keyboard/mouse
>>> setup or as easy on the eyes as a moderately sized TV or monitor.
>>> I've tried the DS and it doesn't break those rules."
>>
>> OK. I'll give you that the controls on the portable aren't as good
>> as a console or computer. But it's pretty close to a console. Both
>> are blown away by a mouse/keyboard, and a TV (even HDTV) sucks
>> compared to a computer monitor. So, if you're not going to play a
>> RPG on a computer, like God intended, does it really matter what
>> lesser machine you use?
>
> The keyboard/mouse setup certainly doesn't "blow away" console
> controllers in every situation. Try playing a fighting game on a PC
> without a gamepad, for example. Console RPGs are also made for
> console controllers, and most people don't have those connected to
> their computers. And TVs beat out computer monitors based on size, so
> their output advantages and disadvantages cancel each other out.
>
>>> ">But that's nothing that a save file can't fix.
>>>
>>> "It is if you don't allow the player to save where ever he wants,
>>> which is the case with console RPGs.
>>
>> It's simple. Shut it off when you're done. Turn it on when you want
>> to play again. You really only need save games for when you want to
>> do something else with it.
>
> Assuming you're talking about a sleep mode of some kind, that would
> change the flow of the game, thus making it something decidedly
> different from a traditional console RPG.

In what way does it change the flow of the game? Hell, when I play any RPG
on my ps2 I normally don't play for more than an hour at a time anyway.
Most times even less.

Ryan
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